Mono path[0] = 'D:/SteamLibrary/steamapps/common/Modulus Demo/Modulus Demo_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Modulus Demo/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.61f1 (74a0adb02c31)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Modulus Demo/Modulus Demo_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) Arc(TM) A770 Graphics (ID=0x56a0)
    Vendor:   Intel
    VRAM:     16258 MB
    Driver:   32.0.101.8626
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  6.453 seconds
- Finished resetting the current domain, in  0.002 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Input initialized.
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator SorterData (Data.Operator.FactoryObjectData) is locked in the demo, index: 26!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator OverflowData (Data.Operator.FactoryObjectData) is locked in the demo, index: 20!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator ChemicalPlantData (Data.Operator.FactoryObjectData) is locked in the demo, index: 9!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator StorageDepotData (Data.Operator.FactoryObjectData) is locked in the demo, index: 29!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator SpawnerData (Data.Operator.FactoryObjectData) is locked in the demo, index: 27!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator SupplyTankData (Data.Operator.FactoryObjectData) is locked in the demo, index: 30!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator AssemblerMK2Data (Data.Operator.FactoryObjectData) is locked in the demo, index: 0!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator CutterMK2Data (Data.Operator.FactoryObjectData) is locked in the demo, index: 10!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator StamperMK2Data (Data.Operator.FactoryObjectData) is locked in the demo, index: 28!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator FreightHubData (Data.Operator.FactoryObjectData) is locked in the demo, index: 40!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 14!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 13!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyMonumentData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 16!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 3!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 2!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueHyperDroidBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 5!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowPigmentBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 37!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueProcessorBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 8!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueLumiteBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 6!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueMonumentData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 7!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowCoreBuildingSmallData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 35!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 34!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowBotBuildingSmallData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 33!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 32!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowRefineryBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 41!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowUltramechBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 39!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowProcessingBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 38!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowMonumentData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 36!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GoldenStatue_FactoryObject (Data.Operator.FactoryObjectData) is locked in the demo, index: 12!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator Planter1x1_FactoryObject (Data.Operator.FactoryObjectData) is locked in the demo, index: 21!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator Planter1x2_FactoryObject (Data.Operator.FactoryObjectData) is locked in the demo, index: 22!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator DisplayData (Data.Operator.FactoryObjectData) is locked in the demo, index: 11!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator TextBlockData (Data.Operator.FactoryObjectData) is locked in the demo, index: 31!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator IconBlockData1x1 (Data.Operator.FactoryObjectData) is locked in the demo, index: 18!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator IconBlockData2x2 (Data.Operator.FactoryObjectData) is locked in the demo, index: 19!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator Banner_Supporter_FactoryObject (Data.Operator.FactoryObjectData) is locked in the demo, index: 1!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator PointerData (Data.Operator.FactoryObjectData) is locked in the demo, index: 23!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator RoadblockCornerData (Data.Operator.FactoryObjectData) is locked in the demo, index: 24!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator RoadblockStraightData (Data.Operator.FactoryObjectData) is locked in the demo, index: 25!
FeatureFlags::LoadFeatureFlags:75 Not allowed to overwrite a non-development demo build's feature flag from .json !
LocalizationUtility::TryApplyLocale:244 Identified locale fr with code FR
LocalizationUtility::TryApplyLocale:258 Successfully applied language FR
UnloadTime: 2.237100 ms
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
GameAnalyticsHandler::Awake:61 Using DEMO config
Info/GameAnalytics: Info logging enabled
GameAnalyticsHandler::Initialize:124 UserID: 
Info/GameAnalytics: Set available custom01 dimension values: (CAMPAIGN_MODE, CREATIVE_MODE)
Info/GameAnalytics: Set available custom02 dimension values: (PLAYED_TUTORIAL, SKIPPED_TUTORIAL)
Info/GameAnalytics: Database opened: [REDACTED:Windows User Path]\AppData\Local\GameAnalytics\Unity Root Domain\348239486bbe68ef8078ec785f8bb8ed\ga.sqlite3
Info/GameAnalytics: Starting a new session.
