Mono path[0] = 'D:/SteamLibrary/steamapps/common/Modulus/Modulus_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Modulus/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.61f1 (74a0adb02c31)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Modulus/Modulus_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
    Vendor:   NVIDIA
    VRAM:     12113 MB
    Driver:   32.0.15.9597
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.195 seconds
- Finished resetting the current domain, in  0.002 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Input initialized.
Input System polling thread started.
LocalizationUtility::TryApplyLocale:252 Identified locale ja with code JA
LocalizationUtility::TryApplyLocale:266 Successfully applied language JA
LocalizationUtility::TryApplyLocale:252 Identified locale ja with code JA
LocalizationUtility::TryApplyLocale:260 Language is already set to JA
UnloadTime: 1.015100 ms
ConnectedExtraDevicesSO::ResetToDefault:180 Single mouse and keyboard detected, disabling other devices.
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
PersistentSOLibrary::LoadAllPersistentSOs:154 Load all persistent SOs! Success: True
GameAnalyticsHandler::SetEnvironment:116 Using regular config
Info/GameAnalytics: Info logging enabled
Info/GameAnalytics: Set available custom01 dimension values: (CAMPAIGN_MODE, CREATIVE_MODE)
GameAnalyticsHandler::Initialize:93 UserID: 
Info/GameAnalytics: Set available custom02 dimension values: (PLAYED_TUTORIAL, SKIPPED_TUTORIAL)
Info/GameAnalytics: Database opened: [REDACTED:Windows User Path]\AppData\Local\GameAnalytics\Unity Root Domain\a85fdcaa50a2af27a9b52c957693caa8\ga.sqlite3
Info/GameAnalytics: Starting a new session.
RenderGraph is now enabled.
Info/GameAnalytics: Add SESSION START event
Info/GameAnalytics: Event queue: Sending 1 events.
[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Add ERROR event: {severity:warning, message:[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds. }
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.257800 ms
PlayFabHandler::Awake:38 Using RELEASE config
Destroying duplicate GameAnalytics object - only one is allowed per scene!
ConnectedExtraDevicesSO::ResetToDefault:180 Single mouse and keyboard detected, disabling other devices.
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
PersistentSOLibrary::LoadAllPersistentSOs:154 Load all persistent SOs! Success: True
GameAnalyticsHandler::Awake:40 Destroying Duplicate Handler instance
Steam Using regular appId
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Destroying duplicate GameAnalytics object - only one is allowed per scene! }
DiscordHandler::UpdatePresence:66 Discord not ready, cannot update presence
SteamHandler::UpdatePresence:124 Steam not ready, cannot update presence
PlayFabHandler::GetTitleData:183 Getting info from title data cache with key ScreenshotContestInfo
PlayFabHandler::Login:87 Attempting login sequence ...
DiscordHandler::Start:47 Discord handler initialized successfully
SteamHandler::UpdatePresence:142 Steam presence updated: State=緻密に計画中, Details=#MainMenu
UnityAnalyticsHandler::Start:69 Unity Analytics initializing with environment: production
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
MainMenu::ShowGDPRModal:78 Skipping GDPR modal, because it was already shown!
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: SupportLogoScreen]
Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00006] in <36d5d1eede1148d88433873f20659774>:0 
  at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.<DOFade>b__1 (System.Single x) [0x00000] in <654df3a6dcb04bb4be036d3c52a76877>:0 
  at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <82a2fd073ee449928e161903460426d7>:0 
  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <82a2fd073ee449928e161903460426d7>:0 

DiscordHandler::UpdatePresence:105 Discord presence updated: 緻密に計画中 / メインメニューでアイドリング中
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 166573.
