Log file open, 04/19/26 16:45:07
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-235FB23547F3F94D27EFA49AACF35786
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.64
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=38eb3d9b4c5865abb4e313b97fdddcae
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8246] (), CPU: AMD Ryzen 5 7500F 6-Core Processor             , GPU: NVIDIA GeForce RTX 4060 Ti
LogInit: Compiled (64-bit): Apr  6 2026 20:07:20
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files (x86)/Steam/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.setres:1280x720]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.04.19-15.45.07:716][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.04.19-15.45.07:716][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.04.19-15.45.07:716][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.04.19-15.45.07:722][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.04.19-15.45.07:722][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.04.19-15.45.07:722][  0]LogRHI: Using Default RHI: D3D12
[2026.04.19-15.45.07:722][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.19-15.45.07:722][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.19-15.45.07:739][  0]LogD3D12RHI: Aftermath initialized
[2026.04.19-15.45.07:739][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.19-15.45.08:259][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4060 Ti (VendorId: 10de, DeviceId: 2803, SubSysId: 51541462, Revision: 00a1
[2026.04.19-15.45.08:259][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.19-15.45.08:259][  0]LogD3D12RHI:   Adapter has 7949MB of dedicated video memory, 0MB of dedicated system memory, and 8010MB of shared system memory, 1 output[s]
[2026.04.19-15.45.08:259][  0]LogD3D12RHI:   Driver Version: 595.97 (internal:32.0.15.9597, unified:595.97)
[2026.04.19-15.45.08:259][  0]LogD3D12RHI:      Driver Date: 3-17-2026
[2026.04.19-15.45.08:275][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.04.19-15.45.08:275][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.04.19-15.45.08:275][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8010MB of shared system memory, 0 output[s]
[2026.04.19-15.45.08:275][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.04.19-15.45.08:275][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.04.19-15.45.08:275][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.19-15.45.08:275][  0]LogInit: Selected Device Profile: [Windows]
[2026.04.19-15.45.08:275][  0]LogHAL: Display: Platform has ~ 16 GB [16799985664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.04.19-15.45.08:275][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.04.19-15.45.08:275][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.04.19-15.45.08:275][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]
[2026.04.19-15.45.08:275][  0]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]
[2026.04.19-15.45.08:275][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.04.19-15.45.08:275][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.04.19-15.45.08:275][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.04.19-15.45.08:275][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.04.19-15.45.08:275][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.04.19-15.45.08:275][  0]LogInit: Computer: JAMESPC
[2026.04.19-15.45.08:275][  0]LogInit: User: wnxar
[2026.04.19-15.45.08:275][  0]LogInit: CPU Page size=4096, Cores=6
[2026.04.19-15.45.08:275][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.19-15.45.08:275][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.04.19-15.45.08:275][  0]LogMemory: Memory total: Physical=15.6GB (16GB approx) Virtual=49.6GB
[2026.04.19-15.45.08:275][  0]LogMemory: Platform Memory Stats for Windows
[2026.04.19-15.45.08:275][  0]LogMemory: Process Physical Memory: 205.89 MB used, 294.66 MB peak
[2026.04.19-15.45.08:275][  0]LogMemory: Process Virtual Memory: 182.93 MB used, 184.52 MB peak
[2026.04.19-15.45.08:275][  0]LogMemory: Physical Memory: 7538.43 MB used,  8483.28 MB free, 16021.71 MB total
[2026.04.19-15.45.08:275][  0]LogMemory: Virtual Memory: 8344.73 MB used,  42492.99 MB free, 50837.71 MB total
[2026.04.19-15.45.08:283][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.04.19-15.45.08:283][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.04.19-15.45.08:283][  0]LogInit: Overriding language with game user settings language configuration option (en).
[2026.04.19-15.45.08:284][  0]LogInit: Overriding language with game user settings locale configuration option (en).
[2026.04.19-15.45.08:284][  0]LogInit: Setting process to per monitor DPI aware
[2026.04.19-15.45.08:305][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.04.19-15.45.08:305][  0]LogWindowsTextInputMethodSystem:   - English (United Kingdom) - (Keyboard).
[2026.04.19-15.45.08:305][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2026.04.19-15.45.08:318][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.04.19-15.45.08:318][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.04.19-15.45.08:338][  0]LogRHI: Using Default RHI: D3D12
[2026.04.19-15.45.08:338][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.04.19-15.45.08:338][  0]LogRHI: Loading RHI module D3D12RHI
[2026.04.19-15.45.08:338][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.04.19-15.45.08:338][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.04.19-15.45.08:338][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.04.19-15.45.08:340][  0]LogWindows: Attached monitors:
[2026.04.19-15.45.08:340][  0]LogWindows:     resolution: 3440x1440, work area: (0, 0) -> (3440, 1440), device: '\\.\DISPLAY1' [PRIMARY]
[2026.04.19-15.45.08:340][  0]LogWindows: Found 1 attached monitors.
[2026.04.19-15.45.08:340][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.04.19-15.45.08:340][  0]LogRHI: RHI Adapter Info:
[2026.04.19-15.45.08:340][  0]LogRHI:             Name: NVIDIA GeForce RTX 4060 Ti
[2026.04.19-15.45.08:340][  0]LogRHI:   Driver Version: 595.97 (internal:32.0.15.9597, unified:595.97)
[2026.04.19-15.45.08:340][  0]LogRHI:      Driver Date: 3-17-2026
[2026.04.19-15.45.08:340][  0]LogD3D12RHI:     GPU DeviceId: 0x2803 (for the marketing name, search the web for "GPU Device Id")
[2026.04.19-15.45.08:340][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.04.19-15.45.08:340][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.04.19-15.45.08:340][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: Bindless resources are supported
[2026.04.19-15.45.08:477][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: Raster order views are supported
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.04.19-15.45.08:478][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.04.19-15.45.08:538][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.04.19-15.45.08:538][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.04.19-15.45.08:545][  0]LogRHI: Texture pool is 4524 MB (70% of 6462 MB)
[2026.04.19-15.45.08:545][  0]LogD3D12RHI: Async texture creation enabled
[2026.04.19-15.45.08:545][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.04.19-15.45.08:545][  0]LogD3D12RHI: HDR output is supported on adapter 0, display 0:
[2026.04.19-15.45.08:545][  0]LogD3D12RHI: 		MinLuminance = 0.000000
[2026.04.19-15.45.08:545][  0]LogD3D12RHI: 		MaxLuminance = 358.969391
[2026.04.19-15.45.08:545][  0]LogD3D12RHI: 		MaxFullFrameLuminance = 276.793701
[2026.04.19-15.45.08:554][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.04.19-15.45.08:555][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.04.19-15.45.08:560][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:561][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:562][  0]LogTemp: Display: Clearing the OS Cache
[2026.04.19-15.45.08:567][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.04.19-15.45.08:567][  0]LogInit: XR: MultiViewport is Disabled
[2026.04.19-15.45.08:567][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.04.19-15.45.08:568][  0]LogSlate: Using FreeType 2.10.0
[2026.04.19-15.45.08:570][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.04.19-15.45.08:604][  0]LogMoviePlayer: Initializing movie player
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:612][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:613][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.04.19-15.45.08:616][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21480 unique shaders.
[2026.04.19-15.45.08:616][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.04.19-15.45.08:616][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.04.19-15.45.08:616][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.19-15.45.08:616][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.19-15.45.08:616][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_AAA68A4147CB637E712DD8B7377F5917.rec.upipelinecache
[2026.04.19-15.45.08:616][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.04.19-15.45.08:616][  0]LogRHI: User cache GC is disabled
[2026.04.19-15.45.08:616][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.04.19-15.45.08:617][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.04.19-15.45.08:617][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.04.19-15.45.08:617][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 570856
[2026.04.19-15.45.08:617][  0]LogRHI: FPipelineCacheFile File Size: 819657 Bytes
[2026.04.19-15.45.08:618][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: A04AD46643740734F8DDE38B83250734) with 1940 entries.
[2026.04.19-15.45.08:618][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid A04AD46643740734F8DDE38B83250734. 
[2026.04.19-15.45.08:618][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.04.19-15.45.08:619][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 1940 tasks for precompile. (cache contains 1940, 1940 eligible, 0 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.04.19-15.45.08:619][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.04.19-15.45.08:619][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.04.19-15.45.08:619][  0]LogInit: Overriding language with game user settings language configuration option (en).
[2026.04.19-15.45.08:619][  0]LogInit: Overriding language with game user settings locale configuration option (en).
[2026.04.19-15.45.08:619][  0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
[2026.04.19-15.45.08:722][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.45.08:729][  0]LogDeviceProfileManager: Active device profile: [000001694676B140][0000016942C7D560 66] Windows
[2026.04.19-15.45.08:772][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.04.19-15.45.08:772][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.04.19-15.45.08:772][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.04.19-15.45.08:807][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000174 seconds
[2026.04.19-15.45.08:841][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.45.08:848][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.04.19-15.45.08:851][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.002 s
[2026.04.19-15.45.08:852][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.19-15.45.08:852][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.04.19-15.45.08:961][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.04.19-15.45.08:962][  0]LogAutoSettings: AutoSettings module starting up
[2026.04.19-15.45.08:962][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.04.19-15.45.08:962][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.04.19-15.45.08:962][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.04.19-15.45.08:962][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.04.19-15.45.09:173][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.04.19-15.45.09:290][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.04.19-15.45.09:296][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.04.19-15.45.09:296][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.04.19-15.45.09:296][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.04.19-15.45.09:296][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.04.19-15.45.09:296][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.04.19-15.45.09:296][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.04.19-15.45.09:297][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.04.19-15.45.09:297][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.04.19-15.45.09:297][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.04.19-15.45.09:297][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.04.19-15.45.09:297][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.04.19-15.45.09:297][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.04.19-15.45.09:312][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.04.19-15.45.09:312][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.04.19-15.45.09:312][  0]LogAudioModulation: Audio Modulation Initialized
[2026.04.19-15.45.09:314][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.04.19-15.45.09:314][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561197992718874:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.04.19-15.45.09:314][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.04.19-15.45.09:314][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.04.19-15.45.09:315][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.04.19-15.45.09:315][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.04.19-15.45.09:315][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.04.19-15.45.09:320][  0]LogUObjectArray: 36499 objects as part of root set at end of initial load.
[2026.04.19-15.45.09:320][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.04.19-15.45.09:320][  0]LogUObjectAllocator: 7900288 out of 0 bytes used by permanent object pool.
[2026.04.19-15.45.09:320][  0]LogUObjectArray: CloseDisregardForGC: 36499/36499 objects in disregard for GC pool
[2026.04.19-15.45.09:320][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34887 public script object entries (953.80 KB)
[2026.04.19-15.45.09:320][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.04.19-15.45.09:320][  0]LogEngine: Initializing Engine...
[2026.04.19-15.45.09:320][  0]LogGameFeatures: Initializing game features subsystem
[2026.04.19-15.45.09:327][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.04.19-15.45.09:327][  0]LogGameFeatures: Loading 232 builtins
[2026.04.19-15.45.09:328][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.001 s
[2026.04.19-15.45.09:328][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.04.19-15.45.09:328][  0]LogInit: Texture streaming: Enabled
[2026.04.19-15.45.09:328][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.04.19-15.45.09:328][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.04.19-15.45.09:328][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.04.19-15.45.09:328][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.04.19-15.45.09:350][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.04.19-15.45.09:350][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.04.19-15.45.09:350][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.04.19-15.45.09:350][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.04.19-15.45.09:350][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.04.19-15.45.09:350][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.04.19-15.45.09:350][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.04.19-15.45.09:350][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.04.19-15.45.09:350][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.04.19-15.45.09:350][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.04.19-15.45.09:350][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.04.19-15.45.09:350][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.04.19-15.45.09:350][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.04.19-15.45.09:350][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.04.19-15.45.09:350][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.04.19-15.45.09:350][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.04.19-15.45.09:350][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.04.19-15.45.09:350][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.04.19-15.45.09:350][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.04.19-15.45.09:350][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.04.19-15.45.09:376][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.04.19-15.45.09:405][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Stealth 600PC Gen 3)
[2026.04.19-15.45.09:406][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.04.19-15.45.09:423][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.04.19-15.45.09:424][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.04.19-15.45.09:429][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.04.19-15.45.09:429][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512, InstanceID=1
[2026.04.19-15.45.09:429][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.04.19-15.45.09:429][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.04.19-15.45.09:429][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.04.19-15.45.09:430][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.04.19-15.45.09:470][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.04.19-15.45.09:533][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:182][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.19-15.45.10:183][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.19-15.45.10:183][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.19-15.45.10:183][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.04.19-15.45.10:184][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:185][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:185][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:186][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:188][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:188][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:189][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:191][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:195][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:199][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:201][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:212][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:214][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:215][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:216][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:217][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:218][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:220][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:221][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:222][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:222][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:224][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:226][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:227][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:227][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:227][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:228][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:229][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:230][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:231][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:234][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:236][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:237][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:238][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:239][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:241][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:243][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:243][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:244][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:248][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:254][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:260][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:263][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:266][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:271][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:278][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:279][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:282][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:284][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:287][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:291][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:293][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:295][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:297][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:299][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:301][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:306][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:307][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:314][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:317][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:320][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:322][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:323][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:325][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:326][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:330][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:333][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:336][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:338][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:340][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:341][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:343][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:347][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:348][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:354][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:355][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:357][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:361][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:363][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:366][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:368][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.04.19-15.45.10:428][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.19-15.45.10:429][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.19-15.45.10:429][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.19-15.45.10:429][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.04.19-15.45.10:453][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.19-15.45.10:453][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.19-15.45.10:855][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.19-15.45.11:207][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.04.19-15.45.11:207][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.04.19-15.45.11:212][  0]LogTemp: GenerateSessionDatabase: Collected 500 persons.
[2026.04.19-15.45.11:212][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.04.19-15.45.11:212][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.04.19-15.45.11:212][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.04.19-15.45.11:212][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.04.19-15.45.11:212][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.04.19-15.45.11:212][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.04.19-15.45.11:213][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.19-15.45.11:213][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.04.19-15.45.11:214][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.04.19-15.45.11:214][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.04.19-15.45.11:214][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.04.19-15.45.11:214][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.19-15.45.11:214][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.04.19-15.45.11:214][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.04.19-15.45.11:215][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.04.19-15.45.11:215][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.04.19-15.45.11:215][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.04.19-15.45.11:216][  0]LogTemp: Steam auth ticket requested. SteamID: 76561197992718874, TicketSize: 234. Waiting for callback...
[2026.04.19-15.45.11:216][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.04.19-15.45.11:216][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.19-15.45.11:216][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.04.19-15.45.11:216][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.04.19-15.45.11:216][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.04.19-15.45.11:216][  0]LogInit: Display: Game Engine Initialized.
[2026.04.19-15.45.11:219][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.04.19-15.45.11:219][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.04.19-15.45.11:219][  0]LogInit: Display: Starting Game.
[2026.04.19-15.45.11:219][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.04.19-15.45.11:219][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.04.19-15.45.11:219][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.04.19-15.45.11:219][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.04.19-15.45.11:219][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.04.19-15.45.11:219][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.04.19-15.45.11:219][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.04.19-15.45.11:222][  0]LogStreaming: Display: 0.047 ms for processing 640 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (6042->6024) packages and 459 (14719->14260) public exports.
[2026.04.19-15.45.11:222][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.04.19-15.45.11:236][  0]LogUObjectHash: Compacting FUObjectHashTables data took   2.00ms
[2026.04.19-15.45.11:237][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.45.11:506][  0]LogTemp: Steam auth ticket confirmed valid. Hex length: 468
[2026.04.19-15.45.13:915][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 1940 tasks in 0.38s (5.24s wall time since intial open).
[2026.04.19-15.45.17:515][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.04.19-15.45.17:515][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.04.19-15.45.17:868][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.04.19-15.45.18:138][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.04.19-15.45.18:143][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.04.19-15.45.18:152][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.04.19-15.45.18:152][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.04.19-15.45.18:152][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.04.19-15.45.18:152][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.04.19-15.45.18:152][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.04.19-15.45.18:153][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.04.19-15.45.18:153][  0]LogWorldPartition: Display: WorldPartition initialize took 1.561 ms
[2026.04.19-15.45.18:157][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.04.19-15.45.18:164][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.04.19-15.45.18:190][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.04.19-16.45.18
[2026.04.19-15.45.18:194][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.04.19-15.45.18:194][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.04.19-15.45.18:199][  0]LogWorld: Bringing up level for play took: 0.040378
[2026.04.19-15.45.18:217][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.04.19-15.45.18:217][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.04.19-15.45.18:217][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.04.19-15.45.19:770][  0]r.VolumetricRenderTarget.Mode = "2"
[2026.04.19-15.45.19:770][  0]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.04.19-15.45.19:770][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.04.19-15.45.20:009][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.04.19-15.45.20:394][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.04.19-15.45.20:411][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.04.19-15.45.20:411][  0]LogTemp: Number of Lanes: 1014
[2026.04.19-15.45.20:411][  0]LogTemp: Number of Lane Points: 8396
[2026.04.19-15.45.20:421][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.04.19-15.45.20:441][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.04.19-15.45.20:592][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.19-15.45.20:592][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.04.19-15.45.20:818][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.04.19-15.45.20:818][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.04.19-15.45.20:818][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.04.19-15.45.20:820][  0]LogMaterial: Warning: [AssetLog] C:\Program Files (x86)\Steam\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.04.19-15.45.21:092][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.04.19-15.45.21:093][  0]LogLoad: Took 9.873646 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.04.19-15.45.21:093][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.04.19-15.45.21:133][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.19-15.45.21:133][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.04.19-15.45.21:140][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.04.19-15.45.23:349][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.04.19-15.45.23:349][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.04.19-15.45.23:349][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.04.19-15.45.23:365][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.04.19-15.45.23:365][  0]LogLoad: (Engine Initialization) Total time: 16.04 seconds
[2026.04.19-15.45.23:370][  0]LogRawInputWindows: QueryConnectedDevices found 10 devices
[2026.04.19-15.45.23:370][  0]LogRawInputWindows: QueryConnectedDevices found 10 devices
[2026.04.19-15.45.23:370][  0]LogRawInputWindows: VendorID:044F ProductID:B10A
[2026.04.19-15.45.23:370][  0]LogRawInputWindows: Device was registered succesfully and is connected (Usage:4 UsagePage:1)
[2026.04.19-15.45.23:388][  0]LogAutoSettingsInput: Registering input overrides for James
[2026.04.19-15.45.23:388][  0]LogAutoSettingsInput: Saving input overrides for James
[2026.04.19-15.45.23:390][  0]LogSoundscapeSubsystem: Set State called
[2026.04.19-15.45.23:390][  0]LogSoundscapeSubsystem: Set State called
[2026.04.19-15.45.23:390][  0]LogSoundscapeSubsystem: Set State called
[2026.04.19-15.45.23:391][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.04.19-15.45.23:429][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.04.19-15.45.23:429][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.04.19-15.45.23:429][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.04.19-15.45.23:429][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.04.19-15.45.23:429][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.04.19-15.45.23:429][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.04.19-15.45.23:429][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.04.19-15.45.23:430][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.04.19-15.45.23:430][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.04.19-15.45.23:438][  0]AssetCheck: Error: DefaultTexture Black Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
[2026.04.19-15.45.23:478][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.45.23:499][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.04.19-15.45.23:499][  1]LogStreaming: Display: FlushAsyncLoading(173): 1 QueuedPackages, 362 AsyncPackages
[2026.04.19-15.45.23:501][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.04.19-15.45.23:746][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.04.19-15.45.23:746][  1]LogStreaming: Display: FlushAsyncLoading(175): 1 QueuedPackages, 362 AsyncPackages
[2026.04.19-15.45.23:748][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.04.19-15.45.23:791][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.45.23:881][  2]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.04.19-15.45.23:881][  2]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.04.19-15.45.23:881][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.04.19-15.45.23:885][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:885][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.04.19-15.45.23:886][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:886][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.04.19-15.45.23:887][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:887][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.04.19-15.45.23:890][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:890][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.04.19-15.45.23:891][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:891][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.04.19-15.45.23:892][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:892][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.04.19-15.45.23:892][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:892][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.04.19-15.45.23:893][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.04.19-15.45.23:893][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477498 started
[2026.04.19-15.45.23:893][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477492 started
[2026.04.19-15.45.23:893][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477475 started
[2026.04.19-15.45.23:893][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147477447 started
[2026.04.19-15.45.23:893][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.23:894][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.24:350][  2]LogD3D12RHI: Creating RTPSO with 21 shaders (21 cached, 0 new) took 122.19 ms. Compile time 0.01 ms, link time 121.99 ms.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:715][  3]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.04.19-15.45.26:799][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.45.26:799][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.45.27:371][  3]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.19-15.45.27:711][  3]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.19-15.45.28:102][  4]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.45.28:152][  4]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:160][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:367][  4]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.19-15.45.28:370][  4]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.19-15.45.28:789][  5]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.45.28:837][  5]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.19-15.45.28:842][  5]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.28:889][  6]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:145][ 12]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:233][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:234][ 13]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:247][ 13]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.04.19-15.45.29:259][ 13]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.04.19-15.45.29:259][ 13]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.04.19-15.45.29:291][ 13]LogSlate: Took 0.002339 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.04.19-15.45.29:307][ 15]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/760] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:708][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:906][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.29:907][ 22]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:048][ 28]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/709] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:185][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:186][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:187][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:187][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:427][ 39]LogTemp: AIController: ActivityComponent Added
[2026.04.19-15.45.30:431][ 39]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147476827
[2026.04.19-15.45.30:431][ 39]LogTemp: [BP_AI_Ped_Police_C_2147476827] Police behavior component initialized
[2026.04.19-15.45.30:431][ 39]LogTemp: Warning: [BP_AI_Controller_Police_C_2147476806] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147476827)
[2026.04.19-15.45.30:431][ 39]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.19-15.45.30:434][ 39]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147476827, Armed: Yes
[2026.04.19-15.45.30:434][ 39]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147476827
[2026.04.19-15.45.30:444][ 40]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.45.30:503][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:503][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:503][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:503][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:503][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:503][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:504][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.30:819][ 47]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:147][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.31:148][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:148][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:149][ 59]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:363][ 67]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147476827] Pistol: Master_Weapon_C_2147476641
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:478][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:479][ 71]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:803][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.31:804][ 83]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:127][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.32:127][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:152][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:153][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:154][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:154][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:154][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:154][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:154][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:154][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:154][ 96]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:469][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:470][108]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:808][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.32:809][121]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:146][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.33:147][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:147][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:148][133]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:450][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:451][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:452][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:452][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:452][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:452][144]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:669][154]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.45.33:691][155]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:798][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:799][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.33:800][160]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:108][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:109][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:110][175]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:129][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.34:129][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:438][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:439][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:440][191]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:475][193]LogD3D12RHI: Creating Explicit View Heap with 250000 entries
[2026.04.19-15.45.34:479][193]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:771][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:772][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:773][207]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.34:871][212]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:103][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:104][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:105][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:124][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.35:124][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.35:433][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:433][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:434][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:435][239]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:766][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.35:767][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:095][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:095][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:095][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:095][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:095][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:096][271]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:137][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.36:137][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:431][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:600][295]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.04.19-15.45.36:600][295]LogStreaming: Display: FlushAsyncLoading(186): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.45.36:601][295]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.04.19-15.45.36:601][295]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.36:763][303]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.37:131][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.37:131][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.38:141][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.38:141][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.38:610][393]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.04.19-15.45.39:128][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.39:129][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.40:131][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.40:131][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.40:616][502]LogSlate: Took 0.001487 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.04.19-15.45.40:661][504]LogSlate: Took 0.000171 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.04.19-15.45.41:147][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.41:147][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.42:138][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.42:138][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.42:458][566]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.04.19-15.45.42:524][566]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1633 AsyncPackages
[2026.04.19-15.45.43:358][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.04.19-15.45.43:359][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.04.19-15.45.43:361][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.04.19-15.45.43:366][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.04.19-15.45.43:373][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [304] has no Geometry
[2026.04.19-15.45.43:373][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [306] has no Geometry
[2026.04.19-15.45.43:373][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [307] has no Geometry
[2026.04.19-15.45.43:373][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [309] has no Geometry
[2026.04.19-15.45.43:373][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.04.19-15.45.43:379][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.04.19-15.45.43:381][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.04.19-15.45.43:381][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.04.19-15.45.43:381][566]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.04.19-15.45.43:515][566]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.19-15.45.43:520][566]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 27.80 ms
[2026.04.19-15.45.43:547][566]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.19-15.45.43:561][566]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.19-15.45.43:566][566]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 34.92 ms
[2026.04.19-15.45.43:581][566]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.19-15.45.43:590][566]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 23.95 ms
[2026.04.19-15.45.43:608][566]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.04.19-15.45.43:613][566]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 23.40 ms
[2026.04.19-15.45.43:924][567]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:051][568]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.45.44:135][568]LogD3D12RHI: Creating RTPSO with 21 shaders (21 cached, 0 new) took 25.07 ms. Compile time 0.02 ms, link time 25.00 ms.
[2026.04.19-15.45.44:227][568]LogD3D12RHI: Creating RTPSO with 141 shaders (141 cached, 0 new) took 117.09 ms. Compile time 0.31 ms, link time 116.63 ms.
[2026.04.19-15.45.44:250][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.44:250][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.44:359][572]LogSoundscapeSubsystem: Clear State called
[2026.04.19-15.45.45:028][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.45:028][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.45:103][602]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
[2026.04.19-15.45.45:369][612]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147476991' was already added to the screen.
[2026.04.19-15.45.45:372][612]LogSlate: Took 0.000351 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.04.19-15.45.46:018][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.46:018][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.47:022][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.47:022][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.48:020][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.48:020][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.48:924][867]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.45.49:013][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.49:013][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.50:014][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.50:014][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.51:015][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.51:015][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.52:009][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.52:009][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.53:018][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.53:018][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.53:391][208]LogStreaming: Display: 0.137 ms for processing 15284 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 168 (13318->13150) packages and 1407 (35057->33650) public exports.
[2026.04.19-15.45.53:393][208]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.45.54:019][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.54:019][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.55:015][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.55:015][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.56:010][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.56:010][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.56:903][473]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.04.19-15.45.56:903][473]LogStreaming: Display: FlushAsyncLoading(227): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.45.56:905][473]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.04.19-15.45.56:935][474]LogSlate: Took 0.001043 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.04.19-15.45.56:981][476]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.45.57:009][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.57:009][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.57:115][487]LogTemp: Game database saved successfully.
[2026.04.19-15.45.57:115][487]LogTemp: Report 10009 created.
[2026.04.19-15.45.57:118][487]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10009
[2026.04.19-15.45.57:118][487]LogTemp: Callout Location = X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.04.19-15.45.57:319][503]LogTemp: Game database saved successfully.
[2026.04.19-15.45.57:319][503]LogTemp: Report 10009 updated.
[2026.04.19-15.45.57:320][503]LogTemp: CalloutAttachment: Initialized callout 10009 (Origin: ECalloutOrigin::Dispatch)
[2026.04.19-15.45.58:018][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.58:018][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.59:011][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.45.59:011][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.45.59:175][648]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.04.19-15.45.59:175][648]LogSoundscapeSubsystem: Set State called
[2026.04.19-15.45.59:175][648]LogSoundscapeSubsystem: Clear State called
[2026.04.19-15.45.59:175][648]LogSoundscapeSubsystem: Clear State called
[2026.04.19-15.45.59:177][648]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.04.19-15.45.59:182][648]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.04.19-15.45.59:182][648]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.04.19-15.45.59:182][648]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.04.19-15.45.59:182][648]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.04.19-15.45.59:182][648]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98688.897 Y=-245925.086 Z=-13209.307 with rotation P=0.000000 Y=94.442301 R=0.000000
[2026.04.19-15.45.59:243][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.19-15.45.59:243][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.19-15.45.59:243][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.19-15.45.59:243][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.19-15.45.59:243][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.19-15.45.59:243][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.19-15.45.59:244][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.19-15.45.59:244][650]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.19-15.45.59:310][651]LogRHI: Display: Encountered a new graphics PSO: 3063945102
[2026.04.19-15.45.59:321][651]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.45.59:370][653]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.04.19-15.45.59:371][653]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.04.19-15.45.59:371][653]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.04.19-15.45.59:371][653]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.19-15.45.59:420][653]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.45.59:421][653]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.45.59:433][653]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.04.19-15.45.59:436][653]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.04.19-15.45.59:436][653]LogSlate: Took 0.000431 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.04.19-15.45.59:568][657]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.00:005][684]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.46.00:015][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.00:015][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:087][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.00:521][720]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ArmedDisturbance Voice=Voice_Central_Kayla_Scenario_ArmedGunman Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.00:521][720]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.00:521][720]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ArmedDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.00:521][720]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ArmedDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.00:521][720]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ArmedDisturbance
[2026.04.19-15.46.00:521][720]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ArmedDisturbance Receivers=2 Matched=2 SkippedSender=0
[2026.04.19-15.46.00:521][720]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.00:783][739]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.46.00:800][740]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.04.19-15.46.00:800][740]LogStreaming: Display: FlushAsyncLoading(244): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.46.00:802][740]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.00:829][742]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.01:011][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.01:011][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147476806]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.46.03:138][907]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.04:016][974]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.04:069][980]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.46.04:251][992]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.04:251][992]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.05:026][ 55]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.46.05:114][ 62]LogTemp: Game database saved successfully.
[2026.04.19-15.46.05:115][ 62]LogTemp: Report 10011 created.
