Log file open, 01/23/26 14:32:07 LogInit: Build: ++UE5+Release-5.3-CL-28753825 LogInit: Engine Version: 5.3.2-28753825+++UE5+Release-5.3 LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 LogInit: Net CL: 28753825 LogInit: OS: Windows 11 (Release 22631), CPU: AMD Ryzen 9 7950X 16-Core Processor, GPU: NVIDIA GeForce RTX 4090 LogInit: Compiled (64-bit): Jan 15 2026 09:42:18 LogInit: Architecture: x64 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++UE5+Release-5.3 LogInit: Command Line: -game -windowed -ResX=1920 -ResY=1080 LogInit: Base Directory: D:/Games/MyAwesomeGame/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 0 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/3.0.12 LogInit: - supports HTTP deflate (compression) using libz 1.2.13 LogInit: - otherass features LogInit: CurlRequestOptions (configurable via config and target platform): LogInit: - bVerifyPeer = true -Ass: /Script/Engine.Default__CurlHttpManager LogInit: - bUseHttpProxy = false LogInit: - bDontReuseConnections = false LogInit: - MaxHostConnections = 16 LogPakFile: Display: Found Pak file ../../../MyAwesomeGame/Content/Paks/MyAwesomeGame-Windows.pak LogPakFile: Display: Mounting pak file ../../../MyAwesomeGame/Content/Paks/MyAwesomeGame-Windows.pak LogPakFile: Display: Mounted Pak file '../../../MyAwesomeGame/Content/Paks/MyAwesomeGame-Windows.pak', mount point: '../../../' LogAssetRegistry: Took 0.2341 seconds to load Asset Registry LogStreaming: Display: FlushAsyncLoading(103): 1 QueuedPackages, 0 AsyncPackages LogDevObjectVersion: Number of dev versions: 34 LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (en-US). LogTextLocalizationManager: Compacting localization data took 0.02ms LogInit: Display: Texture pool size is 4096 MB LogContentStreaming: Texture pool size is 4096 MB LogD3D12RHI: Display: Adapter 0: NVIDIA GeForce RTX 4090 LogD3D12RHI: Display: Max supported Feature Level 12_2, shader model 6.7 LogD3D12RHI: Display: Binding different resources to different parts of a SRV/UAV heap is supported. LogD3D12RHI: Display: 64-bit atomics on typed (RHI_ATOMIC64_AVAILABLE) are supported. LogD3D12RHI: Display: Ray tracing tier 1.1 is supported. LogD3D12RHI: Display: Variable rate shading tier 2 is supported. LogD3D12RHI: Display: Mesh shader tier 1 is supported. LogD3D12RHI: Display: GPU0 Total: 24564 MB, Used: 847 MB, Available: 23717 MB LogRHI: Display: RHI Adapter Info: LogRHI: Display: Name: NVIDIA GeForce RTX 4090 LogRHI: Display: Internal Driver Version: 566.14.2.0 LogRHI: Display: User Driver Version: 566.14 LogRHI: Display: Driver Date: 11-15-2025 LogRHI: Display: Total VRAM: 24564 MB LogRHI: Display: Current RHI: D3D12 LogRenderer: Display: Nanite enabled: 1 LogRenderer: Display: Lumen enabled: 1 LogRenderer: Display: Virtual Shadow Maps enabled: 1 LogAudio: Display: Audio Device: Speakers (Realtek High Definition Audio) LogAudio: Display: Sample Rate: 48000 LogAudio: Display: Channels: 2 LogAudio: Display: Initialized Audio Mixer with 32 sources LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded NULL as default LogInit: WinSock: version 2.2 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Display: Game Engine Initialized. LogWorld: Display: Initializing World /Game/Maps/MainMenu LogWorld: Display: Bringing World /Game/Maps/MainMenu up for play (max tick rate 0) LogWorld: Display: Bringing up level for play took: 0.124562 