RenderGraph is now enabled.
Info/GameAnalytics: Add SESSION START event
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
Info/GameAnalytics: Add ERROR event: {severity:warning, message:[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds. }
Info/GameAnalytics: 1 session(s) located with missing session_end event.
Info/GameAnalytics: Event queue: Sending 4 events.
Info/GameAnalytics: Event queue: 4 events sent.
Info/GameAnalytics: Event queue: No events to send
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 14.436200 ms
PlayFabHandler::Awake:42 Using DEMO config
Destroying duplicate GameAnalytics object - only one is allowed per scene!
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
PlayFabHandler::GetTitleData:191 Getting info from title data cache with key ScreenshotContestInfo
GameAnalyticsHandler::Awake:40 Destroying Duplicate Handler instance
Steam Using DEMO appId
PlayFabHandler::LoginToCloudService:85 Attempting login sequence ...
SteamPlayFabConnector::OnGetAuthTokenComplete:29 Successfully completed GetAuthToken
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Destroying duplicate GameAnalytics object - only one is allowed per scene! }
DiscordHandler::Start:47 Discord handler initialized successfully
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: SupportLogoScreen]
Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00006] in <36d5d1eede1148d88433873f20659774>:0 
  at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.<DOFade>b__1 (System.Single x) [0x00000] in <4d8754ac392646deb13b34d160b20f50>:0 
  at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <82a2fd073ee449928e161903460426d7>:0 
  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <82a2fd073ee449928e161903460426d7>:0 

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 164957.
Total: 39.387900 ms (FindLiveObjects: 8.746100 ms CreateObjectMapping: 6.521700 ms MarkObjects: 15.697900 ms  DeleteObjects: 8.421700 ms)

SteamPlayFabConnector::OnLoginComplete:55 Completed login to platform
PlayFabHandler::OnLoginSequenceComplete:93 Completed login sequence successfully for player 5B5D5B3CA9A97AB
PlayFabHandler::RenewDataCache:132 Retrieving player combined info for player 5B5D5B3CA9A97AB
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: Group]
Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00006] in <36d5d1eede1148d88433873f20659774>:0 
  at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.<DOFade>b__1 (System.Single x) [0x00000] in <4d8754ac392646deb13b34d160b20f50>:0 
  at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <82a2fd073ee449928e161903460426d7>:0 
  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <82a2fd073ee449928e161903460426d7>:0 

PlayFabHandler::OnGetPlayerCombinedInfoSuccess:154 Retrieved player combined info for player 5B5D5B3CA9A97AB
SaveSystem::TrySaveData:148 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus\cache\titledata.json"
DownloadQueue::Success:44 IntegrationHandler succesfully downloaded image from https://cdnehv-fceye6euc4b0cpfs.z01.azurefd.net/modulus/startscreen/startscreen-newcontest.jpg
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
StartScreen::OnContinueButtonClicked:186 Autosave isn't the latest saved savegame 07/04/2026 18:34:29 vs 07/04/2026 18:41:43
StartScreen::OnContinueButtonClicked:191 Load non autosave game
Info/GameAnalytics: Event queue: No events to send
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 66.538300 ms
PlayFabHandler::Awake:42 Using DEMO config
Destroying duplicate GameAnalytics object - only one is allowed per scene!
TransformJobManager::InitializeNativeCollections:105 Allocating space for 1024 transforms in TransformJobManager.
TransformJobManager::InitializeNativeCollections:132 Initialized Native Collections.
CullingJobManager::InitializeNativeCollections:133 Allocating space for 4096 conveyor belts in CullingJobManager.
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
GameAnalyticsHandler::Awake:40 Destroying Duplicate Handler instance
PlayFabHandler::LoginToCloudService:85 Attempting login sequence ...