[2026.04.19-15.46.05:115][ 62]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10011
[2026.04.19-15.46.05:115][ 62]LogTemp: Callout Location = X=-82021.461 Y=-257631.851 Z=-12877.934
[2026.04.19-15.46.05:316][ 79]LogTemp: Game database saved successfully.
[2026.04.19-15.46.05:316][ 79]LogTemp: Report 10011 updated.
[2026.04.19-15.46.05:316][ 79]LogTemp: CalloutAttachment: Initialized callout 10011 (Origin: ECalloutOrigin::Dispatch)
[2026.04.19-15.46.05:980][143]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.46.06:397][180]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.06:398][180]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.06:930][227]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.46.06:969][230]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.NoiseComplaint Voice=Voice_Central_Kayla_Scenario_NoiseComplaint Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.06:969][230]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.06:969][230]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.NoiseComplaint Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.06:969][230]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.NoiseComplaint IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.06:969][230]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.NoiseComplaint
[2026.04.19-15.46.06:969][230]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.NoiseComplaint Receivers=1 Matched=1 SkippedSender=0
[2026.04.19-15.46.06:969][230]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.07:440][270]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.08:030][322]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.46.12:251][699]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.46.12:769][742]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.12:900][752]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.13:289][774]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.46.16:628][ 46]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.19-15.46.16:628][ 46]LogStreaming: Display: FlushAsyncLoading(245): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.46.16:950][ 67]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.16:950][ 67]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.18:625][180]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.19-15.46.18:625][180]LogStreaming: Display: FlushAsyncLoading(246): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.46.19:082][210]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.46.20:835][326]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.46.23:386][498]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.46.23:387][498]LogStreaming: Display: 0.651 ms for processing 83674 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 821 (13459->12638) packages and 1309 (34211->32902) public exports.
[2026.04.19-15.46.24:043][545]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.19-15.46.24:043][545]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.04.19-15.46.24:043][545]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.19-15.46.24:051][545]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.19-15.46.24:717][592]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147455812' was already added to the screen.
[2026.04.19-15.46.24:732][593]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482180 at X=-98979.074 Y=-244225.662 Z=-13268.818 (Callout 0, RequestedBy: BP_JayHalstead_C_2147470849)
[2026.04.19-15.46.24:733][593]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=6EAA8B164C90AB9B7FC8758BD76B9537) for Callout 0, Target=GameplayPC_C_2147482180
[2026.04.19-15.46.24:733][593]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482180 at X=-98979.074 Y=-244225.662 Z=-13268.818 (Callout 0, RequestedBy: BP_JayHalstead_C_2147470849)
[2026.04.19-15.46.24:733][593]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=9AE8524A4261E7A33476EA89D4941CDA) for Callout 0, Target=GameplayPC_C_2147482180
[2026.04.19-15.46.24:733][593]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482180 at X=-98979.074 Y=-244225.662 Z=-13268.818 (Callout 0, RequestedBy: BP_JayHalstead_C_2147470849)
[2026.04.19-15.46.24:733][593]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=573FA0F444EDC252D92D619C9661C47E) for Callout 0, Target=GameplayPC_C_2147482180
[2026.04.19-15.46.24:733][593]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.19-15.46.24:733][593]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.19-15.46.25:734][662]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 3
[2026.04.19-15.46.25:734][662]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2439 Sn=2441) at V(X=-97099.34, Y=-262604.50, Z=-14156.40), ExternalControl tag scheduled after 3.000s
[2026.04.19-15.46.25:821][668]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.25:821][668]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.25:821][668]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.25:821][668]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.26:646][721]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.26:756][728]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.26:869][735]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.26:979][742]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:093][749]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:198][755]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:311][762]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:424][769]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:535][776]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:647][783]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:758][790]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:870][797]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.27:982][804]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:009][806]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.04.19-15.46.28:009][806]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.04.19-15.46.28:015][806]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.19-15.46.28:092][811]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:203][818]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:262][822]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.46.28:323][825]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:434][832]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:545][839]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:646][845]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:741][851]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2439)
[2026.04.19-15.46.28:752][852]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.46.28:757][852]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.28:825][855]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.28:871][859]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:0
[2026.04.19-15.46.28:872][859]LogTemp: ExecuteVehicle: Callout=0
[2026.04.19-15.46.28:872][859]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:872][859]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.28:872][859]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.28:872][859]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.28:872][859]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.28:873][859]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.19-15.46.28:874][859]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147455460 
BackupUnit true
Callout 0
[2026.04.19-15.46.28:874][859]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:940][863]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.19-15.46.28:942][863]LogTemp: AIController: ActivityComponent Added
[2026.04.19-15.46.28:942][863]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.28:942][863]LogTemp: [BP_AI_Ped_Police_C_2147454845] Police behavior component initialized
[2026.04.19-15.46.28:942][863]LogTemp: Warning: [BP_AI_Controller_Police_C_2147454824] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147454845)
[2026.04.19-15.46.28:942][863]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.19-15.46.28:943][863]LogTemp: Game database saved successfully.
[2026.04.19-15.46.28:943][863]LogTemp: Vehicle -674155199 marked as persistent.
[2026.04.19-15.46.28:944][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147455460 Keys=1
[2026.04.19-15.46.28:944][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.28:944][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.46.28:944][863]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147454845] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:944][863]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.19-15.46.28:944][863]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.19-15.46.28:944][863]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.28:944][863]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.28:946][863]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147454845 added to Faction EFaction::Police in Callout -1
[2026.04.19-15.46.28:947][863]LogTemp: Warning: CalloutAttachment: Callout -1 not initialized. Call InitializeCalloutState first.
[2026.04.19-15.46.28:948][863]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.28:948][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] EnteredVehicle: BP_Voss_Discovery_2018_C_2147455460 Seat=0 Driver=1
[2026.04.19-15.46.28:948][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.28:948][863]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147454824] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:950][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147455460 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.19-15.46.28:950][863]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.28:951][863]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147455460 marked as Occupied
[2026.04.19-15.46.28:951][863]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:951][863]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147454824 with GUID B467348B49895E5013F3DFAD7A5A3BBC
[2026.04.19-15.46.28:952][863]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147454824: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.19-15.46.28:952][863]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147454824
[2026.04.19-15.46.28:952][863]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147454824!
[2026.04.19-15.46.28:952][863]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:952][863]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:952][863]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.28:952][863]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.19-15.46.28:952][863]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.19-15.46.28:952][863]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.19-15.46.28:952][863]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Z7830766, Callout=0)
[2026.04.19-15.46.28:952][863]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.04.19-15.46.28:954][864]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.04.19-15.46.29:021][868]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.04.19-15.46.29:021][868]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.04.19-15.46.29:039][869]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.19-15.46.29:039][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] EnteredVehicle: BP_Voss_Discovery_2018_C_2147455460 Seat=0 Driver=1
[2026.04.19-15.46.29:039][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.29:117][874]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.29:118][874]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.29:118][874]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.29:118][874]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.29:768][915]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147455594' was already added to the screen.
[2026.04.19-15.46.29:785][916]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.04.19-15.46.29:785][916]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.04.19-15.46.29:822][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.29:885][922]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.04.19-15.46.29:885][922]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2442 Sn=2443) at V(X=-81494.57, Y=-250580.95, Z=-13275.94), ExternalControl tag scheduled after 3.000s
[2026.04.19-15.46.29:950][926]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147454845] Pistol: Master_Weapon_C_2147454689
[2026.04.19-15.46.30:108][936]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.30:108][936]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.30:108][936]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.30:108][936]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.30:108][936]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.30:108][936]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.30:722][973]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.30:806][980]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.30:822][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.30:916][987]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:030][994]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:140][  1]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:249][  8]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:362][ 15]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:480][ 22]LogSlate: Took 0.000576 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Messageboard_led-Regular.ufont' (32K)
[2026.04.19-15.46.31:487][ 22]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:584][ 29]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:683][ 35]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147454845 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.19-15.46.31:683][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.31:683][ 35]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147454845 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.19-15.46.31:683][ 35]LogTemp: BP_AI_Controller_Police_C_2147454824: Claimed task AI.Task.Global.MoveToLocation
[2026.04.19-15.46.31:703][ 36]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:812][ 43]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.31:830][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=18755 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.31:830][ 44]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147454824] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.31:830][ 44]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.19-15.46.31:834][ 44]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] Disable
[2026.04.19-15.46.31:835][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147455460 (Target=X=-98482.528 Y=-243886.764 Z=-13279.730, Follow=GameplayPC_C_2147482180, Flee=0)
[2026.04.19-15.46.31:921][ 50]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:031][ 57]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:142][ 64]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:251][ 71]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:363][ 78]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:475][ 85]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:582][ 92]LogTemp: [Voice] Playing local TPT
[2026.04.19-15.46.32:582][ 92]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.04.19-15.46.32:582][ 92]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.32:582][ 92]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.32:582][ 92]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.32:582][ 92]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.32:582][ 92]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.07s
[2026.04.19-15.46.32:582][ 92]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=2 Matched=1 SkippedSender=1
[2026.04.19-15.46.32:582][ 92]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.19-15.46.32:586][ 92]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:664][ 97]LogTemp: Warning: [TrafficGrid] First build: 2371 entities across 2039 cells (CellSize: 750)
[2026.04.19-15.46.32:691][ 99]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:758][103]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.32:758][103]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.32:758][103]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.32:758][103]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.32:803][106]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.32:818][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=18896 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.32:899][112]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2442)
[2026.04.19-15.46.32:912][113]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.33:014][119]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:0
[2026.04.19-15.46.33:014][119]LogTemp: ExecuteVehicle: Callout=0
[2026.04.19-15.46.33:014][119]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:014][119]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.33:017][119]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.19-15.46.33:020][119]LogTemp: AIController: ActivityComponent Added
[2026.04.19-15.46.33:021][119]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.46.33:021][119]LogTemp: [BP_AI_Ped_Police_C_2147453143] Police behavior component initialized
[2026.04.19-15.46.33:021][119]LogTemp: Warning: [BP_AI_Controller_Police_C_2147453122] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147453143)
[2026.04.19-15.46.33:021][119]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.19-15.46.33:021][119]LogTemp: Game database saved successfully.
[2026.04.19-15.46.33:021][119]LogTemp: Vehicle -557332181 marked as persistent.
[2026.04.19-15.46.33:021][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147453775 Keys=1
[2026.04.19-15.46.33:021][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.33:021][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> None (no condition matched)
[2026.04.19-15.46.33:021][119]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147453143] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:021][119]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.19-15.46.33:021][119]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.19-15.46.33:021][119]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.46.33:021][119]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.46.33:021][119]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147453143 added to Faction EFaction::Police in Callout -1
[2026.04.19-15.46.33:021][119]LogTemp: Warning: CalloutAttachment: Callout -1 not initialized. Call InitializeCalloutState first.
[2026.04.19-15.46.33:021][119]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.46.33:021][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147453775 Seat=0 Driver=1
[2026.04.19-15.46.33:021][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.33:021][119]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147453122] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:021][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147453775 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.19-15.46.33:021][119]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.46.33:022][119]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147453775 marked as Occupied
[2026.04.19-15.46.33:022][119]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:022][119]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147453122 with GUID 1FDE49FD4658B9D9185B789DA81BF396
[2026.04.19-15.46.33:022][119]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147453122: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.19-15.46.33:022][119]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147453122
[2026.04.19-15.46.33:022][119]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147453122!
[2026.04.19-15.46.33:022][119]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:022][119]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:022][119]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:022][119]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.19-15.46.33:022][119]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.19-15.46.33:022][119]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.19-15.46.33:022][119]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=D2812042, Callout=0)
[2026.04.19-15.46.33:022][119]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.33:022][119]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.33:022][119]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.33:022][119]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.19-15.46.33:022][119]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147453775 
BackupUnit true
Callout 0
[2026.04.19-15.46.33:022][119]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.33:022][119]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.33:087][124]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.33:087][124]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.33:119][126]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.19-15.46.33:119][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147453775 Seat=0 Driver=1
[2026.04.19-15.46.33:119][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.33:657][161]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.19-15.46.33:657][161]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.33:657][161]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.33:657][161]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.33:657][161]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.33:657][161]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.33:657][161]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.33:657][161]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.19-15.46.33:657][161]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.33:657][161]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.04.19-15.46.33:825][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19339 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.33:915][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.33:990][183]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.34:020][185]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.04.19-15.46.34:020][185]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=2444 Sn=2445) at V(X=-93265.81, Y=-221792.55, Z=-12974.67), ExternalControl tag scheduled after 3.000s
[2026.04.19-15.46.34:021][185]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147453143] Pistol: Master_Weapon_C_2147453005
[2026.04.19-15.46.34:021][185]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.34:067][188]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.34:080][189]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.34:080][189]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.34:080][189]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.34:080][189]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.34:080][189]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.34:080][189]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.34:229][199]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.34:229][199]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.34:229][199]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.34:229][199]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.34:229][199]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.34:229][199]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.19-15.46.34:229][199]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.34:342][206]LogTemp: [TrafficGrid] Rebuilt: 2371 entities (+2371), 2051 cells
[2026.04.19-15.46.34:425][212]LogTemp: [TrafficGrid] Rebuilt: 2371 entities (+2371), 2048 cells
[2026.04.19-15.46.34:514][218]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.34:544][220]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.34:559][221]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.34:825][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19043 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.34:825][239]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.34:826][239]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.34:826][239]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.34:826][239]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.34:826][239]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.34:826][239]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.19-15.46.34:826][239]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.34:912][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.34:926][246]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:030][253]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:075][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.35:132][260]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:162][262]LogTemp: [Voice] Playing local squelch tail
[2026.04.19-15.46.35:207][265]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.35:236][267]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:236][267]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.35:236][267]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.35:311][272]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.35:340][274]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:443][281]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:545][288]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:577][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.35:589][291]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.35:589][291]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.35:589][291]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.35:589][291]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.35:589][291]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.35:589][291]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.19-15.46.35:589][291]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.35:643][295]LogTemp: [Voice] Playing local TPT
[2026.04.19-15.46.35:643][295]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.19-15.46.35:643][295]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.46.35:643][295]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.46.35:643][295]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.35:643][295]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.35:643][295]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.32s
[2026.04.19-15.46.35:643][295]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=3 Matched=2 SkippedSender=1
[2026.04.19-15.46.35:643][295]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.19-15.46.35:647][295]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:737][301]LogTemp: [TrafficGrid] Rebuilt: 2371 entities (+2371), 2044 cells
[2026.04.19-15.46.35:752][302]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:822][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=18606 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.35:852][309]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.35:866][310]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.35:910][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.35:939][315]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.35:954][316]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:054][323]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:069][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.36:099][326]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.36:112][327]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.36:154][330]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:213][334]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.36:258][337]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:286][339]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.36:286][339]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.36:286][339]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.36:286][339]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.36:286][339]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.36:286][339]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.04.19-15.46.36:286][339]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.36:357][344]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:457][351]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:457][351]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147453143 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.19-15.46.36:458][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.36:458][351]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147453143 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.19-15.46.36:458][351]LogTemp: BP_AI_Controller_Police_C_2147453122: Claimed task AI.Task.Global.MoveToLocation
[2026.04.19-15.46.36:543][357]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.36:543][357]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.36:572][359]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:572][359]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.36:572][359]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.36:683][367]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:753][372]LogTemp: [TrafficGrid] Rebuilt: 2371 entities (+2371), 2049 cells
[2026.04.19-15.46.36:794][375]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:824][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=18162 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.36:907][383]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.36:908][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=17815 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.36:908][383]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147453122] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.46.36:908][383]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.19-15.46.36:908][383]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] Disable
[2026.04.19-15.46.36:908][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147453775 (Target=X=-97833.330 Y=-243487.201 Z=-13309.082, Follow=GameplayPC_C_2147482180, Flee=0)
[2026.04.19-15.46.36:979][388]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.19-15.46.36:979][388]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.37:022][391]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.04.19-15.46.37:022][391]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=2444)
[2026.04.19-15.46.37:047][393]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.19-15.46.37:047][393]LogStreaming: Display: FlushAsyncLoading(253): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.46.37:109][395]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.37:109][395]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.37:110][395]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.37:133][397]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:0
[2026.04.19-15.46.37:133][397]LogTemp: ExecuteVehicle: Callout=0
[2026.04.19-15.46.37:133][397]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:133][397]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.37:136][397]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.04.19-15.46.37:139][397]LogTemp: AIController: ActivityComponent Added
[2026.04.19-15.46.37:139][397]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147451893
[2026.04.19-15.46.37:139][397]LogTemp: [BP_AI_Ped_Police_C_2147451893] Police behavior component initialized
[2026.04.19-15.46.37:139][397]LogTemp: Warning: [BP_AI_Controller_Police_C_2147451872] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147451893)
[2026.04.19-15.46.37:139][397]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.19-15.46.37:140][397]LogTemp: Game database saved successfully.
[2026.04.19-15.46.37:140][397]LogTemp: Vehicle -496266318 marked as persistent.
[2026.04.19-15.46.37:140][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147452516 Keys=1
[2026.04.19-15.46.37:140][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.37:140][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872]  -> None (no condition matched)
[2026.04.19-15.46.37:140][397]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147451893] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:140][397]LogTemp: FinalizeSpawnOccupant: Callout=0
[2026.04.19-15.46.37:140][397]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=0
[2026.04.19-15.46.37:140][397]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147451893
[2026.04.19-15.46.37:140][397]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147451893
[2026.04.19-15.46.37:140][397]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147451893 added to Faction EFaction::Police in Callout -1
[2026.04.19-15.46.37:140][397]LogTemp: Warning: CalloutAttachment: Callout -1 not initialized. Call InitializeCalloutState first.
[2026.04.19-15.46.37:140][397]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147451893
[2026.04.19-15.46.37:140][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147452516 Seat=0 Driver=1
[2026.04.19-15.46.37:140][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.37:140][397]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147451872] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:140][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Chevrette_Canis_2010_C_2147452516 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.19-15.46.37:140][397]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147451893
[2026.04.19-15.46.37:140][397]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147452516 marked as Occupied
[2026.04.19-15.46.37:140][397]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:141][397]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147451872 with GUID 4A75F7C54C51A25E21FA70A48CF5C100
[2026.04.19-15.46.37:141][397]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147451872: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.19-15.46.37:141][397]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147451872
[2026.04.19-15.46.37:141][397]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147451872!
[2026.04.19-15.46.37:141][397]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:141][397]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:141][397]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:141][397]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.19-15.46.37:141][397]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.19-15.46.37:141][397]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.19-15.46.37:141][397]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=E0195834, Callout=0)
[2026.04.19-15.46.37:141][397]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.37:141][397]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.37:141][397]LogTemp: RestoreSeatsFromState
[2026.04.19-15.46.37:141][397]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.04.19-15.46.37:141][397]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147452516] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147452516 
BackupUnit true
Callout 0
[2026.04.19-15.46.37:141][397]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.37:263][405]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.37:263][405]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.37:264][405]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.46.37:264][405]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.19-15.46.37:264][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] EnteredVehicle: BP_Chevrette_Canis_2010_C_2147452516 Seat=0 Driver=1
[2026.04.19-15.46.37:264][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.37:371][414]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.46.37:372][414]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.37:372][414]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.37:372][414]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.37:372][414]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.37:572][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.37:818][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=17053 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.37:918][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=17569 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.37:932][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.38:035][460]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.38:036][460]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.38:079][463]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.38:108][465]LogTemp: [Voice] Playing local squelch tail
[2026.04.19-15.46.38:122][466]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147451893] Pistol: Master_Weapon_C_2147451044
[2026.04.19-15.46.38:136][467]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.04.19-15.46.38:151][468]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.38:576][497]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.38:822][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=15532 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.38:911][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=16415 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.38:927][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.38:969][524]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1310.8 (spline dist=3132.4) sample[4] traffic=Y physics=N
[2026.04.19-15.46.38:969][524]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.38:974][524]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 19 pts, 2742.4 cm, partial=N
[2026.04.19-15.46.38:974][524]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.39:073][531]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.39:393][553]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.46.39:567][565]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.39:567][565]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.39:682][573]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1364.4 (spline dist=10095.3) sample[2] traffic=Y physics=N
[2026.04.19-15.46.39:682][573]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.39:702][574]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1636.4 cm, partial=Y
[2026.04.19-15.46.39:702][574]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.39:812][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=12994 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.39:842][584]LogTemp: Warning: [Avoidance::Execute] Default clear — returning to default (progress: 606/1637, pastObstacle: Y, nearEnd: N)
[2026.04.19-15.46.39:842][584]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.19-15.46.39:914][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=15440 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.39:927][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.39:956][592]LogTemp: Warning: [Avoidance::Execute] Near spline end (1393.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.39:956][592]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.39:974][593]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1346.0 cm, partial=N
[2026.04.19-15.46.39:974][593]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.39:974][593]LogTemp: Warning: [Avoidance::Execute] Near spline end (1341.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.39:974][593]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.39:989][594]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1346.0 cm, partial=N
[2026.04.19-15.46.39:989][594]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.39:999][595]LogTemp: Warning: [Avoidance::Execute] Near spline end (1326.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.39:999][595]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:002][595]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1346.2 cm, partial=N
[2026.04.19-15.46.40:002][595]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:014][596]LogTemp: Warning: [Avoidance::Execute] Near spline end (1340.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:014][596]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:030][597]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1346.2 cm, partial=N
[2026.04.19-15.46.40:030][597]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:031][597]LogTemp: Warning: [Avoidance::Execute] Near spline end (1340.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:031][597]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:046][598]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1346.1 cm, partial=N
[2026.04.19-15.46.40:046][598]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:058][599]LogTemp: Warning: [Avoidance::Execute] Near spline end (1326.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:058][599]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:074][600]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1196.1 cm, partial=N
[2026.04.19-15.46.40:074][600]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:074][600]LogTemp: Warning: [Avoidance::Execute] Near spline end (1190.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:074][600]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:075][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.40:075][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.40:088][601]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1196.2 cm, partial=N
[2026.04.19-15.46.40:088][601]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:099][602]LogTemp: Warning: [Avoidance::Execute] Near spline end (1176.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:099][602]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:103][602]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1196.4 cm, partial=N
[2026.04.19-15.46.40:103][602]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:114][603]LogTemp: Warning: [Avoidance::Execute] Near spline end (1191.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:114][603]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:131][604]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1196.6 cm, partial=N
[2026.04.19-15.46.40:131][604]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:131][604]LogTemp: Warning: [Avoidance::Execute] Near spline end (1192.3 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:131][604]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:146][605]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1196.8 cm, partial=N
[2026.04.19-15.46.40:146][605]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:156][606]LogTemp: Warning: [Avoidance::Execute] Near spline end (1192.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:156][606]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:159][606]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1197.0 cm, partial=N
[2026.04.19-15.46.40:159][606]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:171][607]LogTemp: Warning: [Avoidance::Execute] Near spline end (1192.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:171][607]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:191][608]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1184.1 cm, partial=N
[2026.04.19-15.46.40:191][608]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:191][608]LogTemp: Warning: [Avoidance::Execute] Near spline end (1179.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:191][608]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:195][609]LogTemp: [Voice] Playing local TPT
[2026.04.19-15.46.40:195][609]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.40
[2026.04.19-15.46.40:195][609]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147451893
[2026.04.19-15.46.40:195][609]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147451893
[2026.04.19-15.46.40:195][609]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.40:195][609]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.40:195][609]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.85s
[2026.04.19-15.46.40:195][609]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=4 Matched=3 SkippedSender=1
[2026.04.19-15.46.40:195][609]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.04.19-15.46.40:204][609]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1184.2 cm, partial=N
[2026.04.19-15.46.40:204][609]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:214][610]LogTemp: Warning: [Avoidance::Execute] Near spline end (1179.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:214][610]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:231][611]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1197.0 cm, partial=N
[2026.04.19-15.46.40:231][611]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:232][611]LogTemp: Warning: [Avoidance::Execute] Near spline end (1177.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:232][611]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:246][612]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1184.1 cm, partial=N
[2026.04.19-15.46.40:246][612]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:257][613]LogTemp: Warning: [Avoidance::Execute] Near spline end (1180.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:257][613]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:261][613]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1034.5 cm, partial=N
[2026.04.19-15.46.40:262][613]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:272][614]LogTemp: Warning: [Avoidance::Execute] Near spline end (1030.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:272][614]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:289][615]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1046.1 cm, partial=N
[2026.04.19-15.46.40:289][615]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:302][616]LogTemp: Warning: [Avoidance::Execute] Near spline end (1041.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:302][616]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:305][616]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1046.3 cm, partial=N
[2026.04.19-15.46.40:305][616]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:315][617]LogTemp: Warning: [Avoidance::Execute] Near spline end (1042.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:315][617]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:332][618]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1034.4 cm, partial=N
[2026.04.19-15.46.40:332][618]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:333][618]LogTemp: Warning: [Avoidance::Execute] Near spline end (1030.3 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:333][618]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:349][619]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1034.5 cm, partial=N
[2026.04.19-15.46.40:349][619]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:359][620]LogTemp: Warning: [Avoidance::Execute] Near spline end (1031.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:359][620]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:362][620]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1034.6 cm, partial=N
[2026.04.19-15.46.40:362][620]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:373][621]LogTemp: Warning: [Avoidance::Execute] Near spline end (1030.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:373][621]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:390][622]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1045.6 cm, partial=N
[2026.04.19-15.46.40:390][622]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:391][622]LogTemp: Warning: [Avoidance::Execute] Near spline end (1041.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:391][622]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:406][623]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1045.7 cm, partial=N
[2026.04.19-15.46.40:406][623]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:418][624]LogTemp: Warning: [Avoidance::Execute] Near spline end (1042.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:418][624]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:422][624]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1045.8 cm, partial=N
[2026.04.19-15.46.40:422][624]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:431][625]LogTemp: Warning: [Avoidance::Execute] Near spline end (1041.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:431][625]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:447][626]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1034.5 cm, partial=N
[2026.04.19-15.46.40:447][626]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:460][627]LogTemp: Warning: [Avoidance::Execute] Near spline end (1030.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:460][627]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:464][627]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1034.6 cm, partial=N
[2026.04.19-15.46.40:464][627]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:474][628]LogTemp: Warning: [Avoidance::Execute] Near spline end (1031.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:474][628]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:490][629]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 890.9 cm, partial=N
[2026.04.19-15.46.40:490][629]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:491][629]LogTemp: Warning: [Avoidance::Execute] Near spline end (886.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:491][629]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:506][630]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 890.9 cm, partial=N
[2026.04.19-15.46.40:506][630]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:516][631]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:516][631]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:533][632]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.1 cm, partial=N
[2026.04.19-15.46.40:533][632]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:534][632]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:534][632]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:550][633]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 884.7 cm, partial=N
[2026.04.19-15.46.40:550][633]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:560][634]LogTemp: Warning: [Avoidance::Execute] Near spline end (880.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:560][634]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:565][634]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.1 cm, partial=N
[2026.04.19-15.46.40:565][634]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:574][635]LogTemp: Warning: [Avoidance::Execute] Near spline end (886.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:574][635]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:574][635]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.40:574][635]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.40:592][636]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 884.7 cm, partial=N
[2026.04.19-15.46.40:592][636]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:592][636]LogTemp: Warning: [Avoidance::Execute] Near spline end (880.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:592][636]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:603][637]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.40:607][637]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.4 cm, partial=N
[2026.04.19-15.46.40:607][637]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:618][638]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:618][638]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:622][638]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 884.7 cm, partial=N
[2026.04.19-15.46.40:622][638]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:624][638]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.40:634][639]LogTemp: Warning: [Avoidance::Execute] Near spline end (880.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:634][639]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:650][640]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.4 cm, partial=N
[2026.04.19-15.46.40:650][640]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:651][640]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:651][640]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:667][641]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.4 cm, partial=N
[2026.04.19-15.46.40:667][641]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:677][642]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:677][642]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:680][642]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.5 cm, partial=N
[2026.04.19-15.46.40:680][642]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:692][643]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:692][643]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:710][644]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 884.7 cm, partial=N
[2026.04.19-15.46.40:710][644]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:711][644]LogTemp: Warning: [Avoidance::Execute] Near spline end (880.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:711][644]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:711][644]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.40:723][645]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.4 cm, partial=N
[2026.04.19-15.46.40:723][645]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:734][646]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:734][646]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:752][647]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.5 cm, partial=N
[2026.04.19-15.46.40:752][647]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:753][647]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:753][647]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:768][648]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 891.6 cm, partial=N
[2026.04.19-15.46.40:768][648]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:778][649]LogTemp: Warning: [Avoidance::Execute] Near spline end (887.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:778][649]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:781][649]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 7 pts, 884.6 cm, partial=N
[2026.04.19-15.46.40:781][649]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:792][650]LogTemp: Warning: [Avoidance::Execute] Near spline end (880.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:792][650]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:811][651]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.6 cm, partial=N