Total: 35.474800 ms (FindLiveObjects: 10.400200 ms CreateObjectMapping: 6.023900 ms MarkObjects: 18.765400 ms  DeleteObjects: 0.285000 ms)

<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: Group]
Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00006] in <36d5d1eede1148d88433873f20659774>:0 
  at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.<DOFade>b__1 (System.Single x) [0x00000] in <654df3a6dcb04bb4be036d3c52a76877>:0 
  at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <82a2fd073ee449928e161903460426d7>:0 
  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <82a2fd073ee449928e161903460426d7>:0 

SteamPlayFabConnector::OnLoginComplete:54 Completed login to platform
PlayFabHandler::OnLoginSequenceComplete:95 Completed login sequence successfully for player F5793B30D5D46ABA
PlayFabHandler::RenewDataCache:124 Retrieving player combined info for player F5793B30D5D46ABA
PlayFabHandler::OnGetPlayerCombinedInfoSuccess:146 Retrieved player combined info for player F5793B30D5D46ABA
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus\cache\titledata.json"
DownloadQueue::Success:44 IntegrationHandler succesfully downloaded image from https://cdnehv-fceye6euc4b0cpfs.z01.azurefd.net/modulus/startscreen/startscreen-newcontest.jpg
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
StartScreen::OnContinueButtonClicked:195 Autosave isn't the latest saved savegame 2026/04/17 11:16:40 vs 2026/04/17 11:26:14
StartScreen::OnContinueButtonClicked:199 Load non autosave game
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 48.019700 ms
Destroying duplicate GameAnalytics object - only one is allowed per scene!
TransformJobManager::InitializeNativeCollections:105 Allocating space for 1024 transforms in TransformJobManager.
TransformJobManager::InitializeNativeCollections:132 Initialized Native Collections.
CullingJobManager::InitializeNativeCollections:134 Allocating space for 4096 conveyor belts in CullingJobManager.
ConnectedExtraDevicesSO::ResetToDefault:180 Single mouse and keyboard detected, disabling other devices.
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
SaveSystem::TrySaveData:184 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
PersistentSOLibrary::LoadAllPersistentSOs:154 Load all persistent SOs! Success: True
UnityAnalyticsHandler::Awake:50 Destroying Duplicate Handler instance
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
GameAnalyticsHandler::Awake:40 Destroying Duplicate Handler instance
SteamAchievementsController::Init:37 Track achievement: LOCAL_10_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:37 Track achievement: LOCAL_12_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:37 Track achievement: LOCAL_14_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:37 Track achievement: LOCAL_16_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_25_FULL_BUILDINGS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_40_FULL_BUILDINGS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_50_FULL_BUILDINGS
SteamAchievementsController::Init:37 Track achievement: LOCAL_MONUMENTS_SAME_ISLAND
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_BABY_CUBE
SteamAchievementsController::Init:37 Track achievement: LOCAL_BLUE_MONUMENT
SteamAchievementsController::Init:37 Track achievement: LOCAL_BOT_IN_SCRAPPER
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_COOLANT
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_DATASHARD
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_HEXACRYSTAL
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_OIL
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_FIRST_PAINT
SteamAchievementsController::Init:37 Track achievement: LOCAL_GNN_GATE
SteamAchievementsController::Init:37 Track achievement: LOCAL_GREY_MONUMENT
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_UNLOCK_ISLAND
SteamAchievementsController::Init:37 Track achievement: LOCAL_MEGA_CUBE
SteamAchievementsController::Init:37 Track achievement: LOCAL_OVERCLOCK_BUILDING
SteamAchievementsController::Init:37 Track achievement: LOCAL_RANK_8_WITH_3_ISLANDS
SteamAchievementsController::Init:43 Not Tracking achievement: LOCAL_RANK_10
SteamAchievementsController::Init:37 Track achievement: LOCAL_RANK_20
SteamAchievementsController::Init:37 Track achievement: LOCAL_RANK_25
SteamAchievementsController::Init:37 Track achievement: LOCAL_COMPLETED_TECH_TREE
SteamAchievementsController::Init:37 Track achievement: LOCAL_40K_BOTS
SteamAchievementsController::Init:37 Track achievement: LOCAL_25K_DROIDS
SteamAchievementsController::Init:37 Track achievement: LOCAL_5K_HYPERDROIDS
SteamAchievementsController::Init:37 Track achievement: LOCAL_25K_MECHS
SteamAchievementsController::Init:37 Track achievement: LOCAL_5K_ULTRAMECHS
SteamAchievementsController::Init:37 Track achievement: LOCAL_YELLOW_MONUMENT
AutoSaver::WaitForAutoSave:67 Starting Autosave Interval!