SteamPlayFabConnector::OnGetAuthTokenComplete:29 Successfully completed GetAuthToken
DiscordHandler::Start:47 Discord handler initialized successfully
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_10_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_12_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_14_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_16_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_25_FULL_BUILDINGS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_40_FULL_BUILDINGS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_50_FULL_BUILDINGS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_MONUMENTS_SAME_ISLAND
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_BABY_CUBE
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_BLUE_MONUMENT
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_BOT_IN_SCRAPPER
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_COOLANT
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_DATASHARD
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_HEXACRYSTAL
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_OIL
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_PAINT
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_GNN_GATE
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_GREY_MONUMENT
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_UNLOCK_ISLAND
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_MEGA_CUBE
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_OVERCLOCK_BUILDING
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_RANK_8_WITH_3_ISLANDS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_RANK_10
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_RANK_20
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_RANK_25
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_COMPLETED_TECH_TREE
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_40K_BOTS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_25K_DROIDS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_5K_HYPERDROIDS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_25K_MECHS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_5K_ULTRAMECHS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_YELLOW_MONUMENT
AutoSaver::WaitForAutoSave:67 Starting Autosave Interval!
TransformJobManager::DestroyNativeCollections:221 Destroyed Native Collections.
TransformJobManager::InitializeNativeCollections:105 Allocating space for 1024 transforms in TransformJobManager.
TransformJobManager::InitializeNativeCollections:132 Initialized Native Collections.
CullingJobManager::InitializeNativeCollections:133 Allocating space for 4096 conveyor belts in CullingJobManager.
AmbientAudioController::HandlePreLoad:76 Handle pre load!
ProductionHistoryPersistentSO::ApplyLoadedSaveData:62 Applied Savegame!
StatisticsPersistentSO::ApplyLoadedSaveData:19 Applied Savegame!
LoadingScreenSO::HideLoadingScreen:60 Finished loading
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\SaveInfoPersistentSO.json"
FactoryLoader::LoadIsland:267 ISLAND dd362f65-409b-4cd2-b5a1-9117e533c712 in position: (-1, 0, 12) position 0: (-1, 0, 12) world position: (-22, 0, 264)
FactoryLoader::LoadIsland:267 ISLAND 3fb3f515-0193-46f2-a293-2f4f9f5266b3 in position: (-3, 0, 10) position 0: (-3, 0, 10) world position: (-66, 0, 220)
Info/GameAnalytics: Set custom02 dimension value: PLAYED_TUTORIAL
Info/GameAnalytics: Set custom01 dimension value: CAMPAIGN_MODE