[2026.04.19-15.46.40:811][651]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:811][651]LogTemp: Warning: [Avoidance::Execute] Near spline end (728.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:811][651]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:822][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=11120 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.40:826][652]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.6 cm, partial=N
[2026.04.19-15.46.40:826][652]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:838][653]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:838][653]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:841][653]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.6 cm, partial=N
[2026.04.19-15.46.40:841][653]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:853][654]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:853][654]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:869][655]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.6 cm, partial=N
[2026.04.19-15.46.40:869][655]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:883][656]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:883][656]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:886][656]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.6 cm, partial=N
[2026.04.19-15.46.40:886][656]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:896][657]LogTemp: Warning: [Avoidance::Execute] Near spline end (730.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:896][657]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:912][658]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.7 cm, partial=N
[2026.04.19-15.46.40:912][658]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:912][658]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:912][658]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:912][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=14946 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.40:925][659]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147451893 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.04.19-15.46.40:925][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.40:925][659]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147451893 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.04.19-15.46.40:925][659]LogTemp: BP_AI_Controller_Police_C_2147451872: Claimed task AI.Task.Global.MoveToLocation
[2026.04.19-15.46.40:930][659]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.7 cm, partial=N
[2026.04.19-15.46.40:930][659]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:930][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22685 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.40:930][659]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147451872] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Chevrette_Canis_2010_C_2147452516
[2026.04.19-15.46.40:930][659]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.04.19-15.46.40:931][659]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147452516] Disable
[2026.04.19-15.46.40:931][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Chevrette_Canis_2010_C_2147452516 (Target=X=-97675.082 Y=-243352.644 Z=-13309.082, Follow=GameplayPC_C_2147482180, Flee=0)
[2026.04.19-15.46.40:939][660]LogTemp: Warning: [Avoidance::Execute] Near spline end (730.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:939][660]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:942][660]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.7 cm, partial=N
[2026.04.19-15.46.40:942][660]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:953][661]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:953][661]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:969][662]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.7 cm, partial=N
[2026.04.19-15.46.40:970][662]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:970][662]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:970][662]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.40:987][663]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.7 cm, partial=N
[2026.04.19-15.46.40:987][663]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.40:996][664]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2046 cells
[2026.04.19-15.46.40:998][664]LogTemp: Warning: [Avoidance::Execute] Near spline end (730.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.40:998][664]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:001][664]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.8 cm, partial=N
[2026.04.19-15.46.41:001][664]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:010][665]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:010][665]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:028][666]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.8 cm, partial=N
[2026.04.19-15.46.41:029][666]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:039][667]LogTemp: Warning: [Avoidance::Execute] Near spline end (729.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:039][667]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:042][667]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 732.8 cm, partial=N
[2026.04.19-15.46.41:042][667]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:053][668]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.04.19-15.46.41:054][668]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.41:054][668]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.41:054][668]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.41:054][668]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.41:054][668]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.41:054][668]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.41:054][668]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.19-15.46.41:054][668]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.41:054][668]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.04.19-15.46.41:054][668]LogTemp: Warning: [Avoidance::Execute] Near spline end (730.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:054][668]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:072][669]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.8 cm, partial=N
[2026.04.19-15.46.41:072][669]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:072][669]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:072][669]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:072][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.41:072][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.41:088][670]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.8 cm, partial=N
[2026.04.19-15.46.41:088][670]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:099][671]LogTemp: Warning: [Avoidance::Execute] Near spline end (726.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:099][671]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:102][671]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.8 cm, partial=N
[2026.04.19-15.46.41:102][671]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:113][672]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:113][672]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:130][673]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.6 cm, partial=N
[2026.04.19-15.46.41:130][673]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:130][673]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:130][673]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:145][674]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.6 cm, partial=N
[2026.04.19-15.46.41:145][674]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:156][675]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:156][675]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:174][676]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.5 cm, partial=N
[2026.04.19-15.46.41:174][676]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:174][676]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:174][676]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:191][677]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.5 cm, partial=N
[2026.04.19-15.46.41:191][677]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:200][678]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:200][678]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:203][678]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.5 cm, partial=N
[2026.04.19-15.46.41:203][678]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:215][679]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2043 cells
[2026.04.19-15.46.41:216][679]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:216][679]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:231][680]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.4 cm, partial=N
[2026.04.19-15.46.41:232][680]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:232][680]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.3 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:232][680]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:247][681]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.4 cm, partial=N
[2026.04.19-15.46.41:247][681]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:259][682]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:259][682]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:262][682]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.4 cm, partial=N
[2026.04.19-15.46.41:262][682]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:273][683]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:273][683]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:290][684]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 728.5 cm, partial=N
[2026.04.19-15.46.41:290][684]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:291][684]LogTemp: Warning: [Avoidance::Execute] Near spline end (725.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:291][684]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:310][685]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:310][685]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:319][686]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.41:320][686]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:320][686]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:324][686]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:324][686]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:334][687]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:334][687]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:351][688]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:351][688]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:352][688]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:352][688]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:365][689]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:365][689]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:377][690]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:377][690]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:394][691]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:394][691]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:395][691]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:395][691]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:409][692]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:409][692]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:420][693]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.41:420][693]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:420][693]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:424][693]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:424][693]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:439][694]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:439][694]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:453][695]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 584.6 cm, partial=N
[2026.04.19-15.46.41:453][695]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:454][695]LogTemp: Warning: [Avoidance::Execute] Near spline end (582.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:454][695]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:454][695]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.41:467][696]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:467][696]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:467][696]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.41:477][697]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:477][697]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:481][697]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:481][697]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:492][698]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:492][698]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:511][699]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:511][699]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:512][699]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:512][699]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:525][700]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:525][700]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:536][701]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:536][701]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:556][702]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2049 cells
[2026.04.19-15.46.41:560][702]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:560][702]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:562][702]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:562][702]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:575][703]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 584.7 cm, partial=N
[2026.04.19-15.46.41:575][703]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:575][703]LogTemp: Warning: [Avoidance::Execute] Near spline end (582.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:575][703]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:576][703]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.41:576][703]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.41:591][704]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:591][704]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:600][705]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:600][705]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:604][705]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:604][705]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:613][706]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:613][706]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:625][707]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2048 cells
[2026.04.19-15.46.41:628][707]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:628][707]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:629][707]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.41:629][707]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.41:629][707]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.41:629][707]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.41:629][707]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.41:629][707]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.19-15.46.41:629][707]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.41:638][708]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:638][708]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:642][708]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:642][708]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:651][709]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:651][709]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:670][710]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.8 cm, partial=N
[2026.04.19-15.46.41:670][710]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:670][710]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.41:670][710]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.41:682][711]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:683][711]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:686][711]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 584.7 cm, partial=N
[2026.04.19-15.46.41:686][711]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:695][712]LogTemp: Warning: [Avoidance::Execute] Near spline end (582.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:695][712]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:711][713]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.9 cm, partial=N
[2026.04.19-15.46.41:711][713]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:712][713]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.8 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:712][713]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:728][714]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.9 cm, partial=N
[2026.04.19-15.46.41:728][714]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:738][715]LogTemp: Warning: [Avoidance::Execute] Near spline end (575.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:738][715]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:741][715]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.9 cm, partial=N
[2026.04.19-15.46.41:741][715]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:752][716]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:752][716]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:770][717]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 5 pts, 577.9 cm, partial=N
[2026.04.19-15.46.41:770][717]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:770][717]LogTemp: Warning: [Avoidance::Execute] Near spline end (574.7 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:770][717]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:784][718]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 434.6 cm, partial=N
[2026.04.19-15.46.41:785][718]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:798][719]LogTemp: Warning: [Avoidance::Execute] Near spline end (432.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:798][719]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:803][719]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:803][719]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:814][720]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:814][720]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:814][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=10133 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.41:828][721]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:828][721]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:840][722]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:840][722]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:843][722]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:843][722]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:856][723]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:856][723]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:871][724]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:871][724]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:872][724]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:872][724]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:888][725]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:888][725]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:888][725]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.41:897][726]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:897][726]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:901][726]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:901][726]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:912][727]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:912][727]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:912][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=14651 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.41:920][728]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.46.41:925][728]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.41:928][728]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 434.6 cm, partial=N
[2026.04.19-15.46.41:928][728]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:929][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.41:941][729]LogTemp: Warning: [Avoidance::Execute] Near spline end (431.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:941][729]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:945][729]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:945][729]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:955][730]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:955][730]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:972][731]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:973][731]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:973][731]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:973][731]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.41:988][732]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.41:988][732]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.41:999][733]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.41:999][733]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:002][733]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:002][733]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:002][733]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.42:002][733]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.42:013][734]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:013][734]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:031][735]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 434.6 cm, partial=N
[2026.04.19-15.46.42:031][735]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:032][735]LogTemp: Warning: [Avoidance::Execute] Near spline end (431.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:032][735]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:045][736]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:045][736]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:056][737]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:056][737]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:059][737]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:059][737]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:072][738]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:072][738]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:072][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.42:072][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.42:089][739]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:089][739]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:090][739]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:090][739]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:101][740]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.42:105][740]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:105][740]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:115][741]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.42:115][741]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:115][741]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:133][742]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 434.6 cm, partial=N
[2026.04.19-15.46.42:133][742]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:133][742]LogTemp: Warning: [Avoidance::Execute] Near spline end (431.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:133][742]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:147][743]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:148][743]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:158][744]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.6 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:158][744]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:162][744]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:162][744]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:173][745]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:173][745]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:190][746]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:190][746]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:190][746]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:190][746]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:205][747]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 434.6 cm, partial=N
[2026.04.19-15.46.42:205][747]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:217][748]LogTemp: Warning: [Avoidance::Execute] Near spline end (431.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:217][748]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:217][748]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.42:217][748]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.42:217][748]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.42:217][748]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.42:217][748]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.42:217][748]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.19-15.46.42:217][748]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.42:232][749]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:232][749]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:234][749]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:234][749]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:247][750]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 4 pts, 427.8 cm, partial=N
[2026.04.19-15.46.42:247][750]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:260][751]LogTemp: Warning: [Avoidance::Execute] Near spline end (424.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:260][751]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:262][751]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1179.6 cm, partial=N
[2026.04.19-15.46.42:262][751]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:274][752]LogTemp: Warning: [Avoidance::Execute] Near spline end (1176.5 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:274][752]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:291][753]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1198.3 cm, partial=N
[2026.04.19-15.46.42:291][753]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:291][753]LogTemp: Warning: [Avoidance::Execute] Near spline end (1179.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:291][753]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:308][754]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1179.6 cm, partial=N
[2026.04.19-15.46.42:308][754]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:317][755]LogTemp: Warning: [Avoidance::Execute] Near spline end (1173.9 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:317][755]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:320][755]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1179.7 cm, partial=N
[2026.04.19-15.46.42:320][755]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:331][756]LogTemp: Warning: [Avoidance::Execute] Near spline end (1175.2 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:331][756]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:350][757]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1179.9 cm, partial=N
[2026.04.19-15.46.42:350][757]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:351][757]LogTemp: Warning: [Avoidance::Execute] Near spline end (1175.1 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:351][757]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:366][758]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1179.9 cm, partial=N
[2026.04.19-15.46.42:366][758]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:376][759]LogTemp: Warning: [Avoidance::Execute] Near spline end (1174.4 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:376][759]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:393][760]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1180.0 cm, partial=N
[2026.04.19-15.46.42:393][760]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:394][760]LogTemp: Warning: [Avoidance::Execute] Near spline end (1160.0 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.42:394][760]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.42:409][761]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4466.9 cm, partial=N
[2026.04.19-15.46.42:409][761]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.42:577][773]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.42:577][773]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.42:577][773]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.42:635][777]LogTemp: [Avoidance] Path adjusted from index 11/30 (19 points modified)
[2026.04.19-15.46.42:635][777]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1503.4)
[2026.04.19-15.46.42:635][777]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.42:662][779]LogTemp: [Voice] Playing local squelch tail
[2026.04.19-15.46.42:663][779]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.42:706][782]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.42:706][782]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.04.19-15.46.42:764][786]LogTemp: [Avoidance] Path adjusted from index 13/30 (17 points modified)
[2026.04.19-15.46.42:764][786]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1533.4)
[2026.04.19-15.46.42:821][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9955 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.42:921][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=13900 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.42:922][797]LogTemp: [Avoidance] Path adjusted from index 13/30 (17 points modified)
[2026.04.19-15.46.42:922][797]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1372.0)
[2026.04.19-15.46.42:922][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.42:979][801]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.42:979][801]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.42:979][801]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.42:979][801]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.42:979][801]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.42:979][801]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.19-15.46.42:979][801]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.43:078][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.43:078][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.43:144][811]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.43:145][811]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.46.43:157][812]LogTemp: [Avoidance] Path adjusted from index 14/30 (16 points modified)
[2026.04.19-15.46.43:157][812]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1134.0)
[2026.04.19-15.46.43:339][826]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.43:340][826]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.43:382][829]LogTemp: [Avoidance] Path adjusted from index 15/30 (15 points modified)
[2026.04.19-15.46.43:382][829]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1055.6)
[2026.04.19-15.46.43:452][834]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.43:452][834]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.43:511][838]LogTemp: [Avoidance] Path adjusted from index 16/30 (14 points modified)
[2026.04.19-15.46.43:511][838]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=999.0)
[2026.04.19-15.46.43:567][842]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.43:567][842]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.43:668][849]LogTemp: [Avoidance] Path adjusted from index 16/30 (14 points modified)
[2026.04.19-15.46.43:668][849]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=894.6)
[2026.04.19-15.46.43:682][850]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.43:682][850]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.43:682][850]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.46.43:682][850]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.46.43:682][850]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.04.19-15.46.43:682][850]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.04.19-15.46.43:682][850]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.46.43:727][853]LogTemp: [Avoidance] Path adjusted from index 17/30 (13 points modified)
[2026.04.19-15.46.43:727][853]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=848.5)
[2026.04.19-15.46.43:811][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9767 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.43:912][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=13313 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.43:928][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.43:986][871]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.44:028][874]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.44:028][874]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.44:070][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.44:070][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.44:070][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.44:145][882]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.46.44:573][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.44:573][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.44:573][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.44:818][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9470 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.44:920][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=12462 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.44:920][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.45:070][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.45:070][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.45:070][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.45:581][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.45:581][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.45:581][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.45:814][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9145 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.45:915][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=12462 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.45:930][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.46:010][  9]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.46.46:074][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.46:074][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.46:074][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.46:574][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.46:574][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.46:574][ 47]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.46:819][ 64]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.46.46:819][ 64]LogTemp: Warning: [Avoidance::Execute] Near spline end (832.2 remaining, threshold 1000.0), default still blocked — replanning
[2026.04.19-15.46.46:819][ 64]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.46:819][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8901 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.46:838][ 65]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 24 pts, 3515.6 cm, partial=N
[2026.04.19-15.46.46:838][ 65]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.46:937][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=12045 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.46:948][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.47:076][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.47:076][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.47:076][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.47:580][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.47:580][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.47:580][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.47:824][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8794 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.47:911][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=12045 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.47:926][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.48:074][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.48:074][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.48:074][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.48:581][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.48:581][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.48:581][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.48:814][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8443 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.48:918][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=12045 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.48:930][207]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2043 cells
[2026.04.19-15.46.48:931][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.48:989][211]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.46.49:050][215]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.46.49:078][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.49:078][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.49:078][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.49:228][227]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2045 cells
[2026.04.19-15.46.49:471][242]LogTemp: [Avoidance] Path adjusted from index 14/24 (10 points modified)
[2026.04.19-15.46.49:471][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=763.1)
[2026.04.19-15.46.49:546][244]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.46.49:575][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.49:575][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.49:575][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.49:648][251]LogTemp: [Avoidance] Path adjusted from index 16/24 (8 points modified)
[2026.04.19-15.46.49:648][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=950.2)
[2026.04.19-15.46.49:665][252]LogTemp: [Avoidance] Path adjusted from index 14/24 (10 points modified)
[2026.04.19-15.46.49:665][252]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=572.9)
[2026.04.19-15.46.49:814][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7902 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.49:834][263]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.46.49:848][264]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.46.49:919][268]LogTemp: [Avoidance] Path adjusted from index 14/24 (10 points modified)
[2026.04.19-15.46.49:919][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=352.8)
[2026.04.19-15.46.49:920][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=11225 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.49:932][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22649 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.50:070][278]LogTemp: [Avoidance] Path adjusted from index 18/24 (6 points modified)
[2026.04.19-15.46.50:070][278]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=869.2)
[2026.04.19-15.46.50:139][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.50:140][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.50:140][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.50:246][287]LogTemp: Warning: [Avoidance::Execute] Near spline end (1080.3 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.46.50:246][287]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.46.50:263][288]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 19 pts, 2965.9 cm, partial=Y
[2026.04.19-15.46.50:263][288]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.46.50:360][295]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2048 cells
[2026.04.19-15.46.50:574][310]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.50:574][310]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.50:574][310]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.50:772][323]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.46.50:806][325]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.46.50:832][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7031 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.50:887][329]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.46.50:955][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=10272 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.50:955][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22664 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.50:970][332]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2044 cells
[2026.04.19-15.46.51:014][335]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2044 cells
[2026.04.19-15.46.51:072][340]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.51:073][340]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.51:073][340]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.51:090][341]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.46.51:112][343]LogTemp: Warning: [Avoidance::Execute] Default clear at spline end (1391.7 remaining) — returning to default
[2026.04.19-15.46.51:112][343]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.19-15.46.51:382][364]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.46.51:579][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.51:579][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.51:580][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.51:814][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=5916 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.51:916][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=10023 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.51:930][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.52:072][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.52:072][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.52:072][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.52:095][419]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.46.52:222][427]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.46.52:297][432]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.46.52:374][438]LogRHI: Display: Encountered a new graphics PSO: 266139737
[2026.04.19-15.46.52:546][449]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.52:546][449]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.46.52:546][449]LogTemp: EnsureIncidentCallout: Created incident callout -2 at X=-96055.085 Y=-244081.035 Z=-13407.340
[2026.04.19-15.46.52:546][449]LogCalloutPersist: [Register] Move BP_AI_Ped_Police_C_2147454845 (BP_AI_Ped_Police_C) from Callout -1 -> -2
[2026.04.19-15.46.52:546][449]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147454845 added to Faction EFaction::Police in Callout -2
[2026.04.19-15.46.52:546][449]LogTemp: Warning: CalloutAttachment: Callout -2 not initialized. Call InitializeCalloutState first.
[2026.04.19-15.46.52:546][449]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller BP_AI_Controller_Police_C_2147454824
[2026.04.19-15.46.52:572][451]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.52:572][451]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.52:572][451]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.52:819][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=4530 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.52:918][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9803 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.52:935][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.53:003][478]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.46.53:019][479]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.46.53:070][482]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.53:070][482]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.53:070][482]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.53:154][485]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.46.53:154][485]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.46.53:388][501]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.46.53:389][501]LogStreaming: Display: 0.293 ms for processing 56874 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12823->12799) packages and 24 (33214->33190) public exports.
[2026.04.19-15.46.53:580][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.53:580][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.53:580][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.53:821][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=2930 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.53:909][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9326 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.53:926][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.54:078][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.54:078][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.54:078][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.54:108][549]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.46.54:264][559]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.46.54:292][561]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.46.54:306][562]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.46.54:379][566]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.46.54:579][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.54:579][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.54:579][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.54:815][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1826 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.54:920][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9315 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.54:921][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.55:072][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.55:072][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.55:072][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.55:193][620]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.55:193][620]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.55:581][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.55:581][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.55:581][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.55:819][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1394 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.55:901][667]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.46.55:917][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9314 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.55:934][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.56:039][675]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.46.56:076][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.56:076][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.56:076][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.56:118][678]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.46.56:580][707]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.56:580][707]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.56:580][707]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.56:654][711]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.46.56:823][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1058 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.56:916][728]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9313 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.56:931][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.57:073][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.57:073][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.57:073][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.57:413][760]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.19-15.46.57:568][770]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.57:568][770]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.57:568][770]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.46.57:811][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] Vehicle arrived at destination
[2026.04.19-15.46.57:811][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=885 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.57:811][786]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147454824] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] Disable
[2026.04.19-15.46.57:811][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147455460 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] NotifyArrival from Vehicle
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] Invalid Occcupant
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] Invalid Occcupant
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] Invalid Occcupant
[2026.04.19-15.46.57:811][786]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] Disable
[2026.04.19-15.46.57:827][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=885 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.57:920][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9293 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.57:921][793]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.58:075][803]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.58:075][803]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.58:075][803]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.58:167][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.58:167][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.58:167][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.46.58:385][823]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.46.58:573][835]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.58:573][835]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.58:573][835]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.58:812][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=879 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.58:919][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9293 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.58:919][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.59:073][868]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.59:073][868]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.59:073][868]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.59:579][901]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.59:579][901]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.59:579][901]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.46.59:823][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=880 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.46.59:915][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9293 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.46.59:930][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.00:068][933]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.00:068][933]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.00:068][933]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.00:198][940]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.00:256][945]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.47.00:377][953]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.00:420][956]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.00:452][958]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.47.00:578][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.00:578][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.00:578][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.00:822][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=880 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.00:915][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9291 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.00:929][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.01:070][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.01:070][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.01:070][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.01:316][ 20]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] true
[2026.04.19-15.47.01:379][ 23]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.47.01:403][ 25]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.47.01:480][ 28]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.47.01:579][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.01:579][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.01:579][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.01:824][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=903 DistVeh=141 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.01:922][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9291 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.01:922][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.02:072][ 64]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.02:072][ 64]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.02:072][ 64]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.02:254][ 75]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.47.02:582][ 95]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.02:582][ 95]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.02:582][ 95]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.19-15.47.02:623][ 98]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.19-15.47.02:623][ 98]LogTemp: Warning: VacateSeat: Success
[2026.04.19-15.47.02:623][ 98]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] true
[2026.04.19-15.47.02:623][ 98]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.02:623][ 98]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.02:623][ 98]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.02:623][ 98]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.02:623][ 98]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.47.02:623][ 98]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.19-15.47.02:623][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] ExitedVehicle: BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.02:623][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=962 DistVeh=174 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.02:623][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.02:623][ 98]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147454824] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.04.19-15.47.02:624][ 98]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147454845 added to Faction EFaction::Police in Callout -2
[2026.04.19-15.47.02:624][ 98]LogTemp: Warning: CalloutAttachment: Callout -2 not initialized. Call InitializeCalloutState first.