IntegrationManager::ClearExistingCredentials:274 ClearExistingCredentials
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 307359.
Total: 75.460400 ms (FindLiveObjects: 17.052500 ms CreateObjectMapping: 16.013700 ms MarkObjects: 41.006800 ms  DeleteObjects: 1.387000 ms)

TransformJobManager::DestroyNativeCollections:221 Destroyed Native Collections.
TransformJobManager::InitializeNativeCollections:105 Allocating space for 1024 transforms in TransformJobManager.
TransformJobManager::InitializeNativeCollections:132 Initialized Native Collections.
CullingJobManager::InitializeNativeCollections:134 Allocating space for 4096 conveyor belts in CullingJobManager.
AmbientAudioController::HandlePreLoad:76 Handle pre load!
Setting game save backup path: D:/SteamLibrary/steamapps/common/Modulus/Modulus_Data/GameSaveBackups/76561198067832518
DiscordHandler::ClearPresence:126 Discord presence cleared
SteamHandler::ClearPresence:157 Steam presence cleared
ProductionHistoryPersistentSO::ApplyLoadedSaveData:62 Applied Savegame!
DiscordHandler::ClearPresence:126 Discord presence cleared
SteamHandler::ClearPresence:157 Steam presence cleared
StatisticsPersistentSO::ApplyLoadedSaveData:19 Applied Savegame!
PersistentSOLibrary::LoadAllPersistentSOs:154 Load all persistent SOs! Success: True
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\SaveInfoPersistentSO.json"
Info/GameAnalytics: Set custom02 dimension value: PLAYED_TUTORIAL
Info/GameAnalytics: Set custom01 dimension value: CAMPAIGN_MODE
FactoryLoader::LoadIsland:370 ISLAND dd362f65-409b-4cd2-b5a1-9117e533c712 in position: (-1, 0, 12) position 0: (-1, 0, 12) world position: (-22, 0, 264)
FactoryLoader::LoadIsland:370 ISLAND 3fb3f515-0193-46f2-a293-2f4f9f5266b3 in position: (-3, 0, 10) position 0: (-3, 0, 10) world position: (-66, 0, 220)
FactoryLoader::LoadIsland:370 ISLAND a3bef42e-d9c8-4ad1-91ea-100a23d83d66 in position: (0, 0, 9) position 0: (0, 0, 9) world position: (0, 0, 198)
FactoryLoader::LoadIsland:370 ISLAND 23623793-ed39-4a7c-ad09-b62fc97674b3 in position: (4, 0, 9) position 0: (4, 0, 9) world position: (88, 0, 198)
FactoryLoader::LoadIsland:370 ISLAND 7e2bcd25-f60f-4d01-86c3-845cfd17bf19 in position: (7, 0, 8) position 0: (7, 0, 8) world position: (154, 0, 176)
FactoryLoader::LoadIsland:370 ISLAND 1661cb02-7352-435d-8915-64de3883a5ce in position: (9, 0, 8) position 0: (9, 0, 8) world position: (198, 0, 176)
FactoryLoader::LoadIsland:370 ISLAND b8d0cefd-30aa-4f12-a362-a5489e1983cb in position: (-4, 0, 7) position 0: (-4, 0, 7) world position: (-88, 0, 154)
FactoryLoader::LoadIsland:370 ISLAND 5e0b2439-fbe3-4f2e-9396-5102101d49f7 in position: (-8, 0, 5) position 0: (-8, 0, 5) world position: (-176, 0, 110)
FactoryLoader::LoadIsland:370 ISLAND a88deb34-320d-435f-a126-574fb8899f7a in position: (-5, 0, 4) position 0: (-5, 0, 4) world position: (-110, 0, 88)
FactoryLoader::LoadIsland:370 ISLAND a643f067-0a2a-41d3-8557-6bee4d316a03 in position: (0, 0, 5) position 0: (0, 0, 5) world position: (0, 0, 110)
FactoryLoader::LoadIsland:370 ISLAND a1012583-5a62-4997-a693-69dcf9f4a50b in position: (3, 0, 6) position 0: (3, 0, 6) world position: (66, 0, 132)
FactoryLoader::LoadIsland:370 ISLAND ac1f03e9-9889-48e8-b846-badbd4e7faa2 in position: (6, 0, 5) position 0: (6, 0, 5) world position: (132, 0, 110)
FactoryLoader::LoadIsland:370 ISLAND ce44b616-4523-4840-bf33-e6c2dd25a54f in position: (-9, 0, 2) position 0: (-9, 0, 2) world position: (-198, 0, 44)
FactoryLoader::LoadIsland:370 ISLAND d817bc62-4eef-4847-8dc8-b32756aa820b in position: (-7, 0, 2) position 0: (-7, 0, 2) world position: (-154, 0, 44)
FactoryLoader::LoadIsland:370 ISLAND d61810c8-131e-4b33-a366-439ed66ff312 in position: (-4, 0, 1) position 0: (-4, 0, 1) world position: (-88, 0, 22)
FactoryLoader::LoadIsland:370 ISLAND 184e75fd-45b2-4e71-a6e9-f1bde1e3ce3a in position: (4, 0, 1) position 0: (4, 0, 1) world position: (88, 0, 22)
Info/GameAnalytics: Event queue: No events to send
FactoryLoader::LoadIsland:370 ISLAND 9bf48d77-60b9-48b1-b1c6-26aa6e87cb9d in position: (7, 0, 2) position 0: (7, 0, 2) world position: (154, 0, 44)
FactoryLoader::LoadIsland:370 ISLAND fe549b66-fb77-4a10-b0f8-db8e67bb1d60 in position: (10, 0, 1) position 0: (10, 0, 1) world position: (220, 0, 22)
FactoryLoader::LoadIsland:370 ISLAND fc260fcf-e261-4660-8dae-48beecfdd46a in position: (13, 0, 2) position 0: (13, 0, 2) world position: (286, 0, 44)
FactoryLoader::LoadIsland:370 ISLAND a70419ed-b93d-4ad8-833c-cd55d136640b in position: (-8, 0, -1) position 0: (-8, 0, -1) world position: (-176, 0, -22)