FactoryLoader::LoadIsland:267 ISLAND a3bef42e-d9c8-4ad1-91ea-100a23d83d66 in position: (0, 0, 9) position 0: (0, 0, 9) world position: (0, 0, 198)
FactoryLoader::LoadIsland:267 ISLAND 23623793-ed39-4a7c-ad09-b62fc97674b3 in position: (4, 0, 9) position 0: (4, 0, 9) world position: (88, 0, 198)
FactoryLoader::LoadIsland:267 ISLAND 7e2bcd25-f60f-4d01-86c3-845cfd17bf19 in position: (7, 0, 8) position 0: (7, 0, 8) world position: (154, 0, 176)
FactoryLoader::LoadIsland:267 ISLAND 1661cb02-7352-435d-8915-64de3883a5ce in position: (9, 0, 8) position 0: (9, 0, 8) world position: (198, 0, 176)
FactoryLoader::LoadIsland:267 ISLAND b8d0cefd-30aa-4f12-a362-a5489e1983cb in position: (-4, 0, 7) position 0: (-4, 0, 7) world position: (-88, 0, 154)
FactoryLoader::LoadIsland:267 ISLAND 5e0b2439-fbe3-4f2e-9396-5102101d49f7 in position: (-8, 0, 5) position 0: (-8, 0, 5) world position: (-176, 0, 110)
FactoryLoader::LoadIsland:267 ISLAND a88deb34-320d-435f-a126-574fb8899f7a in position: (-5, 0, 4) position 0: (-5, 0, 4) world position: (-110, 0, 88)
FactoryLoader::LoadIsland:267 ISLAND a643f067-0a2a-41d3-8557-6bee4d316a03 in position: (0, 0, 5) position 0: (0, 0, 5) world position: (0, 0, 110)
FactoryLoader::LoadIsland:267 ISLAND a1012583-5a62-4997-a693-69dcf9f4a50b in position: (3, 0, 6) position 0: (3, 0, 6) world position: (66, 0, 132)
FactoryLoader::LoadIsland:267 ISLAND ac1f03e9-9889-48e8-b846-badbd4e7faa2 in position: (6, 0, 5) position 0: (6, 0, 5) world position: (132, 0, 110)
FactoryLoader::LoadIsland:267 ISLAND ce44b616-4523-4840-bf33-e6c2dd25a54f in position: (-9, 0, 2) position 0: (-9, 0, 2) world position: (-198, 0, 44)
FactoryLoader::LoadIsland:267 ISLAND d817bc62-4eef-4847-8dc8-b32756aa820b in position: (-7, 0, 2) position 0: (-7, 0, 2) world position: (-154, 0, 44)
FactoryLoader::LoadIsland:267 ISLAND d61810c8-131e-4b33-a366-439ed66ff312 in position: (-4, 0, 1) position 0: (-4, 0, 1) world position: (-88, 0, 22)
FactoryLoader::LoadIsland:267 ISLAND 184e75fd-45b2-4e71-a6e9-f1bde1e3ce3a in position: (4, 0, 1) position 0: (4, 0, 1) world position: (88, 0, 22)
FactoryLoader::LoadIsland:267 ISLAND 9bf48d77-60b9-48b1-b1c6-26aa6e87cb9d in position: (7, 0, 2) position 0: (7, 0, 2) world position: (154, 0, 44)
FactoryLoader::LoadIsland:267 ISLAND fe549b66-fb77-4a10-b0f8-db8e67bb1d60 in position: (10, 0, 1) position 0: (10, 0, 1) world position: (220, 0, 22)
FactoryLoader::LoadIsland:267 ISLAND fc260fcf-e261-4660-8dae-48beecfdd46a in position: (13, 0, 2) position 0: (13, 0, 2) world position: (286, 0, 44)
FactoryLoader::LoadIsland:267 ISLAND a70419ed-b93d-4ad8-833c-cd55d136640b in position: (-8, 0, -1) position 0: (-8, 0, -1) world position: (-176, 0, -22)
FactoryLoader::LoadIsland:267 ISLAND ba18462a-06d6-4e0f-974b-5d4f2e44be3e in position: (-5, 0, -2) position 0: (-5, 0, -2) world position: (-110, 0, -44)
FactoryLoader::LoadIsland:267 ISLAND d2eceac6-0680-48a3-be49-27bf9a399e88 in position: (0, 0, -3) position 0: (0, 0, -3) world position: (0, 0, -66)
FactoryLoader::LoadIsland:267 ISLAND 3668623f-8ec6-4d10-8546-0196ba994f1b in position: (5, 0, -2) position 0: (5, 0, -2) world position: (110, 0, -44)
FactoryLoader::LoadIsland:267 ISLAND 89bfd5a1-d165-4892-a737-2fe4f714e73d in position: (-9, 0, -4) position 0: (-9, 0, -4) world position: (-198, 0, -88)
FactoryLoader::LoadIsland:267 ISLAND 23623793-ed39-4a7c-ad09-b62fc97674b3 in position: (-6, 0, -5) position 0: (-6, 0, -5) world position: (-132, 0, -110)