[2026.04.19-15.47.02:821][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=989 DistVeh=189 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.02:821][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.02:919][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9290 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.02:919][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22662 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.02:994][121]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.19-15.47.02:994][121]LogStreaming: Display: FlushAsyncLoading(254): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.47.03:081][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.03:081][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.03:081][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.03:568][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.03:568][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.03:568][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.03:827][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=970 DistVeh=182 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.03:827][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.03:923][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9273 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.03:923][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.03:969][181]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.04:071][187]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.04:071][187]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.04:071][187]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.04:194][195]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.04:453][211]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.04:571][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.04:571][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.04:571][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.04:712][227]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.04:812][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=780 DistVeh=286 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.04:812][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.04:909][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9272 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.04:926][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.04:985][244]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.05:070][249]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.05:070][249]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.05:070][249]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.05:161][255]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.05:470][274]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.05:571][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.05:571][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.05:571][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.05:758][292]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.05:825][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=498 DistVeh=438 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.05:825][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.05:922][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9272 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.05:922][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.05:983][306]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.06:068][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.06:068][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.06:068][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.06:208][320]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.06:546][341]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.06:581][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.06:581][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.06:581][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.06:823][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=219 DistVeh=678 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.06:823][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.06:834][359]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.06:900][363]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.04.19-15.47.06:919][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9271 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.06:935][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.07:082][374]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.07:082][374]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.07:082][374]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.07:082][374]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.07:082][374]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.07:082][374]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.07:092][375]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.07:332][390]LogRHI: Display: Encountered a new graphics PSO: 1639869945
[2026.04.19-15.47.07:403][394]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.07:572][404]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.07:577][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.07:577][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.07:577][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.07:821][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.07:821][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.07:916][425]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.07:920][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9271 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.07:920][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.08:083][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.08:083][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.08:083][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.08:158][440]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.08:465][459]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.08:567][465]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.08:567][465]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.08:567][465]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.08:773][478]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.08:824][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.08:824][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.08:902][486]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.08:919][487]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.08:922][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9270 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.08:922][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.08:935][488]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.08:950][489]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.08:950][489]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.08:966][490]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.08:983][491]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.08:999][492]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:014][493]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:031][494]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:047][495]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:062][496]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:079][497]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:083][497]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.09:083][497]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.09:083][497]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.09:095][498]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:110][499]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:126][500]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:141][501]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:157][502]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:172][503]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:188][504]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:204][505]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:220][506]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:220][506]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.09:236][507]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:252][508]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:269][509]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:284][510]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:300][511]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:317][512]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:332][513]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:348][514]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:364][515]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:381][516]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:399][517]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:415][518]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:415][518]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.09:433][519]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:450][520]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:466][521]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:483][522]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:499][523]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:515][524]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:532][525]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:549][526]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:571][527]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:576][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.09:576][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.09:576][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.09:587][528]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:603][529]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:621][530]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:634][531]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:651][532]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:666][533]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:682][534]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:699][535]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:699][535]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.09:714][536]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:730][537]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:745][538]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:761][539]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:777][540]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:793][541]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:810][542]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:814][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.09:814][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.09:827][543]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:842][544]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:859][545]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:874][546]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:891][547]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:906][548]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:911][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9270 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.09:922][549]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:926][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.09:939][550]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:955][551]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:970][552]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.09:986][553]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:002][554]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:019][555]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:034][556]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:051][557]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:051][557]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.10:067][558]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:070][558]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.10:070][558]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.10:070][558]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.10:084][559]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:103][560]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:107][560]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.10:118][561]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:135][562]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:138][562]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.10:150][563]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:187][564]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:198][565]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:208][566]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:226][568]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:240][569]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:257][570]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:271][571]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:287][572]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:303][573]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:316][574]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:334][575]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:348][576]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:352][576]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.47.10:362][577]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:362][577]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.10:378][578]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:392][579]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:408][580]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:423][581]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:426][581]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.47.10:438][582]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:452][583]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:468][584]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:482][585]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:497][586]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:511][587]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:529][588]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:544][589]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:555][590]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:560][590]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.10:570][591]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:573][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.10:573][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.10:573][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.10:585][592]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:585][592]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.10:598][593]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:613][594]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:627][595]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:642][596]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:656][597]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:671][598]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:685][599]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:700][600]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:712][601]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:727][602]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:742][603]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:756][604]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:770][605]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:785][606]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:800][607]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:815][608]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:819][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.10:820][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.10:829][609]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:829][609]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.10:844][610]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:858][611]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:872][612]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:888][613]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:903][614]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:917][615]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:921][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9269 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.10:921][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.10:933][616]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.04.19-15.47.10:935][616]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:947][617]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:963][618]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:976][619]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:991][620]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.10:991][620]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.11:005][621]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:021][622]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:035][623]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:050][624]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:065][625]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:069][625]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.11:069][625]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.11:069][625]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.11:080][626]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:092][627]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:107][628]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:123][629]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:137][630]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:151][631]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:165][632]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:180][633]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:194][634]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:194][634]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.11:208][635]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:223][636]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:238][637]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:251][638]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:268][639]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:282][640]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:296][641]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:312][642]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:326][643]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:341][644]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:355][645]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:356][645]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.11:371][646]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:386][647]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:400][648]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:414][649]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:429][650]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:444][651]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:458][652]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:472][653]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:488][654]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:503][655]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:517][656]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:533][657]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:547][658]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:562][659]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:576][660]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:580][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.11:580][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.11:580][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.11:591][661]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:603][662]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:619][663]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:632][664]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:632][664]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.11:647][665]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:663][666]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:674][667]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:689][668]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:693][668]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.11:702][669]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:717][670]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:731][671]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:746][672]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:760][673]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:774][674]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:789][675]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:803][676]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:818][677]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:822][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.11:822][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.11:833][678]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:847][679]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:864][680]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:878][681]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:878][681]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.11:881][681]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.47.11:892][682]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:906][683]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:910][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9269 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.11:920][684]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:925][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.11:935][685]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:949][686]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:965][687]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:980][688]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.11:994][689]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:007][690]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:023][691]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:039][692]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:052][693]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:067][694]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:070][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.12:070][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.12:070][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.12:081][695]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:096][696]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:110][697]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:124][698]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:138][699]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:151][700]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:166][701]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:180][702]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:194][703]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:208][704]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:223][705]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:223][705]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.12:237][706]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:252][707]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:267][708]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:281][709]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:295][710]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:310][711]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:325][712]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:339][713]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:353][714]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:368][715]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:382][716]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:397][717]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:411][718]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:427][719]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:441][720]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:455][721]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:470][722]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:484][723]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:499][724]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:513][725]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:528][726]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:542][727]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:557][728]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:557][728]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.12:572][729]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:575][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.12:575][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.12:575][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.12:586][730]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:599][731]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:613][732]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.47.12:615][732]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:628][733]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:642][734]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:656][735]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:670][736]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:684][737]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:699][738]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:712][739]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:728][740]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:742][741]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:756][742]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:770][743]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:784][744]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:800][745]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:800][745]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.12:813][746]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:817][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.12:817][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.12:828][747]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:842][748]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:857][749]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:873][750]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:887][751]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:902][752]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:916][753]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:920][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9268 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.12:920][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.12:931][754]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:945][755]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:961][756]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:974][757]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.12:991][758]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:003][759]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:019][760]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:033][761]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:048][762]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:063][763]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:068][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.13:068][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.13:068][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.13:078][764]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:092][765]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:107][766]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:107][766]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.13:121][767]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:134][768]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:149][769]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:163][770]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:177][771]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:191][772]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:206][773]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:221][774]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:235][775]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:249][776]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:263][777]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:279][778]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:292][779]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:307][780]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:322][781]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:336][782]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:350][783]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:365][784]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:380][785]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:380][785]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.13:394][786]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:410][787]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:424][788]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:439][789]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:452][790]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:467][791]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:482][792]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:496][793]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:509][794]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:524][795]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:539][796]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:553][797]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:568][798]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:572][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.13:572][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.13:572][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.13:582][799]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:597][800]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:611][801]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:624][802]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:640][803]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:640][803]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.13:653][804]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:668][805]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:682][806]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:697][807]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:711][808]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:725][809]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:740][810]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:754][811]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:769][812]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:784][813]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:799][814]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:813][815]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:817][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.13:817][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.13:828][816]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:828][816]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.13:842][817]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:858][818]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:872][819]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:887][820]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:902][821]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:917][822]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:920][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9268 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.13:921][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.13:931][823]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:946][824]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:962][825]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:975][826]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.13:990][827]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:004][828]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:020][829]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:034][830]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:049][831]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:064][832]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:068][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.14:068][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.14:068][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.14:079][833]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:093][834]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:107][835]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:121][836]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:136][837]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:151][838]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:163][839]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:163][839]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.14:179][840]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:192][841]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:207][842]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:221][843]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:236][844]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:250][845]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:264][846]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:279][847]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:293][848]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:308][849]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:323][850]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:337][851]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:351][852]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:367][853]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:367][853]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.14:381][854]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:395][855]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:410][856]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:433][857]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:453][859]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:468][860]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:483][861]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:498][862]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:512][863]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:527][864]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:541][865]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:556][866]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:571][867]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:574][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.14:574][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.14:574][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.14:585][868]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:599][869]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:613][870]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:614][870]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.14:628][871]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:643][872]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:655][873]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:670][874]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:684][875]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:700][876]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:713][877]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:728][878]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:742][879]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:756][880]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:771][881]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:786][882]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:800][883]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:800][883]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.14:814][884]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:819][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=84 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.14:819][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.14:828][885]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:843][886]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:859][887]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:873][888]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:888][889]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:903][890]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:917][891]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:921][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9268 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.14:921][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22666 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.14:932][892]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:946][893]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:962][894]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:976][895]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.14:991][896]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:004][897]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:019][898]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:034][899]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:049][900]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:064][901]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:064][901]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.15:068][901]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.15:068][901]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.15:068][901]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.15:079][902]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:093][903]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:107][904]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:121][905]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:134][906]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:149][907]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:163][908]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:177][909]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:191][910]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:207][911]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:219][912]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:234][913]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:249][914]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:263][915]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:277][916]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:292][917]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:307][918]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:321][919]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:335][920]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:350][921]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:365][922]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:379][923]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:393][924]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:408][925]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:408][925]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.15:422][926]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:437][927]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:451][928]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:466][929]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:480][930]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:495][931]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:509][932]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:523][933]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:538][934]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:553][935]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:568][936]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:571][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.15:571][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.15:571][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.15:582][937]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:596][938]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:610][939]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:624][940]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:639][941]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:652][942]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:652][942]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.15:667][943]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:682][944]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:694][945]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:710][946]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:725][947]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:738][948]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:752][949]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:767][950]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:782][951]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:797][952]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:810][953]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:814][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=97 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.15:814][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.15:826][954]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:840][955]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:855][956]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:869][957]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:884][958]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:900][959]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:913][960]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:916][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9280 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.15:928][961]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:931][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.15:942][962]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:942][962]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.15:957][963]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:972][964]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.15:986][965]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:000][966]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:015][967]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:030][968]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:045][969]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:059][970]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:073][971]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:076][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.16:076][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.16:076][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.16:088][972]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:101][973]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:115][974]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:130][975]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:144][976]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:158][977]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:172][978]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:186][979]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:201][980]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:214][981]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:230][982]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:230][982]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.16:243][983]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:257][984]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:272][985]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:287][986]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:301][987]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:315][988]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:330][989]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:344][990]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:360][991]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:373][992]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:388][993]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:402][994]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:417][995]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:417][995]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.16:432][996]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:446][997]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:461][998]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:474][999]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:489][  0]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:503][  1]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:518][  2]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:533][  3]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:548][  4]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:562][  5]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:578][  6]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:581][  6]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.16:581][  6]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.16:581][  6]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.16:592][  7]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:605][  8]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:620][  9]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:633][ 10]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:648][ 11]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:661][ 12]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:676][ 13]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:690][ 14]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:705][ 15]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:719][ 16]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:733][ 17]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:748][ 18]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:761][ 19]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.47.16:762][ 19]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:762][ 19]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.16:776][ 20]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:791][ 21]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:805][ 22]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:818][ 23]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:822][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=97 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.16:822][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.16:833][ 24]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:849][ 25]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:863][ 26]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:878][ 27]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:893][ 28]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:908][ 29]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:911][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9280 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.16:922][ 30]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:926][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.16:936][ 31]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:951][ 32]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:967][ 33]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:980][ 34]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.16:994][ 35]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:008][ 36]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:024][ 37]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:038][ 38]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:038][ 38]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.17:052][ 39]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:067][ 40]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:070][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.17:070][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.17:070][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.17:081][ 41]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:094][ 42]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:108][ 43]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:123][ 44]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:137][ 45]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:150][ 46]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:165][ 47]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:178][ 48]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:192][ 49]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:207][ 50]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:220][ 51]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:234][ 52]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:249][ 53]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:263][ 54]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:277][ 55]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:291][ 56]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:305][ 57]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:305][ 57]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.17:320][ 58]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:334][ 59]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:349][ 60]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:363][ 61]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:378][ 62]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:392][ 63]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:407][ 64]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:423][ 65]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:437][ 66]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:450][ 67]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:465][ 68]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:480][ 69]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:494][ 70]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:508][ 71]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:523][ 72]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:536][ 73]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:551][ 74]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:565][ 75]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:569][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.17:569][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.17:569][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.17:579][ 76]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:593][ 77]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:607][ 78]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:621][ 79]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:634][ 80]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:634][ 80]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.17:650][ 81]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:663][ 82]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:677][ 83]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:692][ 84]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:707][ 85]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:720][ 86]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:734][ 87]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:748][ 88]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:762][ 89]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:776][ 90]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:790][ 91]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:804][ 92]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:820][ 93]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:823][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=97 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.17:823][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.17:833][ 94]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:850][ 95]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:863][ 96]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:878][ 97]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:878][ 97]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.17:892][ 98]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:907][ 99]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:910][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9279 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.17:921][100]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:924][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.17:935][101]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:949][102]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:963][103]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:967][103]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.17:967][103]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.17:977][104]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.17:993][105]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:006][106]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:021][107]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:036][108]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:050][109]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:063][110]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:067][110]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.18:067][110]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.18:067][110]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.18:078][111]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:092][112]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:106][113]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:120][114]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:133][115]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:133][115]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.18:148][116]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:162][117]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:176][118]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:189][119]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:203][120]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:218][121]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:231][122]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:246][123]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:260][124]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:273][125]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:288][126]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:303][127]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:317][128]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:331][129]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:345][130]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:362][131]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:376][132]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:389][133]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:404][134]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:404][134]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.18:419][135]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:434][136]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:448][137]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:463][138]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:476][139]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:491][140]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:505][141]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:520][142]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:534][143]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:549][144]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:563][145]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:567][145]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.18:567][145]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.18:567][145]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.18:579][146]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:591][147]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:604][148]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:620][149]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:633][150]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:648][151]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:662][152]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:674][153]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:689][154]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:690][154]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.18:704][155]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:718][156]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:732][157]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:748][158]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:762][159]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:775][160]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:789][161]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:804][162]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:819][163]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:822][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=97 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.18:822][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.18:833][164]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:847][165]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:863][166]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:876][167]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:891][168]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:906][169]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:910][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9279 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.18:919][170]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:923][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.18:934][171]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:948][172]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:948][172]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.18:963][173]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:978][174]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.18:991][175]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:005][176]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:020][177]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:035][178]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:049][179]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:063][180]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:067][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.19:067][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.19:067][180]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.19:079][181]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:091][182]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:106][183]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:120][184]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:133][185]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:148][186]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:148][186]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.19:162][187]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:175][188]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:190][189]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:203][190]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:218][191]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:232][192]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:246][193]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:261][194]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:274][195]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:288][196]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:303][197]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:303][197]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.19:317][198]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:332][199]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:347][200]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:362][201]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:376][202]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:391][203]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:406][204]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:421][205]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:435][206]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:449][207]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:463][208]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:479][209]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:493][210]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:507][211]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:507][211]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.19:522][212]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:537][213]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:550][214]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:566][215]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:569][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.19:569][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.19:569][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.19:580][216]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:595][217]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:607][218]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:623][219]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:636][220]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:650][221]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:664][222]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:678][223]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:691][224]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:707][225]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:721][226]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:734][227]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:749][228]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:763][229]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:778][230]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:792][231]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:806][232]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:820][233]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:823][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=97 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.19:823][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.19:834][234]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:834][234]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.19:849][235]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:863][236]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:878][237]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:891][238]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:907][239]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:910][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9279 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.19:922][240]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:925][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.19:935][241]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:949][242]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:963][243]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:979][244]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.19:993][245]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:006][246]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:021][247]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:036][248]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:050][249]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:065][250]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:068][250]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.20:069][250]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.20:069][250]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.20:078][251]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:092][252]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:107][253]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:107][253]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.20:121][254]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:133][255]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:149][256]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:162][257]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:176][258]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:190][259]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:204][260]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:219][261]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:233][262]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:247][263]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:261][264]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:275][265]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:289][266]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:303][267]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:318][268]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:333][269]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:347][270]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:362][271]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:376][272]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:392][273]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:406][274]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:421][275]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:434][276]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:449][277]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:449][277]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.20:463][278]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:476][279]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:492][280]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:506][281]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:521][282]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:535][283]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:549][284]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:563][285]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:567][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.20:567][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.20:567][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.20:578][286]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:591][287]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:606][288]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:620][289]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:633][290]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:648][291]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:662][292]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:676][293]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:689][294]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:704][295]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:717][296]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:732][297]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:745][298]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:760][299]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:775][300]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:788][301]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:788][301]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.20:803][302]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:817][303]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:821][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=97 DistVeh=803 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.20:821][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> None (no condition matched)
[2026.04.19-15.47.20:831][304]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:845][305]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:861][306]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:874][307]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:889][308]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:904][309]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:918][310]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:921][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9278 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.20:921][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.20:932][311]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:946][312]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:946][312]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.20:960][313]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:974][314]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.20:989][315]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:003][316]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:018][317]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:032][318]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:046][319]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:062][320]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:077][321]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:080][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.21:080][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.21:080][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.21:089][322]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:104][323]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:118][324]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:118][324]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.21:133][325]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:146][326]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:161][327]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:173][328]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:188][329]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:203][330]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:216][331]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:231][332]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:244][333]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:259][334]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:273][335]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:288][336]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:303][337]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:317][338]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:331][339]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:346][340]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:361][341]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:375][342]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:388][343]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=D19DEE9642EC3120376397857D5052C8) for Callout -2, Target=BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.47.21:388][343]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=15861D1F437F35B5F8FB0DA0AD7ABBA3) for Callout -2, Target=BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.47.21:390][343]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:403][344]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:419][345]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:434][346]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:434][346]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.21:448][347]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:463][348]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:477][349]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:492][350]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:506][351]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:520][352]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:534][353]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:549][354]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:563][355]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:568][355]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.21:568][355]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.21:568][355]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.21:578][356]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:592][357]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:606][358]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:620][359]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:632][360]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:647][361]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:661][362]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:674][363]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:679][363]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147454845 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.19-15.47.21:679][363]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147454845 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.19-15.47.21:679][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=97 DistVeh=803 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.21:679][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.21:679][363]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147454824] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.21:679][363]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.04.19-15.47.21:679][363]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147454845] VehicleEnter::  BP_Voss_Discovery_2018_C_2147455460-  Door :: DoorLF
[2026.04.19-15.47.21:680][363]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147454845 -> ERole::Roam (Callout -2)
[2026.04.19-15.47.21:680][363]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147454845 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.19-15.47.21:680][363]LogTemp: BP_AI_Controller_Police_C_2147454824: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.04.19-15.47.21:689][364]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:689][364]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.04.19-15.47.21:689][364]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.04.19-15.47.21:704][365]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:717][366]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:730][367]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:744][368]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:759][369]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:773][370]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:788][371]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:802][372]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:816][373]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:820][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=788 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.21:820][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.21:832][374]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:845][375]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:860][376]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:875][377]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:890][378]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:904][379]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:908][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9278 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.21:919][380]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:923][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.21:933][381]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:947][382]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:963][383]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:977][384]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.21:991][385]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:005][386]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:005][386]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.04.19-15.47.22:005][386]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.04.19-15.47.22:019][387]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:034][388]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:049][389]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:064][390]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:068][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.22:069][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.22:078][391]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:092][392]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:107][393]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:122][394]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:136][395]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:150][396]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:164][397]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:179][398]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:194][399]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:198][399]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.22:208][400]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:225][401]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:225][401]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.22:237][402]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:255][403]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:266][404]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:284][405]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:298][406]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:320][407]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:325][407]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.47.22:331][408]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:344][409]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:361][410]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:381][411]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:428][412]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:428][412]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.22:432][412]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.22:432][412]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.22:433][412]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.47.22:439][413]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:450][414]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:460][415]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:472][416]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:490][417]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:506][418]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:522][419]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:538][420]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:556][421]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:571][422]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:574][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.22:574][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.22:589][423]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:603][424]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:619][425]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:619][425]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.22:634][426]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:650][427]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:665][428]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:681][429]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:697][430]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:713][431]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:729][432]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:744][433]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:760][434]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:776][435]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:792][436]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:808][437]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:812][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=641 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.22:812][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.22:824][438]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:839][439]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:854][440]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:854][440]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.22:871][441]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:887][442]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:905][443]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:908][443]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.22:908][443]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.22:908][443]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.22:908][443]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.22:908][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9277 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.22:919][444]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:923][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.22:936][445]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:950][446]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:967][447]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:983][448]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.22:999][449]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:015][450]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:031][451]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:048][452]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:064][453]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:068][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.23:068][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.23:079][454]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:095][455]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:110][456]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:126][457]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:146][458]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:146][458]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.23:157][459]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:173][460]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:188][461]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:205][462]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:220][463]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:237][464]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:252][465]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:269][466]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:285][467]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:301][468]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:317][469]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:333][470]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:350][471]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:366][472]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:381][473]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:391][473]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.47.23:391][473]LogStreaming: Display: 0.228 ms for processing 35847 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12800->12799) packages and 1 (33191->33190) public exports.
[2026.04.19-15.47.23:398][474]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:415][475]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:430][476]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:451][477]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:463][478]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:480][479]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:495][480]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:495][480]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.23:512][481]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:528][482]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:543][483]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:559][484]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:576][485]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:580][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.23:580][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.23:592][486]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:609][487]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:623][488]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:639][489]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:654][490]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:670][491]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:686][492]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:702][493]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:717][494]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:734][495]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:734][495]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.23:750][496]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:765][497]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:781][498]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:796][499]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:813][500]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:818][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=493 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.23:818][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.23:828][501]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:845][502]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:863][503]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:878][504]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:894][505]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:911][506]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:914][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9277 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.23:928][507]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:932][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.23:944][508]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:959][509]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:959][509]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.23:976][510]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.23:993][511]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:008][512]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:024][513]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:041][514]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:057][515]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:072][516]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:076][516]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.24:076][516]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.24:088][517]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:104][518]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:121][519]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:136][520]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:152][521]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:167][522]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:183][523]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:183][523]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.24:198][524]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.19-15.47.24:198][524]LogStreaming: Display: FlushAsyncLoading(255): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.47.24:200][524]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:215][525]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:232][526]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:248][527]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:262][528]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:279][529]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:294][530]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:311][531]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:326][532]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:342][533]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:358][534]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:375][535]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:375][535]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.24:390][536]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:406][537]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:423][538]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:439][539]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:453][540]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.47.24:455][540]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:470][541]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:487][542]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:503][543]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:519][544]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:533][545]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:551][546]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:567][547]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:571][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.24:571][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.24:582][548]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:598][549]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:614][550]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:630][551]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:630][551]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.24:646][552]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:661][553]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:677][554]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:693][555]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:708][556]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:725][557]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:740][558]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:757][559]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:773][560]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:789][561]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:805][562]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:805][562]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.24:821][563]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:824][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=370 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.24:824][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.24:837][564]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:853][565]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:870][566]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:888][567]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:903][568]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:920][569]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:923][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9276 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.24:923][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.24:936][570]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:951][571]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:967][572]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.24:984][573]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:000][574]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:016][575]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:016][575]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.25:032][576]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:049][577]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:065][578]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:068][578]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.25:068][578]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.25:081][579]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:096][580]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:113][581]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:128][582]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:144][583]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:159][584]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:174][585]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:191][586]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:208][587]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:223][588]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:239][589]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:255][590]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:271][591]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:288][592]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:304][593]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:319][594]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:319][594]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.25:337][595]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:352][596]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:369][597]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:385][598]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:401][599]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:416][600]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:432][601]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:448][602]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:464][603]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:481][604]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:497][605]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:512][606]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:512][606]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.25:529][607]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:545][608]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:561][609]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:578][610]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:581][610]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.25:581][610]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.25:593][611]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:609][612]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:624][613]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:641][614]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:656][615]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:672][616]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:687][617]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:703][618]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:718][619]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:734][620]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:750][621]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:766][622]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:782][623]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:798][624]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:798][624]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.25:813][625]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:818][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=313 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.25:818][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.25:830][626]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:846][627]LogTemp: [BP_AI_Controller_Police_C_2147454824] TrackTarget: LKL search expired, clearing LKL tracking
[2026.04.19-15.47.25:913][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9276 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.25:930][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.26:074][641]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.26:074][641]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.26:149][646]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.26:452][665]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.26:568][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.26:568][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.26:752][684]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.26:822][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.26:822][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.26:918][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9276 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.26:935][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.26:980][698]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.27:068][703]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.27:068][703]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.27:102][705]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.27:159][708]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.47.27:211][712]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.27:434][726]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.27:580][735]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.27:580][735]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.27:638][739]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.27:816][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=182 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.27:816][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.27:910][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9275 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.27:927][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22670 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.27:970][760]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.04.19-15.47.28:070][766]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.28:070][766]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.28:144][771]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.28:144][771]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147454845] AI about to enter::DoorLF
[2026.04.19-15.47.28:223][774]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.28:225][774]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.28:236][775]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.47.28:247][776]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.47.28:574][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.28:574][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.28:649][803]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2046 cells
[2026.04.19-15.47.28:809][814]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.47.28:824][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=164 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.28:824][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.28:912][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9286 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.28:926][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22673 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.29:072][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.29:072][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.29:570][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.29:570][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.29:816][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=149 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.29:816][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> EnterVehicle (ambient movement)
[2026.04.19-15.47.29:919][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9264 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.29:919][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.30:068][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.30:068][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.30:175][908]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147455460 marked as Occupied
[2026.04.19-15.47.30:175][908]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.30:175][908]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147454824 with GUID B467348B49895E5013F3DFAD7A5A3BBC
[2026.04.19-15.47.30:175][908]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147454824: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.19-15.47.30:175][908]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147454824
[2026.04.19-15.47.30:175][908]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147454824!
[2026.04.19-15.47.30:175][908]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.30:175][908]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.30:175][908]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.30:175][908]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.19-15.47.30:175][908]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.19-15.47.30:175][908]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.19-15.47.30:175][908]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.47.30:175][908]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.30:175][908]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.30:175][908]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None
[2026.04.19-15.47.30:364][921]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.04.19-15.47.30:364][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] EnteredVehicle: BP_Voss_Discovery_2018_C_2147455460 Seat=0 Driver=1
[2026.04.19-15.47.30:364][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.30:364][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.30:364][921]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147454824] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.47.30:364][921]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.19-15.47.30:364][921]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147455460] Disable
[2026.04.19-15.47.30:364][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147455460 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.19-15.47.30:582][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.30:582][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.30:819][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.30:819][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.30:910][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9264 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.30:927][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.31:077][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.31:077][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.31:568][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.31:568][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.31:817][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.31:817][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.31:832][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.31:832][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.31:832][ 19]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.31:912][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9264 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.31:927][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.31:940][ 26]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.47.32:000][ 30]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.47.32:046][ 33]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.47.32:078][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.32:078][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.32:107][ 37]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.47.32:580][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.32:580][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.32:818][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.32:818][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.32:913][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9263 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.32:926][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.33:079][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.33:079][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.33:316][126]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.33:347][128]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.47.33:375][130]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.47.33:420][133]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.47.33:571][143]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.33:571][143]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.33:819][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.33:819][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.33:918][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9263 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.33:931][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.34:080][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.34:080][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.34:579][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.34:579][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.34:820][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.34:820][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.34:917][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9262 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.34:932][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.35:076][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.35:076][246]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.35:212][255]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2049 cells
[2026.04.19-15.47.35:257][258]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2048 cells
[2026.04.19-15.47.35:581][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.35:581][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.35:823][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.35:823][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.35:911][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9261 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.35:927][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.36:075][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.36:075][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.36:576][347]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.36:576][347]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.36:629][351]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.47.36:821][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.36:821][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.36:919][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9261 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.36:920][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.37:075][382]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.37:075][382]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.37:576][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.37:576][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.37:821][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.37:821][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.37:921][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9260 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.37:922][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.38:080][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.38:080][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.38:572][486]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.38:572][486]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.38:733][497]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2045 cells
[2026.04.19-15.47.38:761][499]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.38:761][499]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.38:761][499]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.38:761][499]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.47.38:819][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.38:819][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.38:920][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9258 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.38:921][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22668 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.39:080][521]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.39:080][521]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.39:573][555]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.39:573][555]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.39:594][556]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.47.39:820][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.39:820][572]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.39:910][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9222 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.39:922][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.40:070][589]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.40:070][589]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.40:233][600]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.40:361][606]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.47.40:400][609]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2045 cells
[2026.04.19-15.47.40:568][620]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2047 cells
[2026.04.19-15.47.40:569][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.40:569][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.40:814][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.40:814][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.40:918][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9222 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.40:932][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.41:070][653]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2049 cells
[2026.04.19-15.47.41:071][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.41:071][653]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.41:133][657]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2049 cells
[2026.04.19-15.47.41:168][659]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2046 cells
[2026.04.19-15.47.41:302][666]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2044 cells
[2026.04.19-15.47.41:355][671]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2046 cells
[2026.04.19-15.47.41:573][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.41:573][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.41:823][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.41:823][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.41:912][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.41:928][710]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.42:072][720]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.42:072][720]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.42:321][737]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2046 cells
[2026.04.19-15.47.42:365][740]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2046 cells
[2026.04.19-15.47.42:370][741]LogRHI: Display: Encountered a new graphics PSO: 865805727
[2026.04.19-15.47.42:427][744]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.47.42:578][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.42:578][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.42:821][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.42:821][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.42:915][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.42:929][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.43:073][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.43:073][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.43:272][805]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.47.43:342][808]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.43:343][808]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.43:573][826]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.43:573][826]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.43:812][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.43:812][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.43:921][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.43:922][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.44:070][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.44:070][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.44:250][876]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.44:575][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.44:575][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.44:672][907]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2043 cells
[2026.04.19-15.47.44:826][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.44:826][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.44:919][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.44:932][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.45:070][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.45:070][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.45:578][973]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.45:578][973]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.45:609][975]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.47.45:760][982]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.45:779][983]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.47.45:825][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.45:825][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.45:910][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9220 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.45:925][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.46:074][  2]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.46:074][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.46:074][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.46:252][ 14]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.47.46:271][ 15]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.47.46:407][ 21]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.46:408][ 21]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.46:409][ 21]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.47.46:441][ 23]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.47.46:583][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.46:583][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.46:618][ 37]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.47.46:825][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.46:825][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.46:911][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9220 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.46:927][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22663 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.47:073][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.47:073][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.47:570][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.47:570][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.47:822][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.47:822][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.47:910][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9243 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.47:922][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22677 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.48:083][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.48:083][139]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.48:475][165]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.47.48:506][167]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.47.48:576][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.48:576][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.48:822][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.48:822][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.48:870][193]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.47.48:921][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9238 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.48:922][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22676 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.49:073][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.49:073][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.49:578][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.49:578][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.49:819][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.49:819][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.49:919][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9238 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.49:920][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22676 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.50:074][278]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.50:074][278]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.50:572][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.50:572][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.50:823][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.50:823][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.50:920][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9238 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.50:921][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22676 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.51:063][348]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2017 cells
[2026.04.19-15.47.51:076][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.51:076][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.51:588][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.51:588][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.51:813][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.51:813][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.51:926][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9237 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.51:928][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22676 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.52:074][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.52:074][417]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.52:573][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.52:573][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.52:659][459]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2007 cells
[2026.04.19-15.47.52:716][463]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2009 cells
[2026.04.19-15.47.52:761][466]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2008 cells
[2026.04.19-15.47.52:817][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.52:817][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.52:913][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9237 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.52:927][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22676 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.53:081][489]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.53:081][489]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.53:399][509]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.47.53:400][509]LogStreaming: Display: 0.183 ms for processing 36787 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12800->12776) packages and 24 (33191->33167) public exports.
[2026.04.19-15.47.53:409][510]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1303.4 (spline dist=10350.4) sample[2] traffic=Y physics=N
[2026.04.19-15.47.53:409][510]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.47.53:411][510]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 22 pts, 3269.5 cm, partial=N
[2026.04.19-15.47.53:411][510]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.47.53:540][520]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.19-15.47.53:540][520]LogStreaming: Display: FlushAsyncLoading(256): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.47.53:570][522]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.53:570][522]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.53:820][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.53:820][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.53:919][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.53:919][547]LogTemp: [Avoidance] Path adjusted from index 13/22 (9 points modified)
[2026.04.19-15.47.53:919][547]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1461.1)
[2026.04.19-15.47.53:932][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22655 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.54:079][558]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.54:079][558]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.54:568][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.54:568][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.54:796][607]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.47.54:826][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.54:826][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.54:827][609]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.47.54:827][609]LogTemp: Warning: [Avoidance::Execute] Near spline end (1399.3 remaining, threshold 1400.0), default still blocked — replanning
[2026.04.19-15.47.54:827][609]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.47.54:829][609]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 17 pts, 2382.8 cm, partial=Y
[2026.04.19-15.47.54:829][609]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.47.54:855][611]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.47.54:899][614]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.47.54:916][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.54:930][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22655 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.54:943][617]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.47.54:975][619]LogTemp: [Avoidance] Path adjusted from index 12/17 (5 points modified)
[2026.04.19-15.47.54:975][619]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1586.7)
[2026.04.19-15.47.55:077][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.55:077][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.55:571][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.55:571][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.55:628][664]LogTemp: Warning: [Avoidance::Execute] Adjustment failed 4 times — full replan
[2026.04.19-15.47.55:629][664]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.47.55:644][665]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 17 pts, 2400.9 cm, partial=Y
[2026.04.19-15.47.55:644][665]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.47.55:689][668]LogTemp: [Avoidance] Path adjusted from index 4/17 (13 points modified)
[2026.04.19-15.47.55:689][668]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=615.1)
[2026.04.19-15.47.55:718][670]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.47.55:724][670]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.47.55:734][671]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2015 cells
[2026.04.19-15.47.55:768][673]LogTemp: [Avoidance] Path adjusted from index 3/17 (14 points modified)
[2026.04.19-15.47.55:768][673]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=377.9)
[2026.04.19-15.47.55:768][673]LogTemp: [Avoidance] Path adjusted from index 3/17 (14 points modified)
[2026.04.19-15.47.55:768][673]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=382.4)
[2026.04.19-15.47.55:816][674]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.55:817][674]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2015 cells
[2026.04.19-15.47.55:831][675]LogTemp: [Avoidance] Path adjusted from index 2/17 (15 points modified)
[2026.04.19-15.47.55:831][675]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=252.2)
[2026.04.19-15.47.55:832][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.55:832][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.55:873][679]LogTemp: [Avoidance] Path adjusted from index 2/17 (15 points modified)
[2026.04.19-15.47.55:873][679]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=199.0)
[2026.04.19-15.47.55:875][679]LogTemp: [Avoidance] Path adjusted from index 2/17 (15 points modified)
[2026.04.19-15.47.55:875][679]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=198.8)
[2026.04.19-15.47.55:890][680]LogTemp: [Avoidance] Path adjusted from index 2/17 (15 points modified)
[2026.04.19-15.47.55:890][680]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=198.9)
[2026.04.19-15.47.55:923][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.55:924][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22655 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.56:081][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.56:081][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.56:573][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.56:573][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.56:817][737]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.47.56:830][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.56:830][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.56:849][739]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.47.56:909][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9221 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.56:924][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22655 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.57:074][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.57:074][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.57:583][784]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.57:583][784]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.57:816][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.57:816][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.57:893][804]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2016 cells
[2026.04.19-15.47.57:922][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9202 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.57:923][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22664 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.58:079][816]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.58:079][816]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.58:572][847]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.58:573][847]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.58:619][848]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.47.58:621][848]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2013 cells
[2026.04.19-15.47.58:663][851]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2011 cells
[2026.04.19-15.47.58:676][852]LogTemp: [Avoidance] Path adjusted in-place (17 points)
[2026.04.19-15.47.58:676][852]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1416.5)
[2026.04.19-15.47.58:836][861]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2011 cells
[2026.04.19-15.47.58:837][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.58:837][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.58:873][864]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2012 cells
[2026.04.19-15.47.58:905][867]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2013 cells
[2026.04.19-15.47.58:919][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9227 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.58:933][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22718 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.59:080][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.59:080][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.59:577][911]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.59:577][911]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.47.59:813][928]LogTemp: Warning: [Avoidance::Execute] Adjustment failed 4 times, 12 obstacles — WaitingForClear
[2026.04.19-15.47.59:813][928]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.19-15.47.59:813][928]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.19-15.47.59:813][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.47.59:813][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.47.59:857][931]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.47.59:911][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9228 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.47.59:925][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22725 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.00:029][943]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.00:071][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.00:071][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.00:122][948]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.00:122][948]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.19-15.48.00:122][948]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.48.00:124][948]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.19-15.48.00:124][948]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.19-15.48.00:138][949]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.00:207][953]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.00:425][968]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.19-15.48.00:425][968]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.48.00:428][968]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.19-15.48.00:428][968]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.19-15.48.00:578][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.00:578][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.00:736][988]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.19-15.48.00:736][988]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.48.00:738][988]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.19-15.48.00:738][988]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.19-15.48.00:817][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.00:817][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.00:916][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9211 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.00:931][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22699 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.01:043][  9]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.19-15.48.01:043][  9]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.48.01:059][ 10]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.04.19-15.48.01:059][ 10]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.04.19-15.48.01:071][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.01:071][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.01:347][ 29]LogTemp: [Avoidance::Wait] Retry #1
[2026.04.19-15.48.01:347][ 29]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.48.01:365][ 30]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4449.7 cm, partial=N
[2026.04.19-15.48.01:366][ 30]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.48.01:381][ 31]LogTemp: [Avoidance] Path adjusted from index 3/30 (27 points modified)
[2026.04.19-15.48.01:381][ 31]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=469.8)
[2026.04.19-15.48.01:581][ 43]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.01:581][ 43]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.01:581][ 43]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.01:631][ 46]LogTemp: [Avoidance] Path adjusted from index 10/30 (20 points modified)
[2026.04.19-15.48.01:631][ 46]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1326.6)
[2026.04.19-15.48.01:750][ 53]LogTemp: [Avoidance] Path adjusted from index 10/30 (20 points modified)
[2026.04.19-15.48.01:750][ 53]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1355.9)
[2026.04.19-15.48.01:815][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.01:815][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.01:842][ 60]LogTemp: [Avoidance] Path adjusted from index 11/30 (19 points modified)
[2026.04.19-15.48.01:842][ 60]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1324.2)
[2026.04.19-15.48.01:911][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9193 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.01:925][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22674 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.02:076][ 77]LogTemp: [Avoidance] Path adjusted from index 12/30 (18 points modified)
[2026.04.19-15.48.02:076][ 77]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1300.7)
[2026.04.19-15.48.02:077][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.02:077][ 77]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.02:159][ 83]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.02:263][ 90]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.02:349][ 96]LogTemp: [Avoidance] Path adjusted from index 14/30 (16 points modified)
[2026.04.19-15.48.02:349][ 96]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1159.3)
[2026.04.19-15.48.02:465][103]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.02:508][105]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.02:573][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.02:573][109]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.02:681][115]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.02:725][116]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.02:791][120]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.02:823][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.02:823][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.02:844][123]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.02:900][126]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.48.02:920][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9129 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.02:938][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22680 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.02:955][129]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.03:076][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.03:076][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.03:581][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.03:581][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.03:814][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.03:814][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.03:916][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=9032 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.03:930][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22721 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.04:078][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.04:078][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.04:238][213]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.04:401][222]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.04:417][223]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.04:503][228]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.04:593][232]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.04:594][232]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.04:595][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.04:595][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.04:645][236]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.48.04:823][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.04:823][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.04:911][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8911 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.04:923][255]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2043 cells
[2026.04.19-15.48.04:924][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22727 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.05:080][266]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.05:080][266]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.05:403][289]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.19-15.48.05:403][289]LogStreaming: Display: FlushAsyncLoading(257): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.48.05:405][289]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.05:405][289]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.05:405][289]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.05:405][289]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.05:405][289]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.19-15.48.05:405][289]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.04.19-15.48.05:408][289]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.19-15.48.05:576][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.05:576][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.05:816][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.05:816][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.05:921][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8781 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.05:922][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22718 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.05:972][325]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.04.19-15.48.06:073][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.06:073][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.06:147][335]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.06:573][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.06:573][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.06:817][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.06:817][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.06:918][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8638 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.06:935][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22682 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.07:070][391]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.07:070][391]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.07:577][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.07:577][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.07:819][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.07:819][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.07:917][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8495 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.07:930][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22647 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.07:997][450]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.48.08:072][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.08:072][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.08:576][486]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.08:576][486]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.08:825][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.08:825][500]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.08:915][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8399 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.08:936][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22641 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.08:999][508]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.09:085][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.09:085][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.09:573][538]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.09:573][538]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.09:761][548]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.48.09:816][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147454845 DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.09:816][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147454824]  -> Roam
[2026.04.19-15.48.09:920][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8406 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.09:934][561]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22707 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.10:090][567]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.10:092][567]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.10:092][567]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.10:170][568]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.48.10:341][572]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.10:383][575]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.48.10:383][575]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147454845
[2026.04.19-15.48.10:383][575]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147454824 with GUID B467348B49895E5013F3DFAD7A5A3BBC
[2026.04.19-15.48.10:383][575]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147454824: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.19-15.48.10:383][575]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147454824
[2026.04.19-15.48.10:383][575]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147454824!