FactoryLoader::LoadIsland:370 ISLAND ba18462a-06d6-4e0f-974b-5d4f2e44be3e in position: (-5, 0, -2) position 0: (-5, 0, -2) world position: (-110, 0, -44)
FactoryLoader::LoadIsland:370 ISLAND d2eceac6-0680-48a3-be49-27bf9a399e88 in position: (0, 0, -3) position 0: (0, 0, -3) world position: (0, 0, -66)
FactoryLoader::LoadIsland:370 ISLAND 3668623f-8ec6-4d10-8546-0196ba994f1b in position: (5, 0, -2) position 0: (5, 0, -2) world position: (110, 0, -44)
FactoryLoader::LoadIsland:370 ISLAND 89bfd5a1-d165-4892-a737-2fe4f714e73d in position: (-9, 0, -4) position 0: (-9, 0, -4) world position: (-198, 0, -88)
FactoryLoader::LoadIsland:370 ISLAND 23623793-ed39-4a7c-ad09-b62fc97674b3 in position: (-6, 0, -5) position 0: (-6, 0, -5) world position: (-132, 0, -110)
FactoryLoader::LoadIsland:370 ISLAND d730f963-454b-4ce1-9962-0e1e44ad5f20 in position: (-3, 0, -4) position 0: (-3, 0, -4) world position: (-66, 0, -88)
FactoryLoader::LoadIsland:370 ISLAND 535af1cd-1771-455b-8ff4-5fc1e469b897 in position: (-2, 0, -7) position 0: (-2, 0, -7) world position: (-44, 0, -154)
FactoryLoader::LoadIsland:370 ISLAND 43f948ab-2d8f-4aa1-af4d-ce1aede7d374 in position: (1, 0, -6) position 0: (1, 0, -6) world position: (22, 0, -132)
FactoryLoader::LoadIsland:370 ISLAND 9c5b971b-fac3-40d4-a2b5-d7b42306ebe2 in position: (4, 0, -5) position 0: (4, 0, -5) world position: (88, 0, -110)
FactoryLoader::LoadIsland:370 ISLAND 3d402738-8e07-4278-bd34-a50edf85d48b in position: (8, 0, -3) position 0: (8, 0, -3) world position: (176, 0, -66)
FactoryLoader::LoadIsland:370 ISLAND 405e7ff5-c937-4769-a923-29b31803fb59 in position: (0, 0, 1) position 0: (0, 0, 1) world position: (0, 0, 22)
FactoryLoader::LoadIsland:370 ISLAND 3b04b202-b6dd-4d56-b475-7edb37ba0622 in position: (10, 0, 5) position 0: (10, 0, 5) world position: (220, 0, 110)
FactoryLoader::LoadIsland:370 ISLAND c5eb8942-1cfb-4cf4-a956-6d3d7008f965 in position: (14, 0, 5) position 0: (14, 0, 5) world position: (308, 0, 110)
FactoryLoader::LoadIsland:370 ISLAND 2593ac08-7542-443d-a873-2a29fe1a7f5f in position: (12, 0, 9) position 0: (12, 0, 9) world position: (264, 0, 198)
UnlockedIslandsPersistentSO::UnlockIsland:84 Island already unlocked (0, 0, 22) (Island)
FactoryLoader::ApplyMapSaveData:338 ISLAND 30 start unlocked
CullingJobManager::AddChunkNativeCollections:163 Resizing Native Collections from 4096 to 8192
CullingJobManager::AddChunkNativeCollections:163 Resizing Native Collections from 8192 to 12288
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
CullingJobManager::AddChunkNativeCollections:163 Resizing Native Collections from 12288 to 16384
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_OilRigData_autoEx/OilRig(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyCoreBuildingLargeData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyBotBuildingLargeData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyBotBuildingLargeData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyBotBuildingLargeData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyBotBuildingLargeData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_GreyProcessorBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_GreyPigmentFactory-Ground(Clone)/SM_Grey_Pigment_Factory_Props_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_GreyPigmentFactory-Top(Clone)/SM_Grey_Pigment_Factory_Props_Top/BigPaint1_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ScrapperData_autoEx/Scrapper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ScrapperData_autoEx/Scrapper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_OilRigData_autoEx/OilRig(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)/DroneCollider"
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ScrapperData_autoEx/Scrapper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
CullingJobManager::AddChunkNativeCollections:163 Resizing Native Collections from 16384 to 20480
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_OilRigData_autoEx/OilRig(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowBotBuildingSmallData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowBotBuildingSmallData_autoEx/BuildingPrefab(Clone)/DroneCollider"