FactoryLoader::LoadIsland:267 ISLAND d730f963-454b-4ce1-9962-0e1e44ad5f20 in position: (-3, 0, -4) position 0: (-3, 0, -4) world position: (-66, 0, -88)
FactoryLoader::LoadIsland:267 ISLAND 535af1cd-1771-455b-8ff4-5fc1e469b897 in position: (-2, 0, -7) position 0: (-2, 0, -7) world position: (-44, 0, -154)
FactoryLoader::LoadIsland:267 ISLAND 43f948ab-2d8f-4aa1-af4d-ce1aede7d374 in position: (1, 0, -6) position 0: (1, 0, -6) world position: (22, 0, -132)
FactoryLoader::LoadIsland:267 ISLAND 9c5b971b-fac3-40d4-a2b5-d7b42306ebe2 in position: (4, 0, -5) position 0: (4, 0, -5) world position: (88, 0, -110)
FactoryLoader::LoadIsland:267 ISLAND 3d402738-8e07-4278-bd34-a50edf85d48b in position: (8, 0, -3) position 0: (8, 0, -3) world position: (176, 0, -66)
FactoryLoader::LoadIsland:267 ISLAND 405e7ff5-c937-4769-a923-29b31803fb59 in position: (0, 0, 1) position 0: (0, 0, 1) world position: (0, 0, 22)
FactoryLoader::LoadIsland:267 ISLAND 3b04b202-b6dd-4d56-b475-7edb37ba0622 in position: (10, 0, 5) position 0: (10, 0, 5) world position: (220, 0, 110)
FactoryLoader::LoadIsland:267 ISLAND c5eb8942-1cfb-4cf4-a956-6d3d7008f965 in position: (14, 0, 5) position 0: (14, 0, 5) world position: (308, 0, 110)
FactoryLoader::LoadIsland:267 ISLAND 2593ac08-7542-443d-a873-2a29fe1a7f5f in position: (12, 0, 9) position 0: (12, 0, 9) world position: (264, 0, 198)
UnlockedIslandsPersistentSO::UnlockIsland:84 Island already unlocked (0, 0, 22) (Island)
FactoryLoader::ApplyMapSaveData:236 ISLAND 30 start unlocked
CullingJobManager::AddChunkNativeCollections:162 Resizing Native Collections from 4096 to 8192
CullingJobManager::AddChunkNativeCollections:162 Resizing Native Collections from 8192 to 12288
FactoryLoader::TryLoadLevel:117 Level Loaded: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno"
StatisticsAnalyticsIntervalHandler::Initialize:30 GA Cache statistics
AmbientAudioController::HandleFinishedLoading:69 Handle finished loading!
SteamPlayFabConnector::OnLoginError:61 Failed to login to platform with error code InvalidSteamTicket, HTTP status 400, and message Steam API AuthenticateUserTicket error response: {"response":{"error":{"errorcode":101,"errordesc":"Invalid ticket"}}} for authentication ticket 14000000e4f649113c89d322affe1507010010017554d669180000000100000002000000d9e4d34cc25177d535fd000002000000b20000003200000004000000affe15070100100128df3400a56b015d5c01a8c000000000293dce69a9ece9690100f7ad12000000000001269cfcacb5a6a85333e959058cc7285cd65d2a553cf93d690d4ad878ca138b1748a7491874568fa019e731ca0a344522c68a11a270dbc61db2e02deb2578eb3a22c847a2559e3b4e763b5915a313b0df1f898f8c6fd4b55c9b723b71a1f4a06f4e133f1d9cc313f7388a082d8a0465ad0334fd432e934f6ce4d7dfe673580d
PlayFabHandler::OnLoginSequenceComplete:103 Login sequence failed 1 times for player 
Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 1104680.
Total: 172.001600 ms (FindLiveObjects: 77.093900 ms CreateObjectMapping: 19.890800 ms MarkObjects: 71.658900 ms  DeleteObjects: 3.357500 ms)

BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:level_load, progression02:, progression03:, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_GreyDataShard, progression02:GreyDataShards.ObjectiveCreateGreyDataShard, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_GreyDataShard, progression02:GreyDataShards.ObjectiveDeliverGreyDataShard, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_GreyDataShard, progression02:GreyDataShards.ObjectiveCreateGreyDataShard, progression03:-, score:0, attempt:1}
Info/GameAnalytics: Event queue: Sending 4 events.