[2026.04.19-15.48.10:384][575]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147454845 (BP_AI_Ped_Police_C)
[2026.04.19-15.48.10:384][575]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147454845 (BP_AI_Ped_Police_C) removed
[2026.04.19-15.48.10:384][575]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.48.10:384][575]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.48.10:384][575]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.48.10:384][575]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147455460
[2026.04.19-15.48.10:384][575]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.19-15.48.10:384][575]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.19-15.48.10:384][575]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.19-15.48.10:384][575]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.19-15.48.10:384][575]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.19-15.48.10:384][575]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.19-15.48.10:409][576]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.10:425][577]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.10:447][578]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.10:469][579]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.10:479][580]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.10:579][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.10:579][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.10:909][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8379 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.10:924][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22796 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.11:074][616]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.11:074][616]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.11:411][634]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.11:451][635]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.11:553][643]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.11:581][645]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.11:581][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.11:581][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.11:889][667]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.11:911][669]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.11:912][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8380 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.11:926][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22793 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.12:024][674]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.12:024][674]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.12:036][675]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.12:047][676]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.12:057][677]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.12:076][679]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.12:076][679]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.12:164][684]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.12:249][689]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.12:260][690]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.12:355][698]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.12:377][700]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.12:427][702]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.12:466][705]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.12:513][707]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.12:560][708]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.12:572][709]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.12:573][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.12:573][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.12:583][710]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.12:687][713]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.12:727][717]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.12:763][720]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.12:810][722]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.12:876][727]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.12:893][728]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.12:908][729]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.12:920][730]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.12:920][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8392 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.12:936][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22773 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.12:936][731]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.12:949][732]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.13:012][737]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.13:029][738]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.48.13:074][742]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.48.13:079][742]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.13:079][742]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.13:092][743]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.48.13:179][749]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.13:573][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.13:573][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.13:912][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8392 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.13:929][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22773 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.14:071][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.14:071][807]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.14:364][828]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.14:461][831]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.14:549][833]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.14:575][835]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.14:575][835]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.14:639][840]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.14:654][841]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.14:671][842]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.14:687][843]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.14:698][844]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.14:804][854]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.14:840][855]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.14:841][855]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.14:925][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8387 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.14:925][863]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.14:926][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22733 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.15:080][873]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.15:080][873]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.15:567][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.15:568][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.15:748][917]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.15:921][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8372 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.15:921][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22681 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.16:042][936]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.16:075][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.16:075][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.16:568][966]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.16:581][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.16:581][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.16:624][970]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.16:638][971]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.48.16:650][972]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.16:718][974]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.16:770][975]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.16:863][978]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.16:917][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8448 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.16:928][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22653 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.17:074][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.17:074][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.17:432][ 19]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.17:571][ 29]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.17:571][ 29]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.17:913][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8487 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.17:931][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22554 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.18:018][ 60]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.48.18:073][ 64]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.18:073][ 64]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.18:181][ 68]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.18:182][ 68]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.18:580][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.18:580][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.18:922][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8555 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.18:922][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22518 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.19:074][129]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.19:074][129]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.19:429][153]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.19:581][164]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.19:581][164]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.19:840][182]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.48.19:916][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8555 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.19:931][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22518 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.20:074][198]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.20:074][198]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.20:583][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.20:583][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.20:832][242]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.20:915][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8555 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.20:931][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22518 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.21:071][257]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.21:071][257]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.21:114][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.21:114][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.21:124][259]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.21:141][260]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.21:176][263]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.21:275][267]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.21:571][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.21:571][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.21:909][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8555 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.21:923][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22518 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.22:077][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.22:077][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.22:243][329]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.22:254][330]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.48.22:259][330]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.22:575][348]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.22:575][348]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.22:923][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8555 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.22:924][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22518 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.23:074][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.23:074][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.23:211][387]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.23:404][399]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.48.23:407][400]LogStreaming: Display: 1.033 ms for processing 201706 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 503 (13307->12804) packages and 840 (34035->33195) public exports.
[2026.04.19-15.48.23:566][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.23:566][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.23:766][425]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.23:803][427]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.48.23:876][430]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.23:921][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8554 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.23:934][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22518 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.23:971][435]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.23:973][435]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.23:988][436]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.48.24:072][443]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.24:072][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.24:072][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.24:155][448]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.24:171][449]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.24:465][468]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.24:466][468]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.48.24:542][474]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.48.24:573][477]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.24:573][477]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.24:911][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8577 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.24:924][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22584 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.25:067][515]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.25:067][515]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.25:558][548]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.48.25:579][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.25:579][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.25:697][556]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.25:698][556]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.25:742][560]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.48.25:812][564]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.48.25:889][567]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.25:910][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8537 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.25:929][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22533 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.26:081][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.26:081][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.26:574][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.26:574][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.26:741][624]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.48.26:917][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8392 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.26:934][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22494 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.27:046][641]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.27:055][642]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.27:071][643]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.27:071][643]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.27:577][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.27:578][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.27:692][682]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.27:813][690]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.27:911][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=8159 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.27:934][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22605 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.28:010][701]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.28:029][702]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.28:084][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.28:084][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.28:108][706]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.28:307][713]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.28:471][716]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.28:511][720]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.28:590][724]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.28:590][724]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.28:640][727]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.28:656][728]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.28:728][732]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.04.19-15.48.28:728][732]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.04.19-15.48.28:756][733]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.28:778][734]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.28:857][739]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.28:874][740]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.28:922][743]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.28:922][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7888 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.28:923][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22871 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.29:087][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.29:087][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.29:124][755]LogTemp: BeginCalloutResolution: Callout -1 starting resolution (Reason: ETaskProtocolTrigger::NoContactTimeout)
[2026.04.19-15.48.29:124][755]LogTemp: FinalizeCalloutResolution: Cleaning up Callout -1
[2026.04.19-15.48.29:124][755]LogTemp: AIManager: Cleaned up Callout ID -1
[2026.04.19-15.48.29:124][755]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=4B5A8FEC48E17F756E35D6A0CE2D7A1F) for Callout -1, Target=None
[2026.04.19-15.48.29:124][755]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted -1
[2026.04.19-15.48.29:575][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.29:575][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.29:900][802]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.29:901][802]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.29:901][802]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.29:901][802]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.29:914][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7861 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.29:929][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22873 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.30:080][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.30:080][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.30:371][833]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2013 cells
[2026.04.19-15.48.30:556][845]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.30:569][846]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.30:570][846]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.30:570][846]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.30:921][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7900 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.30:922][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22986 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.31:002][874]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.31:085][879]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.31:085][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.31:085][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.31:102][880]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.31:191][885]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.31:221][887]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.48.31:221][887]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:221][887]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:221][887]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:221][887]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:559][906]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:559][906]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:559][906]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:559][906]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.31:576][907]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.31:576][907]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.31:928][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7855 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.31:928][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23123 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.32:073][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.32:073][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.32:201][944]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.32:217][945]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.32:289][949]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.32:569][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.32:569][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.32:909][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7642 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.32:923][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23252 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.33:070][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.33:070][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.33:572][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.33:572][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.33:914][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=7189 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.33:930][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23252 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.34:080][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.34:080][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.34:432][ 91]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.34:444][ 92]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.34:538][ 95]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.34:575][ 96]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.34:614][ 97]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.34:615][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.34:615][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.34:917][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=6310 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.34:934][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23252 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.35:078][125]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.35:092][126]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.35:093][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.35:093][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.35:107][127]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.35:122][128]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.48.35:151][130]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.48.35:409][148]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.48.35:469][151]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.35:579][160]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.35:579][160]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.35:580][160]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.35:608][162]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.48.35:910][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=4984 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.35:924][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23213 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.36:071][197]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.36:071][197]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.36:286][213]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.36:578][233]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.36:578][233]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.36:910][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=3208 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.36:927][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.36:987][256]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.48.37:067][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.37:067][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.37:103][264]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.48.37:390][283]LogRHI: Display: Encountered a new graphics PSO: 3516813350
[2026.04.19-15.48.37:581][297]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.37:581][297]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.37:633][301]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.37:717][304]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.37:718][304]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.37:795][307]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.37:839][310]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.37:907][316]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.37:922][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1483 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.37:923][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.37:966][320]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.38:038][322]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.38:093][323]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.38:147][324]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.38:148][324]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.38:149][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.38:149][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.38:181][326]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.38:233][329]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.38:252][330]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.48.38:294][334]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.48.38:383][340]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.38:448][345]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.38:477][347]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.38:574][355]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.38:574][355]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.38:910][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=732 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.38:924][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.39:082][391]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.39:082][391]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.39:581][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.39:581][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.39:919][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=943 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.39:920][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.40:077][464]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.40:077][464]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.40:563][500]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.48.40:567][500]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.40:567][500]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.40:739][513]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.40:913][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1058 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.40:927][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.41:069][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.41:069][537]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.41:114][540]LogRHI: Display: Encountered a new graphics PSO: 2414024630
[2026.04.19-15.48.41:114][540]LogRHI: Display: Encountered a new graphics PSO: 3400137224
[2026.04.19-15.48.41:175][545]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.41:576][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.41:576][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.48.41:860][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] Vehicle arrived at destination
[2026.04.19-15.48.41:860][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1200 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.41:860][587]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147453122] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] Disable
[2026.04.19-15.48.41:860][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Chevrette_Canis_2010_C_2147453775 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] NotifyArrival from Vehicle
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] Invalid Occcupant
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] Invalid Occcupant
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] Invalid Occcupant
[2026.04.19-15.48.41:860][587]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] Disable
[2026.04.19-15.48.41:917][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1202 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.41:918][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.42:070][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.42:070][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.42:111][606]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.42:111][606]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.42:327][622]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.48.42:327][622]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.48.42:327][622]LogCalloutPersist: [Register] Move BP_AI_Ped_Police_C_2147453143 (BP_AI_Ped_Police_C) from Callout -1 -> -2
[2026.04.19-15.48.42:327][622]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147453143 added to Faction EFaction::Police in Callout -2
[2026.04.19-15.48.42:327][622]LogTemp: Warning: CalloutAttachment: Callout -2 not initialized. Call InitializeCalloutState first.
[2026.04.19-15.48.42:327][622]LogTemp: NotifyFactionOfThreat: Assigned incident callout -2 to controller BP_AI_Controller_Police_C_2147453122
[2026.04.19-15.48.42:460][632]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147453143 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.04.19-15.48.42:460][632]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147453143 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.04.19-15.48.42:460][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=1209 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.42:460][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.42:460][632]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147453122] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::Roam | Vehicle=BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.48.42:460][632]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.04.19-15.48.42:460][632]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147453775] Disable
[2026.04.19-15.48.42:460][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] Dispatched EVehicleAction::Roam to vehicle BP_Chevrette_Canis_2010_C_2147453775 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.04.19-15.48.42:460][632]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147453143 -> ERole::Roam (Callout -2)
[2026.04.19-15.48.42:460][632]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147453143 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.04.19-15.48.42:460][632]LogTemp: BP_AI_Controller_Police_C_2147453122: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.04.19-15.48.42:568][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.42:718][651]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.48.42:771][653]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.42:771][653]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.42:848][655]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.42:849][655]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.48.42:938][658]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.42:941][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=855 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.42:941][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.42:941][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.42:997][662]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.43:014][663]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.48.43:031][664]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.43:048][665]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.43:078][667]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.43:099][668]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.48.43:112][669]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.43:112][669]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.43:430][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.43:430][690]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.48.43:570][700]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.43:907][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=826 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.43:907][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.43:922][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23144 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.44:075][736]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.44:569][771]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.44:834][787]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.44:919][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1110 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.44:919][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.44:919][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23030 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.45:073][801]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.45:578][836]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.45:911][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1988 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.45:911][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.45:926][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23087 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.46:008][863]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.46:077][868]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.46:579][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.46:696][910]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.46:733][912]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.46:751][913]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.48.46:866][918]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.46:866][918]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.46:866][918]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.46:878][919]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.48.46:919][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3326 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.46:919][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.46:936][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23043 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.47:067][930]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1350.5 (spline dist=5216.7) sample[3] traffic=Y physics=N
[2026.04.19-15.48.47:067][930]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.48.47:070][930]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 18 pts, 2582.8 cm, partial=Y
[2026.04.19-15.48.47:070][930]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.48.47:083][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.47:084][931]LogTemp: [Avoidance] Path adjusted from index 9/18 (9 points modified)
[2026.04.19-15.48.47:084][931]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1350.4)
[2026.04.19-15.48.47:369][947]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.47:574][960]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.47:651][965]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.47:701][968]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.47:766][972]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.47:802][974]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.47:867][976]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.47:946][978]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.48.47:947][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=4780 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.47:947][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.47:947][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22955 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.47:958][979]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.48:022][981]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.48:069][982]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.48:070][982]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.48:127][983]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.48:128][983]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.48:130][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.48:350][998]LogTemp: Warning: [Avoidance::Execute] Default clear at spline end (990.8 remaining) — returning to default
[2026.04.19-15.48.48:350][998]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.04.19-15.48.48:363][999]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.48.48:363][999]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.48.48:405][  1]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.48.48:578][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.48:936][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=5490 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.48:936][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.48:937][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23006 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.49:041][ 46]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.49:062][ 47]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.49:080][ 48]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.48.49:080][ 48]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.49:127][ 53]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.49:579][ 83]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.49:598][ 84]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.49:612][ 85]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.49:762][ 95]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.19-15.48.49:762][ 95]LogStreaming: Display: FlushAsyncLoading(273): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.48.49:762][ 95]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.49:762][ 95]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.49:762][ 95]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.49:762][ 95]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.48.49:762][ 95]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.19-15.48.49:762][ 95]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.19-15.48.49:765][ 95]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.49:798][ 97]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.49:856][101]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.48.49:882][103]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.49:884][104]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.04.19-15.48.49:884][104]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.04.19-15.48.49:884][104]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.04.19-15.48.49:884][104]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.04.19-15.48.49:884][104]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.04.19-15.48.49:884][104]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.04.19-15.48.49:948][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=6248 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.49:948][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.49:949][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22994 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.49:979][107]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.49:997][108]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.50:077][112]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.50:078][112]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.50:123][113]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.48.50:124][113]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.50:229][121]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.48.50:289][124]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2020 cells
[2026.04.19-15.48.50:410][130]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.48.50:482][136]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.48.50:569][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.50:682][149]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.48.50:773][153]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.48.50:912][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=7354 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.50:912][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.50:926][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22993 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.51:079][173]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.51:173][179]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2017 cells
[2026.04.19-15.48.51:340][189]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2015 cells
[2026.04.19-15.48.51:575][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.51:921][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=8546 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.51:921][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.51:921][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23001 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.52:080][234]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.52:133][237]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.52:164][239]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.48.52:230][241]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.52:231][241]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.52:231][241]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.52:232][241]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2011 cells
[2026.04.19-15.48.52:309][247]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2015 cells
[2026.04.19-15.48.52:576][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.52:921][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=9010 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.52:921][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.52:922][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.53:066][295]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.53:291][307]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.53:291][307]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.48.53:292][307]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2016 cells
[2026.04.19-15.48.53:417][316]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.48.53:419][316]LogStreaming: Display: 1.177 ms for processing 190044 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 532 (13354->12822) packages and 886 (34099->33213) public exports.
[2026.04.19-15.48.53:578][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.53:917][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=9509 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.53:917][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.53:931][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.54:075][357]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.54:579][389]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.54:910][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=11133 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.54:910][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.54:928][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.55:068][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.55:574][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.55:917][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=12815 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.55:917][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.55:932][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.56:073][483]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.56:453][507]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.48.56:568][515]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.56:921][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=14133 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.56:921][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.56:922][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.57:075][548]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.57:580][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.57:919][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=14841 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.57:919][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.57:920][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.58:074][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.58:573][645]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.58:916][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=15998 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.58:916][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.58:931][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.48.59:073][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.59:580][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.48.59:913][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=16942 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.48.59:913][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.48.59:930][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.00:076][740]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.00:547][770]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.49.00:576][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.00:913][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17285 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.49.00:913][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.49.00:930][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.01:081][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.01:374][824]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.49.01:571][837]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.01:691][845]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1473.5 (spline dist=7139.7) sample[4] traffic=Y physics=N
[2026.04.19-15.49.01:691][845]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.04.19-15.49.01:711][846]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 17 pts, 2589.1 cm, partial=Y
[2026.04.19-15.49.01:711][846]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.04.19-15.49.01:724][847]LogTemp: [Avoidance] Path adjusted from index 9/17 (8 points modified)
[2026.04.19-15.49.01:724][847]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1461.8)
[2026.04.19-15.49.01:923][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=17761 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.49.01:923][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147453122]  -> Roam
[2026.04.19-15.49.01:924][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.02:075][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.02:475][896]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.04.19-15.49.02:475][896]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147453143
[2026.04.19-15.49.02:475][896]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147453122 with GUID 1FDE49FD4658B9D9185B789DA81BF396
[2026.04.19-15.49.02:475][896]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147453122: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.04.19-15.49.02:475][896]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147453122
[2026.04.19-15.49.02:475][896]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147453122!
[2026.04.19-15.49.02:475][896]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147453143 (BP_AI_Ped_Police_C)
[2026.04.19-15.49.02:475][896]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147453143 (BP_AI_Ped_Police_C) removed
[2026.04.19-15.49.02:475][896]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.49.02:475][896]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.49.02:475][896]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.49.02:476][896]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147453775
[2026.04.19-15.49.02:476][896]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.04.19-15.49.02:476][896]LogTemp: [Store]VehicleBase: write into fragment
[2026.04.19-15.49.02:476][896]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.04.19-15.49.02:476][896]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.04.19-15.49.02:476][896]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.04.19-15.49.02:476][896]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.04.19-15.49.02:503][897]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.49.02:569][902]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.02:878][922]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.49.02:933][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.03:078][933]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.03:570][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.03:933][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.04:074][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.04:575][ 23]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.04:933][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.05:073][ 54]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.05:580][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.05:927][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.06:078][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.06:193][127]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.49.06:242][128]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.49.06:571][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.06:775][165]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.06:934][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.07:070][184]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.07:578][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.07:932][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.08:069][250]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.08:566][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.08:929][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.09:078][317]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.09:570][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.09:637][353]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.49.09:924][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.10:079][382]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.10:575][415]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.10:923][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.11:010][444]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.11:073][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.11:570][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.11:596][483]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.11:932][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.12:068][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.12:577][548]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.12:924][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.13:074][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.13:567][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.13:685][621]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.13:924][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.14:077][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.14:411][668]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.49.14:566][678]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.14:911][699]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.49.14:920][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.15:066][711]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.15:575][745]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.15:924][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.16:073][778]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.16:571][811]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.16:911][832]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.49.16:924][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.17:082][842]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.17:305][852]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.49.17:572][871]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.17:921][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.18:075][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.18:578][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.18:927][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.19:074][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:074][969]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.19:573][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.19:931][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.20:069][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:396][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.49.20:577][ 69]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.20:928][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.21:073][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.21:577][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.21:930][156]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.21:956][158]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.49.22:082][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.22:573][195]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.22:931][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.23:079][228]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.23:415][250]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.49.23:415][250]LogStreaming: Display: 0.101 ms for processing 24594 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12822->12822) packages and 0 (33213->33213) public exports.
[2026.04.19-15.49.23:574][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.23:932][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.24:068][294]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.24:079][295]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.24:576][328]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.24:932][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.25:066][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.25:574][395]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.25:772][408]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.49.25:934][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.26:068][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.26:576][462]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.26:921][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.27:070][495]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.27:571][529]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.27:929][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.28:078][561]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.28:571][594]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.28:928][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.29:075][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.29:569][661]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.29:926][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.30:074][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.30:578][729]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.30:931][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.31:079][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.31:567][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.31:921][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.32:070][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.32:126][834]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.32:575][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.32:930][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.33:077][898]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.33:147][903]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.49.33:577][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.33:930][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.34:079][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.34:566][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.34:924][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.35:071][ 33]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.35:397][ 55]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.35:565][ 66]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.35:921][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.36:068][100]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.36:571][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.36:927][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.37:075][168]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.37:568][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.37:930][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.38:078][235]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.38:570][268]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.38:926][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.39:076][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.39:567][335]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.39:926][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.40:074][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.40:565][402]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.40:925][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.41:072][436]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.41:572][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.41:929][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.42:078][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.42:568][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.42:925][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.43:073][570]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.43:566][603]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.43:925][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.44:073][637]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.44:578][671]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.44:920][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.45:069][704]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.45:575][738]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.45:930][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.46:068][770]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.46:263][783]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.49.46:574][804]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.46:930][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.47:078][838]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.47:577][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.47:926][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.48:086][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.48:573][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.48:771][945]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.49.48:931][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.49:066][964]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.49:580][997]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.49:929][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.50:077][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.50:596][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.50:861][ 74]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.49.50:929][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.51:079][ 87]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.51:580][118]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.51:928][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.52:076][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.52:567][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.52:926][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.53:072][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.53:419][240]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.49.53:419][240]LogStreaming: Display: 0.041 ms for processing 6925 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12822->12822) packages and 0 (33213->33213) public exports.
[2026.04.19-15.49.53:576][251]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.53:919][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.54:069][284]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.54:569][317]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.54:922][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.55:071][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.55:582][383]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.55:928][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.56:069][415]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.56:829][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.57:032][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.57:185][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.57:696][483]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.58:041][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.58:177][515]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.58:688][546]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.59:045][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.49.59:182][577]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.49.59:684][610]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.00:044][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.00:183][642]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.00:690][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.01:042][698]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.01:180][707]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.01:688][740]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.02:038][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.02:176][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.02:684][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.03:037][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.03:189][838]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.03:681][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.04:034][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.04:187][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.04:336][913]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.50.04:677][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.05:035][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.05:191][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.05:683][  0]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.06:036][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.06:190][ 33]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.06:686][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.07:039][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.07:177][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.07:683][130]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.08:044][153]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.08:188][162]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.08:683][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.09:036][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.09:176][226]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.09:684][259]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.10:039][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.10:178][291]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.10:684][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.11:038][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.11:177][356]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.11:690][389]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.12:036][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.12:190][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.12:265][425]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.50.12:686][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.13:037][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.13:188][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.13:681][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.14:037][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.14:176][549]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.14:689][582]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.15:030][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.15:185][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.15:687][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.16:032][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.16:185][678]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.16:686][710]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.17:031][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.17:184][741]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.17:689][773]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.18:030][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23010 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.18:182][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.18:290][812]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.50.18:295][812]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.50.18:433][820]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2019 cells
[2026.04.19-15.50.18:685][837]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.18:768][842]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2018 cells
[2026.04.19-15.50.18:817][846]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.19-15.50.18:817][846]LogStreaming: Display: FlushAsyncLoading(275): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.50.18:818][846]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.18:818][846]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.18:818][846]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.18:818][846]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.18:818][846]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.19-15.50.18:818][846]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.19-15.50.19:031][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23057 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.19:179][869]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.19:686][902]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.20:033][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23155 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.20:181][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.20:687][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.21:033][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23282 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.21:150][998]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.50.21:191][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.21:683][ 33]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.21:977][ 50]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.21:978][ 50]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.22:042][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23386 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.22:111][ 57]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.22:112][ 57]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.22:204][ 59]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.22:205][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.22:217][ 60]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.22:238][ 62]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.50.22:393][ 72]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.50.22:685][ 90]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.22:878][101]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.22:936][104]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.22:946][105]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.23:046][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23222 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.23:178][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.23:431][134]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.50.23:431][134]LogStreaming: Display: 0.179 ms for processing 18961 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (12823->12814) packages and 9 (33214->33205) public exports.