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SupplyTankData_autoEx/SupplyTank(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SupplyTankData_autoEx/SupplyTank(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerMK2Data_autoEx/AssemblerMK2(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerMK2Data_autoEx/AssemblerMK2(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerMK2Data_autoEx/AssemblerMK2(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StorageDepotData_autoEx/StorageDepot(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_HarvesterPadData_autoEx/HarvesterPad(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StorageDepotData_autoEx/StorageDepot(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FreightHubData_autoEx/FreightHub(Clone)/ModelParent/Normal/NormalParent/P_Operator_FreighterHub/SM_Operator_FreighterHub/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SkylineOutData_autoEx/SkylineOut(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform6x6-Pigment-Blue(Clone)/SM_Platform6x6-Pigment/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Ground(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Ground_Props/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Middle(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Middle_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 500/125. Use DOTween.SetTweensCapacity to set it manually at startup
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/125 to 1250/125. Use DOTween.SetTweensCapacity to set it manually at startup
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/125 to 1250/312. Use DOTween.SetTweensCapacity to set it manually at startup
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/312 to 3125/312. Use DOTween.SetTweensCapacity to set it manually at startup
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 3125/312 to 3125/780. Use DOTween.SetTweensCapacity to set it manually at startup
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/Platform/P_Platform4x4-LumiteBlue(Clone)/Cube_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Ground(Clone)/SM_Blue_Advanced_Lumite_Reactor_Ground_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Middle(Clone)/SM_Blue_Advanced_Lumite_Reactor_Middle_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar/EnergyBar_3"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_BlueAdvancedLumiteReactor-Top(Clone)/SM_Blue_Advanced_Lumite_Reactor_Props/EnergyBar"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BlueLumiteBuildingData_autoEx/BuildingPrefab(Clone)/BuildingCrane(Clone)"
CullingJobManager::AddChunkNativeCollections:163 Resizing Native Collections from 20480 to 24576
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_PainterData_autoEx/Painter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_OilRigData_autoEx/OilRig(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteExtractorData_autoEx/SolariteExtractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_BluePigmentBuildingData_autoEx/BuildingPrefab(Clone)/DroneCollider"
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelOutData_autoEx/OutTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ChemicalPlantData_autoEx/ChemicalPlant(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ChemicalPlantData_autoEx/ChemicalPlant(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ChemicalPlantData_autoEx/ChemicalPlant(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ChemicalPlantData_autoEx/ChemicalPlant(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SkylineInData_autoEx/SkylineIn(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DyeMixerData_autoEx/DyeMixer(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_TunnelInData_autoEx/InTunnel(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)/DroneCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowCoreBuildingSmallData_autoEx/BuildingPrefab(Clone)/DroneCollider"
FactoryLoader::FinishLoadLevel:243 Level Loaded: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus"
StatisticsAnalyticsIntervalHandler::Initialize:29 GA Cache statistics
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
AmbientAudioController::HandleFinishedLoading:69 Handle finished loading!
SteamHandler::UpdatePresence:142 Steam presence updated: State=工場ライフを満喫中, Details=#Rank15
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:level_load, progression02:, progression03:, score:0, attempt:0}
DiscordHandler::UpdatePresence:105 Discord presence updated: 工場ライフを満喫中 / ランク15: 工場を意のままに運用中
GameAnalyticsHandler::OnProgressionTimedEvent:186 Timed Progression Event: Complete, Quest_UnlockAllMonuments, Monuments.ObjectiveUnlockGreyMonument, -, 0
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_UnlockAllMonuments, progression02:Monuments.ObjectiveUnlockAllMonuments, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_UnlockAllMonuments, progression02:Monuments.ObjectiveUnlockGreyMonument, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_UnlockAllMonuments, progression02:Monuments.ObjectiveUnlockBlueMonument, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_UnlockAllMonuments, progression02:Monuments.ObjectiveUnlockYellowMonument, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_UnlockAllMonuments, progression02:Monuments.ObjectiveUnlockGreyMonument, progression03:-, score:0, attempt:1}