Info/GameAnalytics: Event queue: 4 events sent.
PlayFabHandler::LoginToCloudService:85 Attempting login sequence ...
SteamPlayFabConnector::OnGetAuthTokenComplete:29 Successfully completed GetAuthToken
SteamPlayFabConnector::OnLoginError:61 Failed to login to platform with error code InvalidSteamTicket, HTTP status 400, and message Steam API AuthenticateUserTicket error response: {"response":{"error":{"errorcode":101,"errordesc":"Invalid ticket"}}} for authentication ticket 140000001860ef11a806f7eaaffe1507010010017554d669180000000100000002000000b99b9f6635f87cfe6327010003000000b20000003200000004000000affe15070100100128df3400a56b015d5c01a8c000000000293dce69a9ece9690100f7ad12000000000001269cfcacb5a6a85333e959058cc7285cd65d2a553cf93d690d4ad878ca138b1748a7491874568fa019e731ca0a344522c68a11a270dbc61db2e02deb2578eb3a22c847a2559e3b4e763b5915a313b0df1f898f8c6fd4b55c9b723b71a1f4a06f4e133f1d9cc313f7388a082d8a0465ad0334fd432e934f6ce4d7dfe673580d
PlayFabHandler::OnLoginSequenceComplete:103 Login sequence failed 2 times for player 
Info/GameAnalytics: Event queue: No events to send
PlayFabHandler::LoginToCloudService:85 Attempting login sequence ...
SteamPlayFabConnector::OnGetAuthTokenComplete:29 Successfully completed GetAuthToken
SteamPlayFabConnector::OnLoginError:61 Failed to login to platform with error code InvalidSteamTicket, HTTP status 400, and message Steam API AuthenticateUserTicket error response: {"response":{"error":{"errorcode":101,"errordesc":"Invalid ticket"}}} for authentication ticket 1400000078e6620248cb26feaffe1507010010017554d669180000000100000002000000bae16b29c18a4874993b010004000000b20000003200000004000000affe15070100100128df3400a56b015d5c01a8c000000000293dce69a9ece9690100f7ad12000000000001269cfcacb5a6a85333e959058cc7285cd65d2a553cf93d690d4ad878ca138b1748a7491874568fa019e731ca0a344522c68a11a270dbc61db2e02deb2578eb3a22c847a2559e3b4e763b5915a313b0df1f898f8c6fd4b55c9b723b71a1f4a06f4e133f1d9cc313f7388a082d8a0465ad0334fd432e934f6ce4d7dfe673580d
PlayFabHandler::OnLoginSequenceComplete:103 Login sequence failed 3 times for player 
PlayFabHandler::LoginToCloudService:85 Attempting login sequence ...
SteamPlayFabConnector::OnGetAuthTokenComplete:29 Successfully completed GetAuthToken
SteamPlayFabConnector::OnLoginError:61 Failed to login to platform with error code InvalidSteamTicket, HTTP status 400, and message Steam API AuthenticateUserTicket error response: {"response":{"error":{"errorcode":101,"errordesc":"Invalid ticket"}}} for authentication ticket 14000000ba66280b96a52249affe1507010010017554d669180000000100000002000000a5ee5ee20a4ba63fcf4f010005000000b20000003200000004000000affe15070100100128df3400a56b015d5c01a8c000000000293dce69a9ece9690100f7ad12000000000001269cfcacb5a6a85333e959058cc7285cd65d2a553cf93d690d4ad878ca138b1748a7491874568fa019e731ca0a344522c68a11a270dbc61db2e02deb2578eb3a22c847a2559e3b4e763b5915a313b0df1f898f8c6fd4b55c9b723b71a1f4a06f4e133f1d9cc313f7388a082d8a0465ad0334fd432e934f6ce4d7dfe673580d
PlayFabHandler::OnLoginSequenceComplete:103 Login sequence failed 4 times for player 
Info/GameAnalytics: Event queue: No events to send
PlayFabHandler::LoginToCloudService:85 Attempting login sequence ...