[2026.04.19-15.50.23:494][138]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.50.23:688][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.23:711][151]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.50.24:044][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23177 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.24:106][176]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.19-15.50.24:106][176]LogStreaming: Display: FlushAsyncLoading(276): 1 QueuedPackages, 0 AsyncPackages
[2026.04.19-15.50.24:106][176]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.24:106][176]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.24:106][176]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.24:106][176]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.04.19-15.50.24:106][176]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.04.19-15.50.24:106][176]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.04.19-15.50.24:188][181]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.24:281][187]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.50.24:685][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.25:039][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23177 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.25:186][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.25:684][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.25:942][290]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.50.25:965][291]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.50.25:981][292]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.26:032][295]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.50.26:032][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23136 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.26:086][297]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.26:099][298]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.50.26:185][304]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.26:206][305]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.26:252][308]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.26:288][310]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.26:363][315]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.26:562][328]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.50.26:600][329]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.26:653][334]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.26:686][336]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.26:946][353]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.50.27:018][357]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.50.27:048][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23066 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.27:086][360]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.27:086][360]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.27:086][360]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.27:190][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.27:670][399]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.27:683][400]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.27:760][405]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.50.27:821][409]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.28:029][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22821 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.28:102][428]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.28:188][434]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.28:639][465]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.28:681][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.28:922][485]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.29:039][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22324 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.29:109][498]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.29:178][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.29:222][506]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.50.29:306][512]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.50.29:393][518]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.50.29:676][538]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.29:758][543]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.29:962][548]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.50.30:046][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=21819 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.30:064][553]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.50.30:106][555]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.30:198][558]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.30:198][558]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.50.30:208][559]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.30:243][562]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.30:343][567]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.30:388][569]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.50.30:438][571]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.30:438][571]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.30:439][571]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.50.30:541][577]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.50.30:636][581]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.30:670][584]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.30:688][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.30:689][585]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.30:882][595]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.30:918][597]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.30:958][599]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.30:974][600]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.31:030][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=21372 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.31:067][605]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.31:194][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.31:361][621]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.31:478][627]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.50.31:532][630]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.31:686][638]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.31:815][645]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.31:924][651]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.50.32:035][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=21216 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.32:181][665]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.32:409][677]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.32:519][682]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.32:519][682]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.32:520][682]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.32:598][687]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.32:679][691]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.32:739][694]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.32:758][695]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.32:818][698]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.33:042][710]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=20990 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.33:194][718]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.33:549][737]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.50.33:683][744]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.33:683][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.33:753][748]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.50.33:770][749]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.50.33:886][755]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.50.34:031][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=20501 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.34:182][771]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.34:278][776]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.34:352][780]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.34:390][782]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.34:411][783]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.34:508][788]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.34:679][797]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.34:757][801]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.34:815][804]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.34:853][806]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.50.34:886][808]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.35:070][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19940 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.35:176][822]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.35:184][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.35:401][834]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.50.35:529][840]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.35:667][847]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.35:688][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.35:689][848]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.36:043][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19592 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.36:103][869]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.36:178][873]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.36:524][891]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.50.36:685][899]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.37:034][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19551 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.37:188][925]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.37:546][943]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.50.37:628][947]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.50.37:667][949]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.50.37:685][950]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2023 cells
[2026.04.19-15.50.37:685][950]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.37:876][960]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2022 cells
[2026.04.19-15.50.38:030][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19284 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.38:176][976]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.50.38:176][976]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.38:622][  0]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.50.38:682][  3]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.39:044][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19049 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.39:193][ 30]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.39:679][ 56]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.40:033][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19065 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.40:192][ 83]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.40:211][ 84]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.40:688][106]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.40:750][109]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.40:810][112]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.41:045][124]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.41:046][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19297 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.41:125][128]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.50.41:183][131]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.41:690][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.42:033][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19058 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.42:153][179]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.42:192][181]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.42:577][200]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2050 cells
[2026.04.19-15.50.42:639][203]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2052 cells
[2026.04.19-15.50.42:682][205]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.42:816][212]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2053 cells
[2026.04.19-15.50.42:874][215]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2053 cells
[2026.04.19-15.50.42:998][221]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2054 cells
[2026.04.19-15.50.43:039][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19224 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.43:059][224]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2053 cells
[2026.04.19-15.50.43:198][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.43:221][231]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2047 cells
[2026.04.19-15.50.43:443][241]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.43:522][244]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.43:687][250]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.43:712][251]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.43:906][258]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.43:939][259]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.50.44:050][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19500 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.44:192][268]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.44:250][270]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.44:701][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.45:012][297]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.45:035][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=19760 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.45:176][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.45:302][307]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.45:304][307]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.45:344][309]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.45:656][320]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.50.45:699][321]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.45:700][321]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.45:701][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.45:796][325]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.50.45:823][326]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.45:935][330]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.46:046][334]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.46:047][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=20266 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.46:102][336]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.46:185][339]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.46:522][351]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.50.46:573][353]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.50.46:692][357]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2040 cells
[2026.04.19-15.50.46:692][357]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.47:025][369]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.50.47:050][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=20778 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.47:154][373]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.47:156][373]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.47:188][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.47:385][381]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.47:386][381]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.47:624][390]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.47:624][390]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.47:625][390]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.50.47:682][393]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.47:880][400]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2036 cells
[2026.04.19-15.50.47:997][404]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2037 cells
[2026.04.19-15.50.48:050][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=21290 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.48:105][408]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.48:133][409]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.48:185][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.48:415][419]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.48:449][420]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.48:451][420]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.48:679][429]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.48:848][435]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.50.49:044][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=21791 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.49:109][444]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2021 cells
[2026.04.19-15.50.49:185][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:292][451]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:601][462]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.50.49:685][465]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.49:744][467]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.49:864][471]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2035 cells
[2026.04.19-15.50.50:059][478]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.50:059][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22300 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.50:107][479]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.50.50:110][479]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.50:121][480]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.50:204][483]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.50:205][483]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2030 cells
[2026.04.19-15.50.50:488][493]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.50.50:685][500]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.50:940][509]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2028 cells
[2026.04.19-15.50.51:052][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=22803 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.51:189][518]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.51:273][521]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.51:387][525]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.51:437][527]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.50.51:523][530]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.50.51:694][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.51:759][538]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.50.51:836][541]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'.
[2026.04.19-15.50.52:056][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23111 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.52:195][554]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.52:691][572]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.53:052][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23111 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.53:187][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.53:437][599]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.50.53:437][599]LogStreaming: Display: 0.349 ms for processing 97961 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 64 (12878->12814) packages and 342 (33547->33205) public exports.
[2026.04.19-15.50.53:576][604]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.53:686][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.53:749][610]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.50.54:041][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23162 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.54:178][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.54:576][640]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.50.54:679][644]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.55:032][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.55:196][663]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.55:689][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.55:712][682]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.50.56:044][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.56:180][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.56:699][718]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.57:029][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.57:198][736]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.57:695][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.58:055][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.58:202][772]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.58:681][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.59:037][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.50.59:200][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.50.59:695][826]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.00:056][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.00:196][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.00:696][862]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.01:028][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.01:196][880]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.01:685][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.02:042][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.02:202][916]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.02:691][934]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.03:047][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.03:184][952]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.03:676][970]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.04:033][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23192 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.04:175][988]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.51.04:260][989]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.51.04:262][989]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.04:273][990]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.51.04:335][993]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2042 cells
[2026.04.19-15.51.04:727][  8]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.51.04:728][  8]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.51.04:729][  8]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2048 cells
[2026.04.19-15.51.04:730][  8]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.04:837][ 15]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.04.19-15.51.05:035][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23106 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.05:077][ 26]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2038 cells
[2026.04.19-15.51.05:183][ 31]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.05:363][ 39]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2041 cells
[2026.04.19-15.51.05:378][ 40]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2039 cells
[2026.04.19-15.51.05:684][ 55]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.06:035][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23106 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.06:193][ 80]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.06:684][104]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.07:042][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23072 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.07:144][127]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.51.07:189][129]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.07:296][133]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.04.19-15.51.07:374][137]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2033 cells
[2026.04.19-15.51.07:400][138]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.51.07:416][139]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2034 cells
[2026.04.19-15.51.07:584][146]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.51.07:696][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.08:045][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.08:184][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.08:704][194]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.08:705][194]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2027 cells
[2026.04.19-15.51.08:794][198]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2031 cells
[2026.04.19-15.51.09:051][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.09:188][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.09:348][222]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2026 cells
[2026.04.19-15.51.09:692][237]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.10:043][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.10:184][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.10:695][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.11:049][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.11:189][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.11:682][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.12:046][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.12:187][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.12:688][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.13:040][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.13:182][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.13:685][406]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.14:042][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.14:182][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.14:679][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.15:043][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.15:190][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.15:685][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.16:051][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.16:190][511]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.16:689][532]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.17:049][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.17:193][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.17:691][572]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.18:038][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.18:184][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.18:688][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.19:049][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.19:192][633]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.19:697][654]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.20:040][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.20:186][674]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.20:684][695]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.21:036][710]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.21:188][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.21:690][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.22:059][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.22:201][749]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.22:695][770]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.23:049][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.23:188][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.23:452][802]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.51.23:452][802]LogStreaming: Display: 0.155 ms for processing 36017 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12814->12814) packages and 0 (33205->33205) public exports.
[2026.04.19-15.51.23:689][812]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.24:052][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.24:209][832]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.25:151][843]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.25:353][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.25:534][850]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.25:996][859]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.26:329][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.26:372][874]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.51.26:476][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.26:982][898]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.27:321][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.27:484][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.27:971][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.28:328][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.28:474][960]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.28:973][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.29:332][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.29:470][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.29:972][ 23]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.30:327][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.30:471][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.30:979][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.31:319][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.31:481][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.31:972][106]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.32:327][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.32:469][127]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.32:962][148]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.33:319][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.33:481][170]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.33:524][172]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.51.33:968][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.34:317][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.34:481][213]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.34:978][234]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.35:330][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.35:469][255]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.35:968][276]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.36:317][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.36:481][298]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.36:972][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.37:321][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.37:481][341]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.37:971][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.38:319][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.38:481][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.38:968][405]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.39:324][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.39:468][426]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.39:984][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.40:316][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.40:484][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.40:984][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.41:330][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.41:477][510]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.41:981][531]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.42:326][546]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.42:464][552]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.42:977][574]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.43:327][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.43:465][595]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.43:983][617]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.44:332][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.44:471][638]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.44:965][659]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.45:336][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.45:480][680]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.45:977][701]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.46:324][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.46:463][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.46:971][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.47:320][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.47:480][766]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.47:969][787]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.48:325][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.48:484][809]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.48:972][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.49:321][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.49:462][851]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.49:963][872]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.50:337][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.50:478][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.50:967][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.51:316][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.51:477][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.51:966][958]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.52:317][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.52:479][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.52:971][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.53:324][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.53:462][ 22]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.53:467][ 22]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.51.53:467][ 22]LogStreaming: Display: 0.011 ms for processing 1342 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12814->12814) packages and 0 (33205->33205) public exports.
[2026.04.19-15.51.53:972][ 44]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.54:330][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.54:472][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.54:963][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.55:336][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.55:477][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.55:965][129]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.56:318][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.56:484][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.56:976][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.57:324][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.57:464][193]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.57:965][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.58:335][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.58:477][236]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.58:977][257]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.59:324][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.51.59:462][278]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.51.59:978][300]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.00:318][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.00:479][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.00:965][342]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.01:315][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.01:475][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.01:964][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.02:319][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.02:484][407]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.02:971][427]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.03:317][441]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.03:466][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.03:983][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.04:327][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.04:473][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.04:984][510]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.05:338][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.05:478][531]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.05:979][552]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.06:316][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.06:479][573]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.06:974][594]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.07:335][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.07:477][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.07:980][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.08:320][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.08:483][657]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.08:963][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.09:320][692]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.09:485][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.09:979][720]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.10:328][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.10:466][741]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.10:984][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.11:322][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.11:469][783]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.11:977][804]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.12:339][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.12:482][825]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.12:978][845]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.13:316][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.13:484][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.13:983][887]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.14:318][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.14:483][908]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.14:978][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.15:334][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.15:476][950]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.15:979][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.16:314][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.16:476][992]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.16:964][ 13]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.17:325][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.17:477][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.17:978][ 55]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.18:337][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.18:479][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.18:973][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.19:320][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.19:485][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.19:982][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.20:322][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.20:465][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.20:986][179]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.21:317][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.21:484][200]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.21:974][220]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.22:341][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.22:482][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.22:962][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.23:337][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.23:479][283]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.23:485][283]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.52.23:485][283]LogStreaming: Display: 0.014 ms for processing 1358 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12814->12814) packages and 0 (33205->33205) public exports.
[2026.04.19-15.52.23:976][304]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.24:326][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.24:464][325]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.24:973][347]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.25:217][357]LogTemp: Game database saved successfully.
[2026.04.19-15.52.25:217][357]LogTemp: Report 10013 created.
[2026.04.19-15.52.25:218][357]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10013
[2026.04.19-15.52.25:219][357]LogTemp: Callout Location = X=-85817.884 Y=-235123.724 Z=-12852.675
[2026.04.19-15.52.25:328][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.25:423][366]LogTemp: Game database saved successfully.
[2026.04.19-15.52.25:423][366]LogTemp: Report 10013 updated.
[2026.04.19-15.52.25:424][366]LogTemp: CalloutAttachment: Initialized callout 10013 (Origin: ECalloutOrigin::Dispatch)
[2026.04.19-15.52.25:470][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.25:985][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.26:318][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.26:464][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.26:975][431]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.27:339][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.27:478][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.27:713][462]LogTemp: Callout 10013: Player ENTERED vicinity, streaming enabled.
[2026.04.19-15.52.27:713][462]LogCalloutPersist: [HasStored] Callout 10013 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.04.19-15.52.27:772][464]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2016 cells
[2026.04.19-15.52.27:979][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.28:272][484]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.DomesticDisturbance Voice=Voice_Central_Kayla_Scenario_DomesticDisturbance Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.52.28:272][484]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.DomesticDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.52.28:274][484]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.DomesticDisturbance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.52.28:274][484]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.DomesticDisturbance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.52.28:274][484]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.DomesticDisturbance
[2026.04.19-15.52.28:274][484]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.DomesticDisturbance Receivers=2 Matched=2 SkippedSender=0
[2026.04.19-15.52.28:274][484]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.52.28:331][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.28:486][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.28:701][498]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.52.28:894][501]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.52.28:964][503]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.29:391][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.29:523][516]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/5MFSKPBY9JWSWDPVPU0OHHZP9 took (less than) 20.37 ms
[2026.04.19-15.52.29:538][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.04.19-15.52.29:584][518]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.04.19-15.52.29:743][520]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.04.19-15.52.29:995][526]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.30:256][533]LogTemp: Callout 10013 expects 2 civilian participants.
[2026.04.19-15.52.30:256][533]LogTemp: GetValidSpawnLocation: Valid at X=-85622.935 Y=-235339.956 Z=-12756.114 on attempt 1
[2026.04.19-15.52.30:256][533]LogTemp: SpawnCivilianAI: Spawning 1 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.19-15.52.30:256][533]LogTemp: GetValidSpawnLocation: Valid at X=-85695.896 Y=-235312.045 Z=-12756.114 on attempt 1
[2026.04.19-15.52.30:256][533]LogTemp: GetValidSpawnLocation: Valid at X=-85740.880 Y=-235346.124 Z=-12755.154 on attempt 1
[2026.04.19-15.52.30:256][533]LogTemp: SpawnCivilianAI: Spawning 1 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.04.19-15.52.30:256][533]LogTemp: GetValidSpawnLocation: Valid at X=-85667.055 Y=-235207.098 Z=-12756.114 on attempt 1
[2026.04.19-15.52.30:256][533]LogTemp: SpawnCivilianVehicles: 2 police vehicles found
[2026.04.19-15.52.30:256][533]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.30:341][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.30:471][539]LogTemp: AIController: ActivityComponent Added
[2026.04.19-15.52.30:475][539]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147344780
[2026.04.19-15.52.30:475][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147344732] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147344780)
[2026.04.19-15.52.30:475][539]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.19-15.52.30:487][539]LogTemp: AIController: ActivityComponent Added
[2026.04.19-15.52.30:487][539]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147344765
[2026.04.19-15.52.30:487][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147344663] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147344765)
[2026.04.19-15.52.30:487][539]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.04.19-15.52.30:533][540]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.30:533][540]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147344780
[2026.04.19-15.52.30:534][540]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147344780 added to Faction EFaction::Civilian in Callout 10013
[2026.04.19-15.52.30:534][540]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147344780 starts role assignment in Callout 10013
[2026.04.19-15.52.30:534][540]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147344732
[2026.04.19-15.52.30:534][540]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147344780
[2026.04.19-15.52.30:534][540]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147344780.
[2026.04.19-15.52.30:534][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 updated role to ERole::Activity
[2026.04.19-15.52.30:534][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.30:534][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.30:534][540]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147344780
[2026.04.19-15.52.30:534][540]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147344780, Armed: No
[2026.04.19-15.52.30:534][540]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147344780, Armed: No
[2026.04.19-15.52.30:537][540]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147344765
[2026.04.19-15.52.30:537][540]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147344765 added to Faction EFaction::Civilian in Callout 10013
[2026.04.19-15.52.30:537][540]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147344765 starts role assignment in Callout 10013
[2026.04.19-15.52.30:537][540]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147344663
[2026.04.19-15.52.30:537][540]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147344765
[2026.04.19-15.52.30:537][540]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147344765.
[2026.04.19-15.52.30:537][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 updated role to ERole::Idle
[2026.04.19-15.52.30:537][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Idle InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.30:537][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.30:537][540]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Idle applied to BP_AI_Ped_Civilian_C_2147344765
[2026.04.19-15.52.30:537][540]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147344765, Armed: No
[2026.04.19-15.52.30:537][540]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147344765, Armed: No
[2026.04.19-15.52.30:538][540]LogTemp: Callout 10013: all 2 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.04.19-15.52.30:538][540]LogTemp: SetupInitialInteractions: Evaluating activities for 2 civilians in Callout 10013
[2026.04.19-15.52.30:538][540]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.19-15.52.30:538][540]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147344732
[2026.04.19-15.52.30:540][540]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147344765, Class: BP_AI_Ped_Civilian_C
[2026.04.19-15.52.30:540][540]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147344765, Class: BP_AI_Ped_Civilian_C
[2026.04.19-15.52.30:540][540]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147344780, Class: BP_AI_Ped_Civilian_C
[2026.04.19-15.52.30:540][540]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147344780, Class: BP_AI_Ped_Civilian_C
[2026.04.19-15.52.30:540][540]LogTemp: ActivityDefinition: Found with Activity Component
[2026.04.19-15.52.30:540][540]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.04.19-15.52.30:540][540]LogTemp: Warning: FindSmartObjectForActivity: Filtering 23 candidates with tag Als.Activities.Sitting
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:0  SlotTags=Als.Activities.Sitting
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x800000000000001D:D:1  SlotTags=
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.04.19-15.52.30:541][540]LogTemp: Warning:     -> NOT MATCHED
[2026.04.19-15.52.30:541][540]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.04.19-15.52.30:541][540]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.19-15.52.30:541][540]LogTemp: ActivityComponent: Started Activity Als.Activities.Discussing on BP_AI_Controller_Civilian_C_2147344732 (Target=BP_AI_Ped_Civilian_C_2147344765)
[2026.04.19-15.52.30:541][540]LogTemp: AIController: InitiateActivity - Als.Activities.Discussing (Priority=10)
[2026.04.19-15.52.30:541][540]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147344765
[2026.04.19-15.52.30:541][540]LogTemp: SetInteractionActivity: Executing Als.Activities.Discussing (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147344765)
[2026.04.19-15.52.30:541][540]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.19-15.52.30:541][540]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.04.19-15.52.30:541][540]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147344663
[2026.04.19-15.52.30:541][540]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Discussion from BP_AI_Controller_Civilian_C_2147344732
[2026.04.19-15.52.30:541][540]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.04.19-15.52.30:541][540]LogTemp: ActivityComponent: Started Activity Als.Activities.Discussing on BP_AI_Controller_Civilian_C_2147344663 (Target=BP_AI_Ped_Civilian_C_2147344780)
[2026.04.19-15.52.30:541][540]LogTemp: AIController: InitiateActivity - Als.Activities.Discussing (Priority=10)
[2026.04.19-15.52.30:541][540]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147344780
[2026.04.19-15.52.30:541][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 updated role to ERole::Activity
[2026.04.19-15.52.30:541][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.30:541][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.30:541][540]LogTemp: SetInteractionActivity: Executing Als.Activities.Discussing (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147344780)
[2026.04.19-15.52.30:541][540]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.04.19-15.52.30:548][541]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.52.30:548][541]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.52.30:548][541]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.52.30:548][541]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:551][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:552][541]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.04.19-15.52.30:817][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.30:817][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.30:817][549]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.30:818][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.30:818][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.30:818][549]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.30:978][554]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.31:017][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.31:018][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.31:223][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.31:223][561]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.31:223][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.31:223][561]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.31:332][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.31:361][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.31:361][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.31:496][569]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.31:636][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.31:636][573]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.31:636][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.31:636][573]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.31:978][583]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.32:011][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.32:011][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.32:048][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.32:048][585]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.32:048][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.32:048][585]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.32:325][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.32:361][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.32:361][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.32:462][597]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.32:462][597]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.32:463][597]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.32:463][597]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.32:497][598]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.32:743][605]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.32:882][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.32:883][609]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.32:883][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.32:883][609]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.33:012][612]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.33:012][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.33:012][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.33:301][621]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.33:301][621]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.33:301][621]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.33:301][621]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.33:339][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.33:375][623]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=119 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.33:375][623]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.33:471][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.33:714][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.33:714][633]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.33:714][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.33:714][633]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.33:981][641]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.34:011][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.34:011][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.34:125][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.34:125][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.34:127][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.34:127][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.34:317][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.34:383][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.34:383][653]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.34:486][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.34:553][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.34:553][658]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.34:553][658]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.34:553][658]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.34:967][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.34:967][670]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.34:967][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.34:967][670]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.34:967][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.35:001][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.35:001][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.35:231][678]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.35:328][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.35:360][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.35:360][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.35:393][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.35:393][683]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.35:393][683]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.35:393][683]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.35:498][686]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.35:798][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.35:798][695]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.35:798][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.35:798][695]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.35:966][700]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.35:999][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.35:999][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.36:201][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.36:201][707]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.36:203][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.36:203][707]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.36:334][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.36:365][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=118 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.36:365][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.36:465][715]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.36:628][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.36:628][720]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.36:628][720]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.36:628][720]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.36:990][731]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.36:991][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.36:991][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.37:056][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.37:056][733]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.37:056][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.37:056][733]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.37:320][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.37:354][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.37:354][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.37:487][746]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.37:487][746]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.37:487][746]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.37:487][746]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.37:487][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.37:721][753]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.37:890][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.37:890][758]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.37:890][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.37:890][758]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.37:993][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.37:995][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.37:995][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.38:294][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.38:294][770]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.38:295][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.38:295][770]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.38:332][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.38:361][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=122 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.38:361][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.38:490][776]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.38:693][782]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.38:693][782]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.38:693][782]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.38:693][782]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.38:992][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.38:993][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.38:993][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.39:093][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.39:093][794]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.39:093][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.39:093][794]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.39:331][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.39:363][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.39:363][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.39:467][805]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.39:502][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.39:502][806]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.39:502][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.39:502][806]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.39:932][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.39:932][819]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.39:932][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.39:932][819]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.39:966][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.39:999][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=61 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.39:999][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.40:234][828]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.40:334][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.40:334][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.40:334][831]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.40:335][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.40:335][831]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.40:367][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.40:367][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.40:546][835]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.40:749][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.40:749][841]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.40:749][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.40:749][841]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.40:982][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.41:015][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.41:015][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.41:149][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.41:149][853]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.41:149][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.41:149][853]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.41:322][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.41:363][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.41:363][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.41:498][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.41:567][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.41:567][865]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.41:567][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.41:567][865]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.41:975][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.41:975][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.41:975][877]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.41:976][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.41:976][877]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.42:010][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=78 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.42:010][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.42:348][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.42:382][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.42:382][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.42:384][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.42:384][889]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.42:384][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.42:384][889]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.42:483][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.42:716][899]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.42:815][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.42:815][902]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.42:816][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.42:816][902]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.42:984][907]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.43:016][908]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=121 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.43:016][908]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.43:217][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.43:218][914]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.43:218][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.43:218][914]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.43:319][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.43:354][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=122 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.43:354][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.43:486][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.43:621][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.43:621][926]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.43:621][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.43:621][926]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.43:995][937]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.43:996][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.43:996][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.44:031][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.44:031][938]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.44:031][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.44:031][938]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.44:318][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.44:355][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.44:355][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.44:463][950]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.44:463][950]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.44:464][950]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.44:464][950]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.44:498][951]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.44:875][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.44:875][962]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.44:875][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.44:875][962]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.44:992][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.44:992][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.44:993][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.45:223][971]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.45:291][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.45:291][973]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.45:291][973]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.45:291][973]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.45:327][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.45:359][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=124 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.45:360][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.45:494][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.45:699][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.45:699][985]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.45:699][985]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.45:699][985]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.45:969][993]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.46:004][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=115 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.46:004][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.46:108][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.46:108][997]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.46:108][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.46:108][997]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.46:346][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.46:377][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=119 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.46:377][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.46:480][  8]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.46:513][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.46:514][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.46:514][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.46:514][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.46:944][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.46:944][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.46:944][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.46:944][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.46:979][ 23]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.47:013][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.47:013][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.47:317][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.47:352][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.47:352][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.47:353][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.47:353][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.47:353][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.47:353][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.47:485][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.47:720][ 45]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.47:754][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.47:754][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.47:754][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.47:754][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.47:994][ 53]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.47:994][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=129 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.47:994][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.48:159][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.48:159][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.48:160][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.48:160][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.48:329][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.48:362][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=121 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.48:362][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.48:495][ 68]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.48:563][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.48:563][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.48:563][ 70]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.48:563][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.48:966][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.48:966][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.48:966][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.48:966][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.48:966][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.48:998][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.48:998][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.49:332][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.49:364][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.49:364][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.49:399][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.49:399][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.49:399][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.49:399][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.49:466][ 97]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.49:803][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.49:804][107]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.49:804][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.49:804][107]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.49:977][112]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.50:009][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.50:009][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.50:214][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.50:214][119]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.50:215][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.50:215][119]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.50:215][119]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.50:348][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.50:380][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.50:380][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.50:487][127]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.50:618][131]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.52.50:618][131]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.52.50:618][131]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.52.50:618][131]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.52.50:622][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.50:622][131]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.50:622][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.50:622][131]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.50:964][141]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.50:998][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=133 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.50:998][142]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.51:032][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.51:032][143]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.51:032][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.51:032][143]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.51:353][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.51:353][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.51:353][152]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.51:452][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.51:452][155]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.51:452][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.51:452][155]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.51:484][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.51:866][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.51:866][167]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.51:866][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.51:866][167]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.51:996][171]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.51:998][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=151 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.51:998][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.52:269][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.52:269][179]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.52:269][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.52:269][179]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.52:342][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.52:373][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=151 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.52:373][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.52:473][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.52:679][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.52:679][191]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.52:680][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.52:680][191]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.52:716][192]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.52:966][199]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.52:999][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=150 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.52:999][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.53:100][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.53:100][203]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.53:100][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.53:100][203]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.53:335][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.53:367][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.53:367][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.53:467][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.53:519][215]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.52.53:520][215]LogStreaming: Display: 0.948 ms for processing 12694 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.52.53:533][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.53:533][216]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.53:533][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.53:533][216]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.53:965][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.53:965][229]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.53:965][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.53:965][229]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.53:966][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.53:999][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.53:999][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.54:329][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.54:359][241]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.54:359][241]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.54:393][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.54:393][242]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.54:393][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.54:393][242]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.54:489][245]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.54:812][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.54:812][254]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.54:812][254]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.54:812][254]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.54:972][259]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.55:005][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.55:005][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.55:238][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.55:238][267]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.55:238][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.55:238][267]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.55:238][267]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.55:337][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.55:372][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.55:372][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.55:470][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.55:665][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.55:665][280]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.55:665][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.55:665][280]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.55:992][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.55:993][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=78 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.55:993][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.56:089][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.56:089][293]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.56:089][293]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.56:089][293]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.56:322][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.56:358][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=61 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.56:358][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.56:499][305]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.56:502][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.56:502][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.56:503][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.56:503][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.56:899][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.56:899][317]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.56:899][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.56:899][317]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.56:966][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.56:999][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.57:000][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.57:303][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.57:303][329]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.57:303][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.57:303][329]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.57:339][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.57:386][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.57:386][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.57:481][334]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.57:723][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.57:723][341]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.57:723][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.57:723][341]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.57:723][341]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.52.57:993][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.57:993][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=55 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.57:993][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.58:136][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.58:136][353]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.58:138][353]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.58:138][353]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.58:337][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.58:369][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.58:369][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.58:469][363]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.58:537][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.58:537][365]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.58:537][365]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.58:537][365]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.58:944][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.58:944][377]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.58:944][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.58:944][377]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.58:979][378]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.59:011][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=75 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.59:011][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.59:318][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.52.59:354][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.59:354][389]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.59:354][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.59:354][389]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.59:354][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.59:354][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.52.59:486][393]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.59:763][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.52.59:763][401]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.59:763][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.52.59:763][401]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.52.59:996][408]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.52.59:997][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.52.59:997][408]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.00:169][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.00:169][413]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.00:170][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.00:170][413]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.00:235][415]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.00:339][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.00:374][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=91 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.00:374][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.00:473][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.00:571][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.00:571][425]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.00:571][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.00:571][425]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.00:968][437]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.01:000][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.01:000][438]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.01:000][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.01:000][438]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.01:000][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=91 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.01:000][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.01:329][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.01:361][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.01:361][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.01:426][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.01:426][451]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.01:426][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.01:426][451]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.01:489][453]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.01:850][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.01:850][464]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.01:850][464]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.01:850][464]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.01:984][468]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.02:021][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.02:021][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.02:256][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.02:256][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.02:257][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.02:257][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.02:324][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.02:362][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.02:362][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.02:489][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.02:676][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.02:676][484]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.02:676][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.02:676][484]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.02:747][486]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.02:992][493]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.02:992][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.02:992][493]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.03:094][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.03:094][496]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.03:094][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.03:094][496]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.03:323][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.03:358][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.03:358][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.03:489][508]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.03:518][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.03:518][509]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.03:518][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.03:518][509]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.03:946][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.03:946][522]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.03:946][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.03:946][522]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.03:978][523]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.04:011][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=69 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.04:011][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.04:328][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.04:363][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.04:363][534]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.04:363][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.04:363][534]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.04:363][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=69 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.04:363][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.04:493][538]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.04:789][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.04:789][547]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.04:789][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.04:789][547]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.04:988][553]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.05:019][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=79 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.05:019][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.05:215][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.05:215][560]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.05:215][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.05:215][560]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.05:216][560]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.05:321][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.05:358][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=84 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.05:358][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.05:496][568]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.05:626][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.05:626][572]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.05:626][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.05:626][572]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.05:984][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.06:014][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.06:014][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.06:049][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.06:049][583]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.06:049][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.06:049][583]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.06:317][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.06:381][593]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.06:381][593]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.06:455][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.06:455][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.06:455][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.06:455][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.06:489][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.06:856][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.06:856][607]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.06:856][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.06:856][607]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.06:987][611]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.06:987][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.06:987][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.07:277][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.07:277][620]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.07:277][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.07:277][620]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.07:342][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.07:374][623]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.07:374][623]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.07:470][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.07:699][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.07:699][633]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.07:699][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.07:699][633]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.07:729][634]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.07:988][642]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.07:988][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.07:988][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.08:123][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.08:124][646]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.08:125][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.08:125][646]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.08:347][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.08:378][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.08:379][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.08:479][657]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.08:545][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.08:545][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.08:545][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.08:546][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.08:969][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.08:969][672]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.08:969][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.08:969][672]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.08:969][672]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.09:004][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=66 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.09:004][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.09:333][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.09:362][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=68 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.09:363][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.09:391][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.09:391][684]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.09:391][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.09:391][684]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.09:483][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.09:813][697]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.09:813][697]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.09:813][697]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.09:813][697]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.09:966][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.09:997][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.09:997][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.10:212][710]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.10:244][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.10:244][711]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.10:244][711]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.10:244][711]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.10:333][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.10:362][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=80 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.10:362][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.10:488][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.10:669][725]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.10:669][725]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.10:669][725]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.10:669][725]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.10:696][726]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.53.10:696][726]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.53.10:696][726]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.53.10:696][726]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.53.10:967][735]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.10:997][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.10:997][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.11:087][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.11:087][739]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.11:087][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.11:087][739]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.11:328][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.11:356][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.11:356][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.11:478][752]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.11:509][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.11:509][753]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.11:509][753]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.11:509][753]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.11:935][767]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.11:935][767]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.11:935][767]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.11:935][767]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.11:965][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.11:996][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=68 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.11:996][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.12:321][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.12:353][781]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.12:353][781]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.12:354][781]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.12:354][781]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.12:354][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.12:354][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.12:469][785]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.12:710][793]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.12:772][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.12:772][795]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.12:772][795]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.12:772][795]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.12:984][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.13:013][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.13:013][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.13:192][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.13:193][809]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.13:193][809]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.13:193][809]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.13:340][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.13:368][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.13:368][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.13:485][819]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.13:606][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.13:606][823]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.13:606][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.13:606][823]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.13:989][836]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.13:991][836]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.13:991][836]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.14:019][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.14:019][837]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.14:019][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.14:019][837]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.14:316][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.14:374][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.14:374][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.14:434][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.14:434][851]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.14:434][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.14:434][851]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.14:465][852]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.14:851][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.14:851][865]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.14:852][865]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.14:852][865]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.14:970][869]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.14:999][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.15:000][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.15:210][877]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.15:270][879]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.15:270][879]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.15:270][879]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.15:270][879]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.15:328][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.15:357][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.15:357][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.15:476][886]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.15:684][893]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.15:684][893]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.15:684][893]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.15:684][893]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.15:985][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.15:985][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.15:985][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.16:104][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.16:104][907]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.16:104][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.16:104][907]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.16:316][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.16:374][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.16:374][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.16:491][920]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.16:522][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.16:522][921]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.16:523][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.16:523][921]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.16:941][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.16:941][935]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.16:941][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.16:941][935]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.16:971][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.17:001][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.17:001][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.17:341][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.17:370][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.17:370][949]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.17:370][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.17:370][949]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.17:371][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=84 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.17:371][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.17:492][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.17:719][960]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.17:781][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.17:781][962]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.17:781][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.17:781][962]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.17:991][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.17:992][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.17:992][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.18:204][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.18:204][976]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.18:204][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.18:204][976]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.18:324][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.18:355][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.18:355][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.18:475][985]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.18:625][990]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.18:625][990]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.18:625][990]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.18:625][990]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.18:984][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.19:013][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.19:013][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.19:043][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.19:043][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.19:043][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.19:043][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.19:341][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.19:371][ 