LogLoad: Display: Took 2.34 seconds to LoadMap(/Game/Maps/MainMenu) LogPlayerController: Display: Setting up input component for local player LogUI: Display: MainMenuWidget constructed LogUI: Display: Creating main menu buttons LogUI: Display: Main menu ready LogOnline: Verbose: STEAM: Steam API initialized successfully LogOnline: Display: STEAM: Logged in as: xXDarkSlayer99Xx (Steam ID: 76561198012345678) [2026.01.23-14.32.18:234][ 0]LogStreaming: Display: Flushing async loading for /Game/Maps/MainMenu [2026.01.23-14.32.18:456][ 0]LogGarbage: Display: GC took 12.34ms (Collected 1523 objects) [2026.01.23-14.32.25:123][ 0]LogUI: Display: Button clicked: Play Game [2026.01.23-14.32.25:124][ 0]LogWorld: Display: SeamlessTravel to: /Game/Maps/Level01_Forest [2026.01.23-14.32.25:125][ 0]LogLoad: Display: LoadMap: /Game/Maps/Level01_Forest [2026.01.23-14.32.27:567][ 0]LogStreaming: Display: FlushAsyncLoading: 47 QueuedPackages [2026.01.23-14.32.28:234][ 0]LogWorld: Display: Bringing World /Game/Maps/Level01_Forest up for play [2026.01.23-14.32.28:890][ 0]LogAI: Display: Spawning AI Controller for Enemy_Goblin_01 [2026.01.23-14.32.28:891][ 0]LogAI: Display: Spawning AI Controller for Enemy_Goblin_02 [2026.01.23-14.32.28:892][ 0]LogAI: Display: Spawning AI Controller for Enemy_Goblin_03 [2026.01.23-14.32.28:893][ 0]LogAI: Display: Spawning AI Controller for Enemy_Wolf_01 [2026.01.23-14.32.28:894][ 0]LogNavigation: Display: Navigation mesh generation started for Level01_Forest [2026.01.23-14.32.29:123][ 0]LogNavigation: Display: Navigation mesh generation completed (0.229s) [2026.01.23-14.32.29:456][ 0]LogAudio: Display: Playing ambient sound: Forest_Ambience_Loop [2026.01.23-14.32.29:789][ 0]LogLoad: Display: Took 4.66 seconds to LoadMap(/Game/Maps/Level01_Forest) [2026.01.23-14.32.29:790][ 0]LogBlueprintUserMessages: [PlayerCharacter_C_0] Player spawned at location: X=1250.0 Y=-340.0 Z=125.0 [2026.01.23-14.32.30:001][ 0]LogPlayerController: Display: Possess called for PlayerCharacter_C_0 [2026.01.23-14.32.35:234][ 12]LogCharacter: Display: PlayerCharacter jumped [2026.01.23-14.32.36:567][ 45]LogCharacter: Display: PlayerCharacter landed [2026.01.23-14.32.42:123][ 89]LogCombat: Display: PlayerCharacter attacked Enemy_Goblin_01 for 45 damage [2026.01.23-14.32.42:234][ 90]LogAI: Display: Enemy_Goblin_01 entering combat state [2026.01.23-14.32.42:456][ 91]LogAudio: Display: Playing sound: Sword_Slash_01 [2026.01.23-14.32.43:789][ 95]LogCombat: Display: Enemy_Goblin_01 attacked PlayerCharacter for 12 damage [2026.01.23-14.32.43:890][ 96]LogAudio: Display: Playing sound: Player_Hit_01 [2026.01.23-14.32.44:123][ 98]LogCombat: Display: PlayerCharacter attacked Enemy_Goblin_01 for 52 damage (Critical Hit!) [2026.01.23-14.32.44:234][ 99]LogCombat: Display: Enemy_Goblin_01 defeated! XP gained: 50 [2026.01.23-14.32.44:345][100]LogAudio: Display: Playing sound: Enemy_Death_01 [2026.01.23-14.32.44:456][101]LogAI: Display: Destroying AI Controller for Enemy_Goblin_01 [2026.01.23-14.32.50:567][150]LogSave: Display: Auto-saving game to slot: AutoSave_01 [2026.01.23-14.32.50:890][151]LogSave: Display: Save completed successfully (Size: 2.3 MB) [2026.01.23-14.33.15:123][400]LogQuest: Display: Quest objective updated: Defeat Forest Goblins (1/5) [2026.01.23-14.33.45:234][600]LogCombat: Display: PlayerCharacter attacked Enemy_Goblin_02 for 48 damage [2026.01.23-14.33.46:567][605]LogCombat: Display: PlayerCharacter attacked Enemy_Goblin_02 for 41 damage [2026.01.23-14.33.46:789][607]LogCombat: Display: Enemy_Goblin_02 defeated! XP gained: 50 [2026.01.23-14.33.46:890][608]LogQuest: Display: Quest objective updated: Defeat Forest Goblins (2/5) [2026.01.23-14.34.22:123][850]LogCombat: Display: PlayerCharacter attacked Enemy_Wolf_01 for 38 damage [2026.01.23-14.34.22:456][852]LogAI: Display: Enemy_Wolf_01 calling for pack reinforcements [2026.01.23-14.34.23:234][860]LogAI: Display: Spawning Enemy_Wolf_02 as reinforcement [2026.01.23-14.34.23:456][862]LogAI: Display: Spawning Enemy_Wolf_03 as reinforcement [2026.01.23-14.34.25:789][880]LogCombat: Display: Enemy_Wolf_01 attacked PlayerCharacter for 18 damage [2026.01.23-14.34.26:123][885]LogCombat: Display: Enemy_Wolf_02 attacked PlayerCharacter for 15 damage [2026.01.23-14.34.26:890][890]LogCombat: Warning: PlayerCharacter health critical (23/150) [2026.01.23-14.34.27:234][895]LogInventory: Display: PlayerCharacter used Health Potion [2026.01.23-14.34.27:345][896]LogAudio: Display: Playing sound: Potion_Drink_01 [2026.01.23-14.34.27:456][897]LogCharacter: Display: PlayerCharacter healed for 75 HP (98/150) [2026.01.23-14.34.30:789][920]LogCombat: Display: PlayerCharacter used special ability: Whirlwind Slash [2026.01.23-14.34.30:890][921]LogCombat: Display: Whirlwind Slash hit 3 enemies [2026.01.23-14.34.31:123][922]LogCombat: Display: Enemy_Wolf_01 defeated! XP gained: 75 [2026.01.23-14.34.31:234][923]LogCombat: Display: Enemy_Wolf_02 defeated! XP gained: 75 [2026.01.23-14.34.31:345][924]LogCombat: Display: Enemy_Wolf_03 took 62 damage [2026.01.23-14.34.32:567][930]LogCombat: Display: PlayerCharacter attacked Enemy_Wolf_03 for 44 damage [2026.01.23-14.34.32:789][932]LogCombat: Display: Enemy_Wolf_03 defeated! XP gained: 75 [2026.01.23-14.34.33:123][935]LogProgression: Display: PlayerCharacter leveled up! Now level 5 [2026.01.23-14.34.33:234][936]LogAudio: Display: Playing sound: Level_Up_Fanfare [2026.01.23-14.34.33:456][937]LogUI: Display: Showing level up notification [2026.01.23-14.35.00:789][1100]LogSave: Display: Auto-saving game to slot: AutoSave_01 [2026.01.23-14.35.01:123][1101]LogSave: Display: Save completed successfully (Size: 2.4 MB) [2026.01.23-14.36.45:234][1500]LogQuest: Display: Quest objective updated: Defeat Forest Goblins (5/5) [2026.01.23-14.36.45:456][1501]LogQuest: Display: Quest completed: Clear the Forest Path [2026.01.23-14.36.45:567][1502]LogProgression: Display: Reward granted: 500 Gold, Iron Sword [2026.01.23-14.36.45:789][1503]LogAudio: Display: Playing sound: Quest_Complete_01 [2026.01.23-14.40.23:123][2000]LogPhysics: Warning: Physics body stuck in geometry at X=2340.5 Y=1256.3 Z=89.2 [2026.01.23-14.40.23:234][2001]LogPhysics: Display: Attempting to resolve collision... [2026.01.23-14.40.23:345][2002]LogPhysics: Display: Collision resolved successfully [2026.01.23-14.45.12:567][2500]LogWorld: Display: Player entered trigger volume: BossArena_Trigger [2026.01.23-14.45.12:789][2501]LogAI: Display: Spawning Boss: ForestGuardian_01 [2026.01.23-14.45.13:123][2505]LogAudio: Display: Playing music: Boss_Battle_Theme [2026.01.23-14.45.13:456][2507]LogUI: Display: Showing boss health bar for ForestGuardian_01 [2026.01.23-14.45.20:789][2600]LogCombat: Display: PlayerCharacter attacked ForestGuardian_01 for 35 damage [2026.01.23-14.45.22:123][2620]LogAI: Display: ForestGuardian_01 using ability: Root Entangle [2026.01.23-14.45.22:345][2622]LogCharacter: Display: PlayerCharacter immobilized for 3 seconds [2026.01.23-14.45.25:567][2650]LogCharacter: Display: PlayerCharacter immobilization ended [2026.01.23-14.47.34:789][3200]LogCombat: Display: ForestGuardian_01 entering enrage phase (25% HP remaining) [2026.01.23-14.47.34:890][3201]LogAI: Display: ForestGuardian_01 attack speed increased by 50% [2026.01.23-14.48.56:123][3400]LogCombat: Display: PlayerCharacter attacked ForestGuardian_01 for 67 damage (Critical Hit!) [2026.01.23-14.48.56:345][3401]LogCombat: Display: ForestGuardian_01 defeated! XP gained: 500 [2026.01.23-14.48.56:567][3402]LogProgression: Display: Achievement unlocked: Forest Champion [2026.01.23-14.48.56:789][3403]LogLoot: Display: Boss loot dropped: Guardian's Shield, 250 Gold, Forest Essence x3 [2026.01.23-14.48.57:123][3405]LogAudio: Display: Playing sound: Boss_Death_01 [2026.01.23-14.48.57:345][3406]LogAudio: Display: Stopping music: Boss_Battle_Theme [2026.01.23-14.48.57:567][3407]LogAudio: Display: Playing music: Victory_Theme [2026.01.23-14.49.00:789][3450]LogSave: Display: Auto-saving game to slot: AutoSave_01 [2026.01.23-14.49.01:123][3451]LogSave: Display: Save completed successfully (Size: 2.6 MB) [2026.01.23-14.50.00:234][3600]LogUI: Display: Pause menu opened [2026.01.23-14.50.05:567][3650]LogUI: Display: Settings menu opened [2026.01.23-14.50.10:890][3700]LogRenderer: Display: Changing resolution to 2560x1440 [2026.01.23-14.50.11:123][3705]LogRenderer: Display: Resolution change applied successfully [2026.01.23-14.50.15:456][3750]LogUI: Display: Settings menu closed [2026.01.23-14.50.15:789][3751]LogUI: Display: Pause menu closed [2026.01.23-14.55.23:123][4200]LogUI: Display: Pause menu opened [2026.01.23-14.55.25:456][4220]LogUI: Display: Quit to main menu selected [2026.01.23-14.55.25:567][4221]LogSave: Display: Saving game before quit... [2026.01.23-14.55.26:234][4225]LogSave: Display: Save completed successfully (Size: 2.6 MB) [2026.01.23-14.55.26:456][4227]LogWorld: Display: SeamlessTravel to: /Game/Maps/MainMenu [2026.01.23-14.55.27:789][4240]LogAudio: Display: Stopping all sounds [2026.01.23-14.55.28:123][4250]LogWorld: Display: Destroying World /Game/Maps/Level01_Forest [2026.01.23-14.55.28:567][4255]LogGarbage: Display: GC took 45.67ms (Collected 8934 objects) [2026.01.23-14.55.29:234][4265]LogWorld: Display: Bringing World /Game/Maps/MainMenu up for play [2026.01.23-14.55.29:567][4270]LogLoad: Display: Took 1.12 seconds to LoadMap(/Game/Maps/MainMenu) [2026.01.23-14.55.29:890][4275]LogUI: Display: MainMenuWidget constructed [2026.01.23-14.55.30:123][4280]LogAudio: Display: Playing music: MainMenu_Theme [2026.01.23-14.58.12:456][4600]LogUI: Display: Quit game selected [2026.01.23-14.58.12:567][4601]LogOnline: Display: STEAM: Logging out... [2026.01.23-14.58.12:789][4602]LogOnline: Display: STEAM: Shutdown complete [2026.01.23-14.58.13:123][4605]LogAudio: Display: Audio system shutdown [2026.01.23-14.58.13:345][4607]LogRenderer: Display: Renderer shutdown initiated [2026.01.23-14.58.13:567][4609]LogD3D12RHI: Display: Releasing D3D12 resources [2026.01.23-14.58.14:234][4620]LogExit: Display: Game engine shut down [2026.01.23-14.58.14:345][4621]LogExit: Display: Exiting abnormally (reason=Normal) Log file closed, 01/23/26 14:58:14