SteamPlayFabConnector::OnGetAuthTokenComplete:29 Successfully completed GetAuthToken
SteamPlayFabConnector::OnLoginError:61 Failed to login to platform with error code InvalidSteamTicket, HTTP status 400, and message Steam API AuthenticateUserTicket error response: {"response":{"error":{"errorcode":101,"errordesc":"Invalid ticket"}}} for authentication ticket 14000000f50bdb14f3c4bc9aaffe1507010010017554d66918000000010000000200000062f23a2984fb3d36f863010006000000b20000003200000004000000affe15070100100128df3400a56b015d5c01a8c000000000293dce69a9ece9690100f7ad12000000000001269cfcacb5a6a85333e959058cc7285cd65d2a553cf93d690d4ad878ca138b1748a7491874568fa019e731ca0a344522c68a11a270dbc61db2e02deb2578eb3a22c847a2559e3b4e763b5915a313b0df1f898f8c6fd4b55c9b723b71a1f4a06f4e133f1d9cc313f7388a082d8a0465ad0334fd432e934f6ce4d7dfe673580d
PlayFabHandler::OnLoginSequenceComplete:103 Login sequence failed 5 times for player 
GameAnalyticsHandler::OnProgressionTimedEvent:183 Timed Progression Event: Complete, Quest_GreyDataShard, GreyDataShards.ObjectiveDeliverGreyDataShard, -, 19
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_GreyDataShard, progression02:GreyDataShards.ObjectiveDeliverGreyDataShard, progression03:-, score:19, attempt:1}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_GreyDataShard, progression02:GreyDataShards.ObjectiveDeliverGreyDataShard, progression03:-, score:0, attempt:1}
Warning/GameAnalytics: Validation fail - progression event: 03 found but 01+02 are invalid. Progression must be set as either 01, 01+02 or 01+02+03.
Info/GameAnalytics: Event queue: Sending 2 events.
PlayFabHandler::LoginToCloudService:85 Attempting login sequence ...
SteamPlayFabConnector::OnGetAuthTokenComplete:29 Successfully completed GetAuthToken
Info/GameAnalytics: Event queue: 2 events sent.
SteamPlayFabConnector::OnLoginError:61 Failed to login to platform with error code InvalidSteamTicket, HTTP status 400, and message Steam API AuthenticateUserTicket error response: {"response":{"error":{"errorcode":101,"errordesc":"Invalid ticket"}}} for authentication ticket 140000005e81811f1219b068affe1507010010017554d669180000000100000002000000dbb4897db6eea9e23b78010007000000b20000003200000004000000affe15070100100128df3400a56b015d5c01a8c000000000293dce69a9ece9690100f7ad12000000000001269cfcacb5a6a85333e959058cc7285cd65d2a553cf93d690d4ad878ca138b1748a7491874568fa019e731ca0a344522c68a11a270dbc61db2e02deb2578eb3a22c847a2559e3b4e763b5915a313b0df1f898f8c6fd4b55c9b723b71a1f4a06f4e133f1d9cc313f7388a082d8a0465ad0334fd432e934f6ce4d7dfe673580d
PlayFabHandler::OnLoginSequenceComplete:109 Login sequence failed more than 5 times for player . Stopping login sequence
Warning/GameAnalytics: Validation fail - progression event: 03 found but 01+02 are invalid. Progression must be set as either 01, 01+02 or 01+02+03.
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_FirstUpgrade, progression02:TechTree.ObjectiveOpenTechTree, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_FirstUpgrade, progression02:TechTree.ObjectiveOpenTechTree, progression03:-, score:0, attempt:1}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_FirstUpgrade, progression02:TechTree.ObjectiveUnlockGreyBuildingUpgrade, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Event queue: Sending 3 events.
Info/GameAnalytics: Event queue: 3 events sent.