15]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=91 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.19:372][ 15]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.19:462][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.19:462][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.19:462][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.19:462][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.19:491][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.19:878][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.19:878][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.19:878][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.19:878][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.19:968][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.19:997][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.19:997][ 36]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.20:236][ 44]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.20:298][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.20:298][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.20:299][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.20:299][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.20:328][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.20:358][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=70 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.20:358][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.20:478][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.20:715][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.20:715][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.20:715][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.20:715][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.20:984][ 69]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.21:013][ 70]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.21:014][ 70]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.21:136][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.21:136][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.21:136][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.21:136][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.21:351][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.21:351][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=98 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.21:351][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.21:469][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.21:562][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.21:562][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.21:562][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.21:562][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.21:984][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.21:984][102]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.21:984][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.21:984][102]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.21:984][102]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.22:014][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=145 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.22:014][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.22:346][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.22:375][115]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=172 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.22:375][115]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.22:405][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.22:405][116]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.22:405][116]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.22:405][116]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.22:464][118]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.22:736][127]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.22:823][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.22:823][130]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.22:823][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.22:823][130]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.22:975][135]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.23:005][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=172 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.23:005][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.23:247][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.23:247][144]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.23:247][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.23:247][144]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.23:342][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.23:370][148]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=162 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.23:370][148]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.23:492][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.23:530][153]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.53.23:531][153]LogStreaming: Display: 0.458 ms for processing 1368 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.53.23:674][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.23:674][158]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.23:674][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.23:674][158]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.23:972][168]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.24:003][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.24:003][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.24:092][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.24:092][172]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.24:092][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.24:092][172]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.24:335][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.24:365][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.24:365][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.24:484][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.24:516][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.24:516][186]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.24:516][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.24:516][186]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.24:930][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.24:930][200]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.24:930][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.24:930][200]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.24:988][202]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.24:989][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.24:989][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.25:226][210]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.25:343][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.25:344][214]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.25:344][214]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.25:344][214]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.25:344][214]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.25:374][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=97 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.25:374][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.25:465][218]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.25:761][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.25:761][228]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.25:762][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.25:762][228]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.25:975][235]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.26:004][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=125 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.26:004][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.26:185][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.26:185][242]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.26:186][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.26:186][242]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.26:336][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.26:365][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.26:365][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.26:482][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.26:603][256]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.26:603][256]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.26:603][256]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.26:603][256]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.26:986][269]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.26:987][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.26:987][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.27:017][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.27:017][270]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.27:017][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.27:017][270]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.27:320][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.27:355][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.27:355][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.27:441][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.27:441][284]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.27:441][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.27:441][284]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.27:472][285]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.27:714][293]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.27:864][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.27:864][298]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.27:864][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.27:864][298]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.27:985][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.28:012][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.28:012][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.28:281][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.28:282][312]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.28:282][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.28:282][312]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.28:341][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.28:370][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.28:370][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.28:488][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.28:698][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.28:698][326]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.28:698][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.28:698][326]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.28:969][335]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.29:000][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.29:000][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.29:122][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.29:122][340]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.29:122][340]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.29:122][340]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.29:338][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.29:364][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.29:365][348]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.29:484][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.29:544][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.29:544][354]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.29:544][354]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.29:544][354]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.29:964][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.29:964][368]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.29:964][368]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.29:964][368]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.29:964][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.29:994][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.29:994][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.30:236][377]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.30:325][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.30:355][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=133 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.30:355][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.30:385][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.30:385][382]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.30:386][382]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.30:386][382]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.30:474][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.30:766][395]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.53.30:767][395]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.53.30:767][395]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.53.30:767][395]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.53.30:799][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.30:799][396]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.30:799][396]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.30:799][396]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.30:983][402]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.31:012][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=141 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.31:012][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.31:224][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.31:224][410]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.31:224][410]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.31:224][410]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.31:316][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.31:375][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=143 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.31:375][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.31:467][418]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.31:646][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.31:646][424]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.31:646][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.31:646][424]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.31:975][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.32:005][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=143 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.32:005][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.32:066][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.32:066][438]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.32:066][438]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.32:066][438]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.32:332][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.32:361][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=144 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.32:361][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.32:479][452]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.32:480][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.32:480][452]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.32:480][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.32:480][452]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.32:716][460]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.32:896][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.32:896][466]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.32:896][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.32:896][466]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.32:985][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.32:986][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.32:986][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.33:318][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.33:318][480]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.33:318][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.33:318][480]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.33:318][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.33:377][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.33:377][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.33:470][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.33:739][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.33:739][494]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.33:739][494]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.33:739][494]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.33:979][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.34:006][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=119 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.34:006][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.34:159][508]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.34:159][508]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.34:160][508]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.34:160][508]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.34:341][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.34:371][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.34:371][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.34:464][518]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.34:585][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.34:585][522]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.34:585][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.34:585][522]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.34:985][535]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.35:014][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.35:014][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.35:015][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.35:015][536]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.35:015][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.35:015][536]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.35:225][543]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.35:346][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.35:374][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=163 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.35:374][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.35:436][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.35:436][550]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.35:436][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.35:436][550]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.35:465][551]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.35:860][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.35:860][564]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.35:860][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.35:860][564]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.35:979][568]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.36:009][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=159 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.36:009][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.36:283][578]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.36:283][578]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.36:283][578]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.36:283][578]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.36:341][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.36:369][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=156 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.36:369][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.36:488][585]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.36:695][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.36:696][592]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.36:696][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.36:696][592]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.36:964][601]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.36:995][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=158 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.36:995][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.37:115][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.37:115][606]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.37:115][606]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.37:115][606]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.37:323][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.37:354][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.37:354][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.37:473][618]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.37:533][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.37:534][620]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.37:534][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.37:534][620]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.37:713][626]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.37:954][634]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.37:954][634]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.37:954][634]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.37:954][634]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.37:983][635]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.38:011][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.38:011][636]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.38:316][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.38:377][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.38:377][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.38:377][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.38:377][648]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.38:378][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.38:378][648]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.38:468][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.38:801][662]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.38:801][662]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.38:801][662]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.38:801][662]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.38:980][668]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.39:010][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.39:010][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.39:222][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.39:223][676]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.39:223][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.39:223][676]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.39:344][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.39:376][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.39:376][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.39:489][685]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.39:639][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.39:639][690]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.39:639][690]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.39:639][690]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.39:969][701]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.39:999][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.39:999][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.40:057][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.40:057][704]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.40:057][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.40:057][704]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.40:239][710]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.40:333][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.40:363][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.40:363][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.40:461][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.40:461][717]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.40:461][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.40:461][717]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.40:488][718]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.40:886][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.40:886][731]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.40:886][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.40:886][731]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.40:976][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.41:004][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.41:004][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.41:310][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.41:310][745]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.41:310][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.41:310][745]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.41:343][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.41:373][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.41:373][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.41:464][750]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.41:734][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.41:734][759]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.41:734][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.41:734][759]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.41:975][767]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.42:004][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.42:004][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.42:157][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.42:157][773]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.42:157][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.42:157][773]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.42:338][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.42:367][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.42:367][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.42:485][784]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.42:576][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.42:576][787]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.42:576][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.42:576][787]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.42:725][792]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.42:966][800]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.42:996][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.42:997][801]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.42:997][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.42:997][801]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.42:997][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.42:997][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.43:329][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.43:359][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.43:359][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.43:418][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.43:418][815]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.43:418][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.43:418][815]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.43:478][817]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.43:842][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.43:842][829]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.43:842][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.43:842][829]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.43:990][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.43:991][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.43:991][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.44:264][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.44:264][843]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.44:265][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.44:265][843]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.44:327][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.44:356][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=67 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.44:356][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.44:478][850]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.44:688][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.44:688][857]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.44:688][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.44:688][857]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.44:972][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.45:002][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=69 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.45:002][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.45:095][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.45:095][870]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.45:096][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.45:096][870]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.45:216][874]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.45:336][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.45:364][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=68 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.45:364][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.45:484][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.45:515][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.45:515][884]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.45:515][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.45:515][884]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.45:948][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.45:948][898]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.45:948][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.45:948][898]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.45:977][899]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.46:007][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=64 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.46:007][900]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.46:319][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.46:351][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.46:351][911]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.46:352][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.46:352][911]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.46:352][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=75 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.46:352][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.46:471][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.46:775][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.46:775][925]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.46:775][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.46:775][925]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.46:985][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.46:986][932]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=81 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.46:986][932]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.47:199][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.47:199][939]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.47:199][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.47:199][939]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.47:322][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.47:352][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.47:352][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.47:468][948]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.47:617][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.47:617][953]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.47:617][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.47:617][953]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.47:734][957]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.47:973][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.48:001][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=89 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.48:001][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.48:031][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.48:031][967]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.48:031][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.48:031][967]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.48:328][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.48:358][978]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=89 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.48:358][978]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.48:451][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.48:451][981]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.48:452][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.48:452][981]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.48:480][982]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.48:871][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.48:871][995]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.48:871][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.48:871][995]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.48:990][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.48:990][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.48:990][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.49:286][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.49:286][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.49:286][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.49:286][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.49:317][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.49:375][ 12]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.49:375][ 12]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.49:464][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.49:702][ 23]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.49:702][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.49:702][ 23]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.49:702][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.49:971][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.50:000][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.50:000][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.50:120][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.50:120][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.50:121][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.50:121][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.50:210][ 40]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.50:330][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.50:361][ 45]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.50:361][ 45]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.50:483][ 49]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.50:543][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.50:543][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.50:543][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.50:543][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.50:841][ 61]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.53.50:841][ 61]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.53.50:841][ 61]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.53.50:841][ 61]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.53.50:968][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.50:968][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.50:968][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.50:968][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.50:969][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.50:999][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.50:999][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.51:327][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.51:357][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.51:357][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.51:386][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.51:386][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.51:386][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.51:386][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.51:477][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.51:814][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.51:814][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.51:814][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.51:814][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.51:993][ 99]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.51:993][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.51:993][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.52:231][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.52:231][107]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.52:231][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.52:231][107]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.52:320][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.52:376][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=110 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.52:376][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.52:466][115]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.52:647][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.52:647][121]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.52:647][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.52:647][121]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.52:736][124]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.52:975][132]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.53:005][133]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.53:005][133]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.53:067][135]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.53:067][135]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.53:067][135]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.53:067][135]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.53:340][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.53:368][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.53:368][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.53:486][149]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.53:487][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.53:487][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.53:488][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.53:488][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.53:552][151]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.53.53:552][151]LogStreaming: Display: 0.019 ms for processing 1350 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.53.53:901][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.53:901][163]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.53:901][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.53:901][163]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.53:987][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.53:988][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=108 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.53:988][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.54:321][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.54:321][177]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.54:321][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.54:321][177]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.54:321][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.54:353][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.54:353][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.54:478][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.54:751][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.54:752][191]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.54:752][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.54:752][191]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.54:967][198]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.54:997][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.54:997][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.55:176][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.55:176][205]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.55:176][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.55:176][205]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.55:235][207]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.55:326][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.55:356][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.55:356][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.55:477][215]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.55:596][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.55:596][219]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.55:596][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.55:596][219]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.55:965][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.55:996][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=61 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.55:996][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.56:027][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.56:027][233]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.56:027][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.56:027][233]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.56:331][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.56:359][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=59 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.56:359][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.56:448][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.56:448][247]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.56:448][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.56:448][247]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.56:477][248]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.56:866][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.56:866][261]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.56:866][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.56:866][261]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.56:986][265]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.56:987][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=79 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.56:987][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.57:291][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.57:291][275]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.57:291][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.57:291][275]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.57:323][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.57:353][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.57:353][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.57:477][281]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.57:718][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.57:718][289]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.57:718][289]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.57:718][289]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.57:719][289]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.53.57:990][298]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.57:991][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.57:991][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.58:142][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.58:142][303]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.58:144][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.58:144][303]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.58:325][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.58:355][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.58:355][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.58:476][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.58:565][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.58:565][317]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.58:565][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.58:565][317]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.58:988][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.58:989][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.58:989][331]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.58:989][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.58:989][331]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.58:989][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=70 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.58:989][331]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.59:320][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.53.59:351][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=70 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.53.59:351][343]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.53.59:410][345]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.59:410][345]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.59:410][345]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.59:410][345]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.59:472][347]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.53.59:832][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.53.59:832][359]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.59:832][359]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.53.59:832][359]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.53.59:982][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.00:016][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=79 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.00:016][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.00:220][372]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.00:253][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.00:253][373]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.00:254][373]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.00:254][373]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.00:342][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.00:372][377]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=80 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.00:372][377]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.00:492][381]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.00:672][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.00:672][387]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.00:672][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.00:672][387]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.00:973][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.01:002][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=78 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.01:002][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.01:094][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.01:094][401]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.01:094][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.01:094][401]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.01:336][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.01:364][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.01:364][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.01:486][414]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.01:516][415]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.01:516][415]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.01:517][415]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.01:517][415]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.01:945][429]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.01:945][429]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.01:945][429]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.01:945][429]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.01:977][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.02:005][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.02:005][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.02:339][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.02:367][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.02:367][443]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.02:368][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.02:368][443]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.02:368][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.02:368][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.02:486][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.02:732][455]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.02:793][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.02:793][457]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.02:793][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.02:793][457]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.02:978][463]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.03:009][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=58 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.03:009][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.03:194][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.03:194][470]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.03:194][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.03:194][470]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.03:345][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.03:376][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.03:376][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.03:469][479]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.03:618][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.03:619][484]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.03:619][484]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.03:619][484]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.03:993][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.03:994][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=75 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.03:994][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.04:023][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.04:023][497]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.04:023][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.04:023][497]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.04:322][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.04:354][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=77 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.04:354][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.04:443][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.04:443][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.04:444][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.04:444][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.04:471][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.04:864][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.04:864][525]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.04:864][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.04:864][525]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.04:987][529]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.04:987][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.04:987][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.05:226][537]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.05:287][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.05:287][539]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.05:288][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.05:288][539]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.05:319][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.05:380][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=115 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.05:380][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.05:469][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.05:715][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.05:715][553]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.05:715][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.05:715][553]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.05:986][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.05:986][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=115 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.05:986][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.06:137][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.06:137][567]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.06:138][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.06:138][567]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.06:320][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.06:380][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.06:380][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.06:469][578]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.06:560][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.06:560][581]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.06:560][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.06:560][581]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.06:983][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.06:983][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.06:983][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.06:983][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.06:983][595]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.07:012][596]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.07:012][596]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.07:318][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.07:378][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.07:378][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.07:410][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.07:410][609]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.07:410][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.07:410][609]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.07:471][611]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.07:710][619]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.07:830][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.07:830][623]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.07:830][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.07:830][623]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.07:980][628]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.08:010][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.08:010][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.08:255][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.08:255][637]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.08:255][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.08:255][637]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.08:344][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.08:378][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.08:378][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.08:468][644]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.08:656][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.08:656][650]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.08:656][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.08:656][650]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.08:964][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.08:994][661]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=124 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.08:994][661]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.09:056][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.09:056][663]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.09:056][663]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.09:056][663]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.09:327][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.09:358][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.09:358][673]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.09:483][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.09:483][677]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.09:483][677]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.09:483][677]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.09:483][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.09:907][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.09:907][691]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.09:907][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.09:907][691]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.09:972][693]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.10:000][694]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.10:000][694]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.10:214][701]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.10:336][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.10:336][705]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.10:337][705]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.10:337][705]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.10:337][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.10:366][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.10:366][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.10:484][710]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.10:754][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.10:754][719]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.10:754][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.10:754][719]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.10:936][725]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.54.10:936][725]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.54.10:936][725]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.54.10:936][725]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.54.10:969][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.10:999][727]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.10:999][727]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.11:179][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.11:179][733]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.11:179][733]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.11:179][733]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.11:328][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.11:358][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=62 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.11:358][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.11:478][743]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.11:595][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.11:595][747]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.11:595][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.11:595][747]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.11:976][760]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.12:006][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=66 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.12:006][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.12:007][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.12:007][761]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.12:007][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.12:007][761]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.12:332][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.12:360][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.12:360][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.12:421][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.12:421][775]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.12:422][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.12:422][775]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.12:479][777]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.12:718][785]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.12:837][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.12:837][789]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.12:837][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.12:837][789]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.12:987][794]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.12:988][794]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.12:988][794]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.13:255][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.13:255][803]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.13:255][803]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.13:255][803]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.13:346][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.13:375][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.13:375][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.13:467][810]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.13:676][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.13:676][817]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.13:676][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.13:676][817]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.13:976][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.14:004][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.14:004][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.14:094][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.14:094][831]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.14:095][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.14:095][831]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.14:343][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.14:368][840]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.14:368][840]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.14:486][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.14:517][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.14:517][845]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.14:518][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.14:518][845]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.14:933][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.14:933][859]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.14:933][859]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.14:933][859]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.14:990][861]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.14:991][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.14:991][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.15:231][869]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.15:322][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.15:352][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.15:352][873]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.15:352][873]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.15:352][873]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.15:352][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.15:352][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.15:473][877]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.15:768][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.15:768][887]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.15:768][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.15:768][887]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.15:981][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.16:011][895]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.16:011][895]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.16:197][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.16:197][901]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.16:198][901]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.16:198][901]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.16:341][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.16:371][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.16:371][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.16:485][911]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.16:605][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.16:605][915]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.16:605][915]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.16:605][915]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.16:965][927]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.16:994][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=66 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.16:994][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.17:023][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.17:023][929]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.17:023][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.17:023][929]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.17:321][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.17:354][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.17:355][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.17:445][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.17:445][943]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.17:445][943]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.17:445][943]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.17:475][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.17:714][952]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.17:862][957]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.17:862][957]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.17:862][957]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.17:862][957]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.17:985][961]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.18:013][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.18:013][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.18:264][970]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.18:264][970]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.18:265][970]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.18:265][970]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.18:323][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.18:355][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.18:355][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.18:476][977]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.18:687][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.18:687][984]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.18:687][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.18:688][984]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.18:984][994]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.19:013][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=64 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.19:013][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.19:105][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.19:105][998]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.19:105][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.19:105][998]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.19:316][  5]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2032 cells
[2026.04.19-15.54.19:342][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.19:373][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.19:373][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.19:490][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.19:521][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.19:521][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.19:521][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.19:521][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.19:925][ 25]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.19:925][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.19:925][ 25]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.19:925][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.19:989][ 27]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.19:989][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.19:989][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.20:231][ 35]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.20:322][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.20:352][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.20:352][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.20:352][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.20:352][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.20:379][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.20:379][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.20:469][ 43]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.20:763][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.20:764][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.20:764][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.20:764][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.20:971][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.21:005][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.21:005][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.21:181][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.21:181][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.21:181][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.21:181][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.21:335][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.21:365][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.21:365][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.21:490][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.21:585][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.21:585][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.21:585][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.21:585][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.21:984][ 91]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.21:984][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.21:984][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.21:984][ 91]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.21:984][ 91]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.22:010][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.22:010][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.22:347][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.22:376][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.22:376][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.22:407][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.22:407][105]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.22:408][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.22:408][105]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.22:466][107]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.22:737][116]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.22:826][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.22:826][119]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.22:826][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.22:826][119]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.22:973][124]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.23:004][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.23:004][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.23:241][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.23:241][133]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.23:241][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.23:241][133]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.23:330][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.23:359][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.23:359][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.23:482][141]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.23:572][144]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.54.23:572][144]LogStreaming: Display: 0.048 ms for processing 1469 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.54.23:659][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.23:659][147]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.23:659][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.23:659][147]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.23:986][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.23:988][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.23:988][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.24:077][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.24:077][161]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.24:077][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.24:077][161]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.24:317][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.24:375][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.24:375][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.24:466][174]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.24:501][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.24:501][175]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.24:501][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.24:502][175]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.24:919][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.24:919][189]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.24:919][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.24:919][189]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.24:976][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.25:005][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.25:005][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.25:217][199]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.25:338][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.25:338][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.25:338][203]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.25:338][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.25:339][203]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.25:369][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.25:369][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.25:490][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.25:763][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.25:763][217]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.25:763][217]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.25:763][217]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.25:969][224]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.25:999][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.25:999][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.26:176][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.26:176][231]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.26:177][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.26:177][231]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.26:326][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.26:357][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.26:357][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.26:478][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.26:595][245]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.26:595][245]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.26:595][245]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.26:595][245]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.26:979][258]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.27:006][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=154 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.27:006][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.27:007][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.27:007][259]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.27:007][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.27:007][259]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.27:338][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.27:365][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=141 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.27:365][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.27:422][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.27:422][273]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.27:422][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.27:422][273]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.27:480][275]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.27:714][283]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.27:830][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.27:830][287]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.27:830][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.27:830][287]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.27:974][292]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.28:003][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=149 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.28:003][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.28:235][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.28:235][301]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.28:236][301]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.28:236][301]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.28:320][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.28:351][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=151 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.28:351][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.28:468][309]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.28:643][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.28:643][315]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.28:643][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.28:643][315]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.28:965][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.28:994][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=166 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.28:994][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.29:051][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.29:051][329]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.29:051][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.29:051][329]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.29:343][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.29:371][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=181 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.29:371][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.29:460][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.29:462][343]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.29:462][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.29:462][343]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.29:490][344]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.29:879][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.29:879][357]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.29:879][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.29:879][357]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.29:908][358]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.54.29:965][360]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.29:996][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=179 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.29:996][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.30:230][369]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.30:291][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.30:291][371]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.30:291][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.30:291][371]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.30:319][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.30:349][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=179 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.30:349][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.30:466][377]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.30:702][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.30:702][385]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.30:702][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.30:702][385]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.30:973][394]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.31:008][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=171 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.31:008][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.31:124][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.31:124][399]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.31:124][399]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.31:124][399]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.31:332][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.31:361][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=163 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.31:361][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.31:480][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.31:537][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.31:537][413]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.31:537][413]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.31:537][413]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.31:959][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.31:959][427]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.31:959][427]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.31:959][427]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.31:981][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.32:013][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=146 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.32:013][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.32:319][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.32:378][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.32:378][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.32:379][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.32:379][441]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.32:380][441]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.32:380][441]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.32:469][444]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.32:732][453]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.32:791][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.32:791][455]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.32:791][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.32:791][455]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.32:975][461]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.33:003][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=124 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.33:003][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.33:211][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.33:211][469]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.33:211][469]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.33:211][469]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.33:328][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.33:357][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=125 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.33:357][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.33:477][478]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.33:626][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.33:626][483]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.33:626][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.33:626][483]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.33:982][495]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.34:013][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.34:013][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.34:042][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.34:042][497]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.34:042][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.34:042][497]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.34:336][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.34:364][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.34:364][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.34:458][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.34:458][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.34:459][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.34:459][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.34:484][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.34:717][520]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.54.34:865][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.34:865][525]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.34:865][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.34:865][525]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.34:985][529]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.34:986][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=147 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.34:986][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.35:228][537]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.35:286][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.35:286][539]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.35:286][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.35:286][539]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.35:316][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.35:375][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=150 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.35:375][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.35:464][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.35:701][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.35:701][553]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.35:701][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.35:701][553]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.35:967][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.35:997][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=145 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.35:997][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.36:115][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.36:115][567]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.36:115][567]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.36:115][567]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.36:324][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.36:354][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=150 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.36:354][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.36:474][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.36:536][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.36:536][581]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.36:537][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.36:537][581]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.36:952][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.36:953][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.36:953][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.36:953][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.36:981][596]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.37:012][597]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=144 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.37:012][597]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.37:338][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.37:365][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=145 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.37:365][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.37:365][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.37:365][609]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.37:365][609]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.37:365][609]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.37:484][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.37:716][621]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.37:773][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.37:773][623]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.37:773][623]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.37:773][623]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.37:798][624]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.54.37:798][624]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.54.37:828][625]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.54.37:828][625]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.54.37:977][630]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.38:005][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=98 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.38:005][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.38:182][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.38:182][637]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.38:182][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.38:182][637]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.38:325][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.38:354][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=111 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.38:354][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.38:468][647]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.38:584][651]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.38:584][651]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.38:584][651]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.38:584][651]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.38:987][665]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.38:988][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.38:988][665]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.38:988][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.38:988][665]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.38:988][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.38:988][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.39:336][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.39:363][678]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.39:363][678]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.39:393][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.39:393][679]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.39:393][679]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.39:393][679]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.39:478][682]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.39:797][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.39:797][693]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.39:797][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.39:797][693]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.39:971][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.40:000][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.40:000][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.40:206][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.40:206][707]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.40:207][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.40:207][707]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.40:235][708]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.40:323][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.40:354][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.40:354][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.40:472][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.40:621][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.40:621][721]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.40:622][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.40:622][721]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.40:974][733]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.41:003][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=133 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.41:003][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.41:031][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.41:031][735]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.41:031][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.41:031][735]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.41:317][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.41:372][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=133 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.41:372][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.41:431][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.41:431][749]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.41:431][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.41:431][749]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.41:489][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.41:841][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.41:841][763]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.41:841][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.41:841][763]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.41:987][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.41:988][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.41:988][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.42:253][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.42:253][777]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.42:253][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.42:253][777]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.42:336][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.42:364][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.42:364][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.42:479][785]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.42:653][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.42:653][791]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.42:653][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.42:653][791]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.42:718][793]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.42:976][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.43:004][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=122 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.43:004][803]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.43:060][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.43:060][805]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.43:060][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.43:060][805]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.43:316][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.43:372][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=97 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.43:372][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.43:489][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.43:489][820]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.43:489][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.43:489][820]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.43:489][820]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.43:895][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.43:895][834]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.43:895][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.43:895][834]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.43:980][837]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.44:009][838]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.44:009][838]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.44:119][842]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.54.44:297][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.44:297][848]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.44:297][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.44:297][848]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.44:325][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.44:353][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.44:353][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.44:466][854]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.44:722][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.44:723][863]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.44:723][863]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.44:723][863]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.44:982][872]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.45:010][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=110 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.45:010][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.45:123][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.45:123][877]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.45:123][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.45:123][877]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.45:236][881]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.45:323][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.45:353][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=108 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.45:353][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.45:466][889]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.45:551][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.45:551][892]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.45:551][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.45:551][892]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.45:959][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.45:959][906]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.45:959][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.45:959][906]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.45:986][907]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.45:987][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=138 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.45:987][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.46:329][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.46:358][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=138 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.46:358][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.46:386][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.46:386][921]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.46:387][921]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.46:387][921]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.46:471][924]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.46:787][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.46:787][935]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.46:787][935]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.46:787][935]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.46:988][942]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.46:989][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=151 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.46:989][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.47:195][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.47:195][949]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.47:196][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.47:196][949]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.47:343][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.47:371][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=152 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.47:371][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.47:485][959]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.47:604][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.47:604][963]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.47:605][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.47:605][963]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.47:718][967]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.47:978][976]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.48:006][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=156 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.48:007][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.48:007][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.48:007][977]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.48:007][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.48:007][977]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.48:322][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.48:352][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=156 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.48:352][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.48:409][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.48:409][991]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.48:409][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.48:409][991]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.48:470][993]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.48:813][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.48:813][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.48:813][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.48:813][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.48:984][ 11]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.48:985][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=170 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.48:985][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.49:240][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.49:240][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.49:240][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.49:241][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.49:330][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.49:356][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=170 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.49:356][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.49:469][ 28]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.49:643][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.49:643][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.49:643][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.49:643][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.49:988][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.49:989][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=169 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.49:989][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.50:046][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.50:046][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.50:046][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.50:046][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.50:217][ 