Info/GameAnalytics: Add PROGRESSION event: {status:Complete, progression01:Quest_UnlockAllMonuments, progression02:Monuments.ObjectiveUnlockGreyMonument, progression03:-, score:0, attempt:1}
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: Sending 7 events.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: 7 events sent.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
TransformJobManager::AddChunkNativeCollections:173 Resized Native Collections from 1024 to 2048
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_FurnaceData_autoEx/Furnace(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_LampPost_FactoryObject_autoEx/LampPost_FactoryObject(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_LampPost_FactoryObject_autoEx/LampPost_FactoryObject(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_CutterData_autoEx/Cutter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerMK2Data_autoEx/AssemblerMK2(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_AssemblerData_autoEx/Assembler(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_StamperData_autoEx/Stamper(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SupplyTankData_autoEx/SupplyTank(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SupplyTankData_autoEx/SupplyTank(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_MonotonerData_autoEx/Monotoner(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_ExtractorData_autoEx/Extractor(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SplitterData_autoEx/Splitter(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint2"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/BigPaint1"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_YellowPigmentBuildingData_autoEx/BuildingPrefab(Clone)/BuildingVisualsParent/BuildingVisual(Clone)/BuildingPrefabParent/P_Blue_Advanced_Refinery_YellowPigment-Top(Clone)/SM_Blue_Advanced_Refinery_YellowPigment_Top_Props/Paint_1"
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
Info/GameAnalytics: Event queue: No events to send
IntegrationManager::GatherFeedbackMetaData:197 Using gameAnalyticsUserId 9542e31c-86bf-4256-b613-ecc285857db6
ExternalLink::EnrichLinkWithMetaData:56 Opening link https://www.modulusgame.com/support?usp=pp_url&entry.1294754154=1.0.3-pre.21%2bde56c06d.4271&entry.232424973=76561198067832518&entry.586940898=tarusho&entry.1564469655=F5793B30D5D46ABA&entry.917468564=System+Product+Name+(ASUS)&entry.1322843767=13th+Gen+Intel(R)+Core(TM)+i5-13400F&entry.1956483813=65349&entry.804926352=NVIDIA+GeForce+RTX+3060&entry.2060459390=9542e31c-86bf-4256-b613-ecc285857db6
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\CameraPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\CranesPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\CurrencyPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\DronesPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\FactoryUpdaterPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\FreightersPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\LockedFactoryObjectsPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\LockedFactoryToolsPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\MaxLockedBuildingStagePersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ObjectivesPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\PinnedModulesPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ProductionHistoryPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ProgressionPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\QuestPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\RankPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\SaveInfoPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\StatisticsPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedIslandsPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedMenusPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedRecipesPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedTechTreeNodesPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ValueModifiersPersistenceSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\StoryPersistentSO.json"
[190] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\BreadcrumbsPersistentSO.json"