Info/GameAnalytics: Event queue: No events to send
GameAnalyticsHandler::OnProgressionTimedEvent:183 Timed Progression Event: Complete, Quest_FirstUpgrade, TechTree.ObjectiveUnlockGreyBuildingUpgrade, -, 11
Info/GameAnalytics: Add DESIGN event: {eventId:TechTreeUnlock:GreyBuildingsUpgrade2, value:58,5197486877441}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_FirstUpgrade, progression02:TechTree.ObjectiveUnlockGreyBuildingUpgrade, progression03:-, score:11, attempt:1}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_FirstUpgrade, progression02:TechTree.ObjectiveUnlockGreyBuildingUpgrade, progression03:-, score:0, attempt:1}
FactorySaver::SaveFactory:93 Success! Saved to directory [REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno!
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\CameraPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\CranesPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\CurrencyPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\DronesPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\FactoryUpdaterPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\FreightersPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\LockedFactoryObjectsPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\LockedFactoryToolsPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\MaxLockedBuildingStagePersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\ObjectivesPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\PinnedModulesPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\ProductionHistoryPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\ProgressionPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\QuestPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\RankPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\SaveInfoPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\StatisticsPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\UnlockedIslandsPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\UnlockedMenusPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\UnlockedRecipesPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\UnlockedTechTreeNodesPersistentSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\ValueModifiersPersistenceSO.json"
[43] SaveSystem::TrySaveData:148 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/PersistentSOs\StoryPersistentSO.json"
[29] SaveSystem::TrySaveDataAsync:190 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/shapes.json"
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_BuildingsUpgrades_Modal, progression02:BuildingsUpgrades.ModalTitle, progression03:-, score:0, attempt:0}
[33] SaveSystem::TrySaveDataAsync:190 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/level.json"
[37] SaveSystem::TrySaveDataAsync:190 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\prof_techno/map.json"
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_BuildingsUpgrades_Modal, progression02:BuildingsUpgrades.ModalTitle, progression03:-, score:0, attempt:1}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_BluePigmentRefinery, progression02:BluePigmentRefinery.ObjectiveUnlockBluePigment, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_BluePigmentRefinery, progression02:BluePigmentRefinery.ObjectiveUpgradeProcessingPlant, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_BluePigmentRefinery, progression02:BluePigmentRefinery.ObjectiveUpgradeBothCoreFacilities, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_BluePigmentRefinery, progression02:BluePigmentRefinery.ObjectiveDeliverBluePigmentModules, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Event queue: Sending 9 events.
Info/GameAnalytics: Event queue: 9 events sent.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <b7fd7cefd0884b159e5beec2632ada52>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_BluePigmentRefinery, progression02:BluePigmentRefinery.ObjectiveUpgradeBothCoreFacilities, progression03:-, score:0, attempt:1}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 14!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 13!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyMonumentData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 16!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 3!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 2!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueHyperDroidBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 5!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowPigmentBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 37!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueProcessorBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 8!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueLumiteBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 6!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator BlueMonumentData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 7!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowCoreBuildingSmallData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 35!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 34!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowBotBuildingSmallData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 33!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 32!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowRefineryBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 41!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowUltramechBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 39!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowProcessingBuildingData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 38!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator YellowMonumentData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 36!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 14!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 14!
Info/GameAnalytics: Event queue: No events to send
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 13!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyBotBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 13!
Info/GameAnalytics: Event queue: No events to send
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
Info/GameAnalytics: Event queue: No events to send
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 14!
FactoryObjectBlockedInDemoDatabase::IsFactoryObjectDataBlockedInDemo:17 The operator GreyCoreBuildingLargeData (Data.Buildings.BuildingObjectData) is locked in the demo, index: 14!
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_BluePigmentRefinery, progression02:BluePigmentRefinery.ObjectiveUpgradeProcessingPlant, progression03:-, score:0, attempt:1}
Info/GameAnalytics: Event queue: Sending 1 events.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