[202] SaveSystem::TrySaveDataAsync:227 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/shapes.json"
[195] SaveSystem::TrySaveDataAsync:227 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/level.json"
[194] SaveSystem::TrySaveDataAsync:227 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/map.json"
FactorySaver::SaveFactory:113 Success! Saved to directory [REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus!
FactorySaver::CreateBackup:132 Backups: Copying [REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus to D:/SteamLibrary/steamapps/common/Modulus/Modulus_Data/GameSaveBackups/76561198067832518/modulus!
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: ShapeLoader]
Tween startup failed (NULL target/property - Void ThrowNullReferenceException(System.Object)): the tween will now be killed ► Object reference not set to an instance of an object.
Info/GameAnalytics: Event queue: No events to send
<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.Component.get_transform () [0x00006] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at Presentation.Buildings.BuildingVisuals+<>c__DisplayClass43_0.<AddShape>b__0 () [0x00000] in <70d9a60600fe4a16a89969c1418c2c65>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0 

Info/GameAnalytics: Event queue: No events to send
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Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted.
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\CameraPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\CranesPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\CurrencyPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\DronesPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\FactoryUpdaterPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\FreightersPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\LockedFactoryObjectsPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\LockedFactoryToolsPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\MaxLockedBuildingStagePersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ObjectivesPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\PinnedModulesPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ProductionHistoryPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ProgressionPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\QuestPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\RankPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\SaveInfoPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\StatisticsPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedIslandsPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedMenusPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedRecipesPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\UnlockedTechTreeNodesPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\ValueModifiersPersistenceSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\StoryPersistentSO.json"
[229] SaveSystem::TrySaveData:184 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/PersistentSOs\BreadcrumbsPersistentSO.json"
[228] SaveSystem::TrySaveDataAsync:227 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/shapes.json"
[223] SaveSystem::TrySaveDataAsync:227 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/level.json"
[222] SaveSystem::TrySaveDataAsync:227 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus/map.json"
FactorySaver::SaveFactory:113 Success! Saved to directory [REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus!
FactorySaver::CreateBackup:132 Backups: Copying [REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus to D:/SteamLibrary/steamapps/common/Modulus/Modulus_Data/GameSaveBackups/76561198067832518/modulus!
PauseMenu::OnSaveAndQuitButtonClicked:150 Save and quit to [REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\modulus
Info/GameAnalytics: Ending session.
Info/GameAnalytics: Add SESSION END event.
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
IntegrationManager::ClearExistingCredentials:274 ClearExistingCredentials
DiscordHandler::ClearPresence:126 Discord presence cleared
TransformJobManager::DestroyNativeCollections:221 Destroyed Native Collections.
<color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 164 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- 2 missing target or field errors
- 135 startup errors
- 27 errors inside callbacks (these might be important)
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread stopped.
Input System polling thread exited.
Input System module state changed to: Shutdown.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