54]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.50:331][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.50:361][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=179 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.50:361][ 59]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.50:492][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.50:492][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.50:495][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.50:495][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.50:495][ 63]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.50:900][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.50:900][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.50:900][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.50:900][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.51:007][ 81]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.51:009][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=195 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.51:009][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.51:307][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.51:307][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.51:307][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.51:307][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.51:337][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.51:364][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=203 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.51:364][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.51:478][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.51:708][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.51:708][106]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.51:708][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.51:708][106]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.51:991][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.51:991][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=224 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.51:991][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.52:135][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.52:135][121]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.52:136][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.52:136][121]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.52:340][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.52:368][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=233 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.52:368][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.52:484][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.52:543][135]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.52:543][135]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.52:543][135]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.52:543][135]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.52:717][141]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.52:945][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.52:945][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.52:945][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.52:945][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.52:974][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.53:002][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=229 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.53:002][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.53:318][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.53:346][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.53:347][163]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.53:347][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.53:347][163]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.53:374][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=226 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.53:374][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.53:491][168]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.53:582][171]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.54.53:582][171]LogStreaming: Display: 0.010 ms for processing 1407 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.54.53:748][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.53:748][177]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.53:748][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.53:748][177]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.53:977][185]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.54:004][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=223 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.54:004][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.54:175][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.54:175][192]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.54:176][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.54:176][192]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.54:317][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.54:373][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=235 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.54:373][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.54:487][203]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.54:602][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.54:604][207]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.54:604][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.54:604][207]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.54:979][220]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.55:009][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=246 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.55:009][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.55:010][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.55:010][221]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.55:010][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.55:010][221]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.55:236][229]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.04.19-15.54.55:321][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.55:352][233]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=252 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.55:352][233]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.55:436][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.55:436][236]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.55:436][236]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.55:436][236]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.55:465][237]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.55:847][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.55:847][250]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.55:847][250]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.55:847][250]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.55:989][255]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.55:990][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=242 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.55:990][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.56:250][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.56:250][264]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.56:251][264]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.56:251][264]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.56:336][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.56:365][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=235 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.56:366][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.56:481][272]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.56:658][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.56:658][278]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.56:658][278]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.56:658][278]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.56:796][283]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.54.56:972][289]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.57:001][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=212 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.57:001][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.57:058][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.57:058][292]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.57:058][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.57:058][292]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.57:343][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.57:372][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=207 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.57:372][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.57:459][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.57:459][306]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.57:459][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.57:459][306]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.57:487][307]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.57:871][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.57:871][320]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.57:871][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.57:871][320]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.57:989][324]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.57:990][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=172 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.57:990][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.58:274][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.58:274][334]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.58:275][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.58:275][334]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.58:331][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.58:358][337]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=171 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.58:358][337]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.58:475][341]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.58:679][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.58:680][348]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.58:680][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.58:680][348]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.58:973][358]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.59:002][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=158 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.59:002][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.59:089][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.59:089][362]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.59:089][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.59:089][362]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.59:333][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.54.59:361][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=151 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.54.59:361][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.54.59:478][375]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.54.59:508][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.59:508][376]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.59:508][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.59:508][376]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.59:922][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.54.59:922][390]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.59:922][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.54.59:922][390]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.54.59:981][392]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.00:009][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=149 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.00:009][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.00:335][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.00:336][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.00:336][404]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.00:337][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.00:337][404]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.00:365][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=157 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.00:365][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.00:480][409]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.00:742][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.00:742][418]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.00:742][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.00:742][418]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.00:973][426]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.01:001][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=165 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.01:001][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.01:146][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.01:146][432]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.01:146][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.01:146][432]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.01:319][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.01:376][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=171 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.01:376][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.01:465][443]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.01:553][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.01:553][446]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.01:553][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.01:553][446]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.01:964][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.01:964][460]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.01:964][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.01:964][460]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.01:964][460]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.01:993][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=186 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.01:993][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.02:321][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.02:378][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=181 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.02:378][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.02:380][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.02:380][474]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.02:380][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.02:380][474]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.02:466][477]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.02:780][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.02:780][488]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.02:780][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.02:780][488]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.02:981][495]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.03:010][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=176 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.03:010][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.03:186][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.03:186][502]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.03:186][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.03:186][502]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.03:332][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.03:359][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=154 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.03:359][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.03:475][512]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.03:590][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.03:590][516]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.03:590][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.03:590][516]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.03:991][530]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.03:991][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.03:991][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.03:991][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.03:991][530]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.03:993][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.03:993][530]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.04:337][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.04:365][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=119 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.04:365][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.04:395][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.04:395][544]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.04:395][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.04:395][544]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.04:479][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.04:647][553]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.55.04:647][553]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.55.04:675][554]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.55.04:675][554]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.55.04:822][559]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.04:822][559]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.04:822][559]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.04:822][559]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.04:966][564]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.04:995][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.04:996][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.05:224][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.05:224][573]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.05:224][573]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.05:224][573]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.05:339][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.05:366][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.05:367][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.05:481][582]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.05:626][587]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.05:626][587]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.05:626][587]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.05:626][587]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.05:968][599]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.05:996][600]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.05:996][600]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.06:053][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.06:053][602]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.06:053][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.06:053][602]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.06:340][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.06:367][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.06:367][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.06:481][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.06:481][617]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.06:481][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.06:481][617]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.06:482][617]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.06:880][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.06:880][631]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.06:880][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.06:881][631]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.06:967][634]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.06:995][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.06:995][635]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.07:285][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.07:285][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.07:285][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.07:285][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.07:341][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.07:370][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.07:370][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.07:483][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.07:710][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.07:710][660]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.07:710][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.07:710][660]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.07:967][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.07:997][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.07:997][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.08:140][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.08:140][675]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.08:140][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.08:140][675]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.08:341][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.08:370][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.08:370][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.08:484][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.08:545][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.08:545][689]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.08:545][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.08:545][689]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.08:948][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.08:948][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.08:948][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.08:948][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.08:978][704]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.09:005][705]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.09:005][705]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.09:322][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.09:350][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.09:350][717]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.09:350][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.09:350][717]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.09:350][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.09:350][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.09:466][721]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.09:754][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.09:754][731]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.09:754][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.09:754][731]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.09:984][739]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.09:984][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.09:985][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.10:157][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.10:157][745]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.10:158][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.10:158][745]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.10:327][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.10:357][752]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.10:357][752]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.10:466][756]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.55.10:470][756]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.10:584][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.10:584][760]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.10:584][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.10:584][760]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.10:983][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.11:012][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.11:012][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.11:013][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.11:013][775]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.11:013][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.11:013][775]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.11:324][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.11:354][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.11:354][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.11:437][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.11:437][790]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.11:437][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.11:437][790]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.11:467][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.11:838][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.11:838][804]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.11:838][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.11:838][804]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.11:980][809]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.12:009][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=59 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.12:009][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.12:239][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.12:239][818]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.12:240][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.12:240][818]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.12:326][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.12:354][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.12:354][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.12:468][826]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.12:643][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.12:643][832]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.12:643][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.12:643][832]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.12:985][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.12:986][844]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.12:986][844]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.13:071][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.13:071][847]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.13:071][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.13:071][847]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.13:329][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.13:357][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.13:357][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.13:473][861]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.13:473][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.13:473][861]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.13:473][861]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.13:473][861]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.13:880][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.13:880][875]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.13:880][875]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.13:880][875]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.13:966][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.13:996][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.13:996][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.14:285][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.14:285][889]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.14:285][889]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.14:285][889]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.14:343][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.14:370][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.14:370][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.14:483][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.14:688][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.14:688][903]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.14:688][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.14:688][903]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.14:977][913]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.15:006][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=61 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.15:006][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.15:093][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.15:093][917]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.15:093][917]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.15:093][917]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.15:321][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.15:350][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=55 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.15:350][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.15:464][930]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.15:493][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.15:493][931]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.15:493][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.15:493][931]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.15:893][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.15:893][945]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.15:893][945]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.15:893][945]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.15:981][948]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.16:008][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.16:008][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.16:296][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.16:296][959]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.16:297][959]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.16:297][959]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.16:325][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.16:355][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.16:355][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.16:468][965]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.16:721][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.16:721][974]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.16:723][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.16:723][974]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.16:980][983]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.17:008][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=89 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.17:008][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.17:151][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.17:151][989]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.17:151][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.17:151][989]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.17:321][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.17:349][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.17:349][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.17:463][  0]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.17:576][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.17:576][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.17:576][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.17:576][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.17:985][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.17:986][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.17:986][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.17:986][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.17:986][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.17:986][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.17:986][ 18]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.18:328][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.18:358][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.18:358][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.18:386][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.18:386][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.18:387][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.18:387][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.18:473][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.18:797][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.18:797][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.18:797][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.18:798][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.18:970][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.19:008][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.19:008][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.19:219][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.19:219][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.19:219][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.19:219][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.19:339][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.19:365][ 65]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.19:365][ 65]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.19:481][ 69]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.19:625][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.19:625][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.19:625][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.19:625][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.19:979][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.20:011][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.20:011][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.20:048][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.20:048][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.20:048][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.20:048][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.20:321][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.20:351][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.20:351][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.20:516][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.20:516][102]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.20:518][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.20:518][102]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.20:518][102]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.20:921][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.20:921][117]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.20:921][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.20:921][117]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.20:979][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.21:006][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.21:006][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.21:323][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.21:323][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.21:323][131]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.21:323][131]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.21:323][131]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.21:351][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.21:351][132]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.21:466][136]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.21:738][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.21:738][145]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.21:738][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.21:738][145]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.21:993][154]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.21:994][154]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=101 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.21:994][154]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.22:137][159]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.22:137][159]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.22:137][159]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.22:137][159]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.22:339][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.22:368][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.22:368][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.22:484][171]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.22:539][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.22:539][173]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.22:539][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.22:539][173]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.22:948][187]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.22:948][187]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.22:948][187]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.22:948][187]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.22:977][188]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.23:005][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.23:005][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.23:330][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.23:360][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.23:360][201]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.23:360][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.23:360][201]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.23:360][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.23:360][201]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.23:411][203]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.04.19-15.55.23:480][205]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.23:597][209]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.55.23:597][209]LogStreaming: Display: 0.012 ms for processing 1336 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.55.23:763][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.23:763][215]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.23:763][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.23:763][215]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.23:966][222]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.24:000][223]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=125 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.24:000][223]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.24:173][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.24:174][229]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.24:175][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.24:175][229]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.24:346][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.24:376][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=129 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.24:376][236]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.24:465][239]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.24:589][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.24:589][243]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.24:589][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.24:589][243]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.24:731][248]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.55.24:731][248]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.55.24:760][249]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.55.24:760][249]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.55.24:969][256]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.24:998][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=159 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.24:998][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.24:998][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.24:998][257]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.24:999][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.24:999][257]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.25:343][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.25:370][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=159 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.25:370][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.25:400][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.25:400][271]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.25:400][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.25:400][271]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.25:485][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.25:802][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.25:802][285]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.25:802][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.25:802][285]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.25:978][291]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.26:005][292]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=200 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.26:005][292]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.26:206][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.26:206][299]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.26:206][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.26:206][299]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.26:321][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.26:349][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=208 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.26:349][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.26:465][308]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.26:607][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.26:607][313]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.26:607][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.26:607][313]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.26:981][326]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.27:009][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=193 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.27:009][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.27:010][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.27:010][327]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.27:010][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.27:010][327]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.27:329][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.27:358][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=194 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.27:358][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.27:414][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.27:415][341]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.27:415][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.27:415][341]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.27:471][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.27:817][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.27:817][355]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.27:817][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.27:817][355]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.27:986][361]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.27:986][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=169 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.27:986][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.28:243][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.28:243][370]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.28:244][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.28:244][370]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.28:329][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.28:358][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=161 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.28:358][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.28:476][378]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.28:650][384]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.28:651][384]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.28:651][384]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.28:651][384]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.28:965][395]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.28:994][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=156 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.28:994][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.29:052][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.29:052][398]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.29:052][398]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.29:052][398]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.29:339][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.29:367][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=155 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.29:367][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.29:451][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.29:451][412]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.29:451][412]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.29:451][412]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.29:481][413]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.29:862][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.29:862][426]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.29:862][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.29:862][426]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.29:981][430]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.30:008][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=154 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.30:008][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.30:269][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.30:270][440]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.30:270][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.30:270][440]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.30:326][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.30:354][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=154 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.30:354][443]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.30:470][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.30:670][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.30:670][454]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.30:670][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.30:670][454]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.30:991][465]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.30:992][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=149 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.30:992][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.31:078][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.31:078][468]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.31:078][468]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.31:078][468]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.31:335][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.31:362][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.31:362][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.31:476][482]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.31:505][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.31:505][483]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.31:505][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.31:505][483]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.31:931][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.31:931][498]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.31:931][498]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.31:931][498]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.31:988][500]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.31:989][500]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=147 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.31:989][500]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.32:333][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.32:335][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.32:335][512]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.32:336][512]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.32:336][512]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.32:362][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=153 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.32:362][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.32:479][517]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.32:737][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.32:737][526]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.32:737][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.32:737][526]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.32:966][534]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.32:994][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=160 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.32:995][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.33:137][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.33:137][540]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.33:137][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.33:137][540]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.33:337][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.33:364][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=159 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.33:364][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.33:477][552]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.33:564][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.33:564][555]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.33:564][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.33:564][555]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.33:967][569]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.33:968][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.33:968][569]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.33:968][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.33:968][569]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.33:996][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=152 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.33:996][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.34:340][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.34:369][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=159 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.34:369][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.34:369][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.34:369][583]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.34:370][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.34:370][583]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.34:483][587]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.34:798][598]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.34:798][598]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.34:798][598]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.34:798][598]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.34:974][604]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.35:004][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=138 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.35:004][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.35:208][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.35:208][612]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.35:208][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.35:208][612]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.35:326][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.35:354][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.35:354][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.35:469][621]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.35:612][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.35:612][626]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.35:612][626]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.35:612][626]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.35:982][639]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.36:012][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.36:012][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.36:012][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.36:012][640]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.36:012][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.36:012][640]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.36:328][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.36:355][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.36:355][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.36:415][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.36:415][654]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.36:415][654]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.36:415][654]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.36:469][656]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.36:839][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.36:839][669]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.36:839][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.36:839][669]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.36:982][674]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.37:010][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=155 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.37:011][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.37:265][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.37:265][684]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.37:265][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.37:266][684]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.37:324][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.37:353][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=160 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.37:353][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.37:466][691]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.37:668][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.37:668][698]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.37:668][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.37:668][698]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.37:983][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.38:011][710]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=160 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.38:011][710]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.38:069][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.38:069][712]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.38:069][712]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.38:069][712]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.38:325][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.38:354][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=159 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.38:354][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.38:468][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.38:497][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.38:497][727]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.38:497][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.38:497][727]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.38:896][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.38:896][741]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.38:896][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.38:896][741]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.38:982][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.39:011][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=170 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.39:011][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.39:306][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.39:306][755]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.39:306][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.39:306][755]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.39:336][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.39:364][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=181 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.39:364][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.39:480][761]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.39:706][769]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.39:706][769]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.39:706][769]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.39:706][769]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.39:966][778]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.39:994][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=185 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.39:995][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.40:110][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.40:110][783]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.40:110][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.40:110][783]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.40:342][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.40:371][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=186 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.40:371][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.40:486][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.40:518][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.40:518][797]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.40:518][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.40:518][797]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.40:922][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.40:922][811]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.40:922][811]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.40:922][811]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.40:980][813]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.41:008][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.41:008][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.41:326][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.41:326][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.41:326][825]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.41:326][825]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.41:326][825]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.41:353][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=169 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.41:353][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.41:470][830]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.41:727][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.41:727][839]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.41:727][839]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.41:727][839]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.41:985][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.41:986][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=150 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.41:986][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.42:128][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.42:129][853]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.42:129][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.42:129][853]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.42:335][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.42:362][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=145 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.42:362][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.42:479][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.42:537][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.42:537][867]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.42:537][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.42:537][867]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.42:937][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.42:937][881]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.42:937][881]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.42:937][881]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.42:966][882]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.42:996][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.42:996][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.43:347][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.43:347][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.43:347][895]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.43:347][895]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.43:347][895]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.43:371][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.43:371][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.43:489][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.43:753][909]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.43:753][909]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.43:753][909]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.43:753][909]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.43:986][917]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.43:987][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.43:987][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.44:160][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.44:160][923]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.44:161][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.44:161][923]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.44:333][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.44:361][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=54 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.44:361][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.44:477][934]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.44:564][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.44:564][937]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.44:564][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.44:564][937]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.44:791][945]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.55.44:791][945]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.55.44:821][946]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.55.44:821][946]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.55.44:970][951]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.44:970][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.44:970][951]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.44:970][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.44:970][951]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.44:998][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.44:998][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.45:343][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.45:372][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=77 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.45:372][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.45:372][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.45:372][965]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.45:372][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.45:372][965]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.45:486][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.45:777][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.45:777][979]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.45:777][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.45:777][979]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.45:983][986]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.46:011][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=78 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.46:011][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.46:185][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.46:185][993]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.46:185][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.46:185][993]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.46:328][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.46:355][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=84 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.46:355][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.46:469][  3]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.46:613][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.46:613][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.46:613][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.46:613][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.46:988][ 21]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.46:989][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=87 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.46:989][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.47:019][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.47:019][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.47:019][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.47:019][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.47:332][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.47:360][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.47:360][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.47:445][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.47:445][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.47:445][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.47:445][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.47:474][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.47:858][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.47:858][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.47:858][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.47:858][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.47:972][ 55]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.48:001][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=81 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.48:001][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.48:268][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.48:268][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.48:269][ 65]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.48:269][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.48:325][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.48:356][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.48:356][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.48:471][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.48:676][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.48:676][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.48:676][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.48:676][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.48:967][ 89]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.48:997][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=70 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.48:997][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.49:084][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.49:084][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.49:084][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.49:084][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.49:342][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.49:370][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.49:370][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.49:484][107]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.49:484][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.49:485][107]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.49:485][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.49:485][107]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.49:896][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.49:896][121]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.49:896][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.49:896][121]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.49:984][124]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.50:012][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=75 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.50:013][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.50:307][135]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.50:307][135]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.50:308][135]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.50:308][135]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.50:333][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.50:362][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=79 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.50:362][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.50:476][141]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.50:708][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.50:708][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.50:708][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.50:708][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.50:970][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.51:000][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.51:000][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.51:117][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.51:117][163]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.51:117][163]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.51:117][163]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.51:322][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.51:354][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.51:355][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.51:474][175]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.51:534][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.51:534][177]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.51:534][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.51:534][177]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.51:949][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.51:949][191]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.51:949][191]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.51:949][191]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.51:979][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.52:007][193]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.52:007][193]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.52:329][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.52:358][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.52:358][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.52:359][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.52:359][205]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.52:359][205]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.52:359][205]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.52:472][209]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.52:784][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.52:784][220]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.52:784][220]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.52:784][220]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.52:988][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.52:989][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.52:989][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.53:215][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.53:215][235]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.53:215][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.53:215][235]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.53:333][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.53:361][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=124 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.53:361][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.53:477][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.53:601][248]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.55.53:601][248]LogStreaming: Display: 0.011 ms for processing 1386 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.55.53:626][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.53:626][249]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.53:626][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.53:626][249]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.53:987][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.54:011][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.54:011][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.54:044][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.54:044][263]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.54:044][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.54:044][263]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.54:338][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.54:367][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.54:367][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.54:456][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.54:456][277]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.54:456][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.54:456][277]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.54:482][278]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.54:867][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.54:867][291]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.54:867][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.54:867][291]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.54:984][295]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.55:013][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=111 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.55:013][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.55:295][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.55:295][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.55:295][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.55:295][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.55:330][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.55:373][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=119 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.55:374][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.55:479][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.55:716][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.55:716][319]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.55:716][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.55:716][319]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.55:977][328]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.56:006][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.56:006][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.56:124][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.56:124][333]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.56:124][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.56:124][333]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.56:327][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.56:357][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.56:357][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.56:475][345]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.56:535][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.56:535][347]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.56:535][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.56:535][347]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.56:620][350]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.55.56:943][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.56:944][361]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.56:944][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.56:944][361]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.56:972][362]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.57:000][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.57:000][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.57:319][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.57:349][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.57:349][375]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.57:349][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.57:349][375]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.57:349][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.57:349][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.57:464][379]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.57:751][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.57:751][389]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.57:751][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.57:751][389]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.57:978][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.58:005][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=129 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.58:005][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.58:176][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.58:176][404]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.58:177][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.58:177][404]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.58:321][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.58:376][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.58:376][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.58:489][415]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.58:604][419]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.58:604][419]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.58:604][419]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.58:604][419]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.58:977][432]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.59:005][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.59:005][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.59:006][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.59:006][433]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.59:006][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.59:006][433]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.59:325][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.55.59:355][445]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.55.59:355][445]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.55.59:411][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.59:411][447]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.59:411][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.59:411][447]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.59:468][449]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.55.59:836][462]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.55.59:836][462]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.59:836][462]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.55.59:836][462]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.55.59:981][467]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.00:009][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.00:009][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.00:237][476]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.00:237][476]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.00:238][476]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.00:238][476]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.00:321][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.00:351][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.00:351][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.00:466][484]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.00:639][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.00:639][490]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.00:639][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.00:639][490]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.00:985][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.00:986][502]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.00:986][502]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.01:044][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.01:044][504]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.01:044][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.01:044][504]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.01:331][514]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.01:359][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.01:359][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.01:446][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.01:446][518]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.01:446][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.01:446][518]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.01:474][519]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.01:852][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.01:852][532]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.01:852][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.01:852][532]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.01:969][536]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.01:999][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=108 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.01:999][537]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.02:258][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.02:258][546]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.02:258][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.02:258][546]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.02:344][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.02:371][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.02:371][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.02:486][554]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.02:659][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.02:659][560]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.02:659][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.02:659][560]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.02:977][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.03:004][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.03:004][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.03:065][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.03:066][574]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.03:066][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.03:066][574]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.03:322][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.03:351][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.03:351][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.03:466][588]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.03:466][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.03:466][588]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.03:466][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.03:466][588]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.03:868][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.03:868][602]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.03:868][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.03:868][602]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.03:982][606]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.04:012][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=89 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.04:012][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.04:275][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.04:275][616]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.04:275][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.04:276][616]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.04:333][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.04:361][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.04:361][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.04:476][623]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.04:677][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.04:677][630]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.04:677][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.04:677][630]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.04:877][637]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.56.04:878][637]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.56.04:905][638]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.56.04:905][638]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.56.04:965][640]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.04:993][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=67 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.04:993][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.05:078][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.05:078][644]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.05:079][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.05:079][644]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.05:335][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.05:363][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.05:363][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.05:478][658]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.05:506][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.05:507][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.05:507][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.05:507][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.05:913][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.05:913][673]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.05:913][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.05:913][673]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.05:970][675]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.05:999][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=64 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.05:999][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.06:316][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.06:316][687]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.06:317][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.06:317][687]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.06:317][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.06:373][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.06:373][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.06:487][693]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.06:718][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.06:718][701]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.06:718][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.06:718][701]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.06:978][710]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.07:006][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=64 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.07:006][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.07:123][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.07:123][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.07:123][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.07:123][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.07:331][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.07:361][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=64 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.07:361][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.07:479][727]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.07:537][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.07:537][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.07:537][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.07:537][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.07:940][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.07:940][743]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.07:940][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.07:940][743]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.07:969][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.07:998][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=70 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.07:998][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.08:342][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.08:344][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.08:344][757]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.08:345][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.08:345][757]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.08:371][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=77 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.08:371][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.08:485][762]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.08:743][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.08:743][771]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.08:743][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.08:743][771]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.08:970][779]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.08:999][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.08:999][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.09:174][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.09:174][786]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.09:174][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.09:174][786]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.09:319][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.09:379][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.09:379][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.09:465][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.09:581][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.09:582][800]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.09:582][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.09:582][800]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.09:984][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.09:986][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.09:986][814]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.09:986][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.09:986][814]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.09:986][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.09:986][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.10:335][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.10:362][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.10:362][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.10:393][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.10:393][828]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.10:393][828]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.10:393][828]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.10:477][831]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.10:790][842]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.10:791][842]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.10:791][842]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.10:791][842]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.10:964][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.10:993][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=58 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.10:993][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.11:202][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.11:202][856]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.11:202][856]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.11:202][856]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.11:320][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.11:376][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.11:376][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.11:490][866]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.11:606][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.11:606][870]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.11:606][870]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.11:606][870]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.11:978][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.12:007][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=87 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.12:007][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.12:008][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.12:008][884]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.12:008][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.12:008][884]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.12:328][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.12:358][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=108 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.12:358][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.12:418][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.12:418][898]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.12:418][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.12:418][898]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.12:443][899]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.56.12:478][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.12:827][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.12:827][912]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.12:827][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.12:827][912]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.12:971][917]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.12:999][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=122 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.12:999][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.13:233][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.13:233][926]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.13:233][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.13:233][926]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.13:321][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.13:350][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.13:350][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.13:465][934]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.13:636][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.13:636][940]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.13:636][940]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.13:636][940]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.13:980][952]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.14:007][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.14:007][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.14:038][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.14:038][954]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.14:038][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.14:038][954]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.14:326][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.14:354][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=80 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.14:354][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.14:441][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.14:441][968]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.14:441][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.14:441][968]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.14:470][969]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.14:846][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.14:846][982]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.14:846][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.14:846][982]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.14:967][986]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.14:995][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.14:995][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.15:251][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.15:251][996]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.15:251][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.15:251][996]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.15:337][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.15:365][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=69 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.15:365][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.15:480][  4]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.15:656][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.15:656][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.15:656][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.15:656][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.15:977][ 21]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.16:005][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.16:005][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.16:063][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.16:063][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.16:063][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.16:063][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.16:325][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.16:353][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=59 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.16:353][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.16:470][ 38]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.16:470][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.16:470][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.16:471][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.16:471][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.16:871][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.16:871][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.16:871][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.16:871][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.16:985][ 56]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.16:985][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.16:985][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.17:299][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.17:299][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.17:299][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.17:299][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.17:329][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.17:359][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=58 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.17:359][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.17:472][ 73]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.17:706][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.17:706][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.17:706][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.17:706][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.17:968][ 90]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.17:996][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=70 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.17:996][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.18:110][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.18:110][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.18:110][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.18:110][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.18:338][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.18:366][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.18:366][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.18:481][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.18:539][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.18:539][110]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.18:539][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.18:539][110]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.18:943][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.18:943][124]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.18:943][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.18:943][124]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.18:970][125]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.19:000][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.19:000][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.19:341][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.19:368][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.19:368][139]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.19:368][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.19:368][139]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.19:368][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.19:368][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.19:482][143]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.19:773][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.19:773][153]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.19:773][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.19:773][153]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.19:971][160]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.20:001][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=97 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.20:001][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.20:174][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.20:175][167]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.20:175][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.20:175][167]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.20:317][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.20:372][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.20:372][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.20:487][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.20:600][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.20:600][182]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.20:600][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.20:600][182]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.20:976][195]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.21:006][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=69 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.21:006][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.21:007][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.21:007][196]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.21:007][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.21:007][196]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.21:320][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.21:376][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.21:376][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.21:433][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.21:433][211]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.21:433][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.21:433][211]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.21:490][213]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.21:839][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.21:839][225]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.21:839][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.21:839][225]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.21:982][230]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.22:010][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.22:010][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.22:242][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.22:242][239]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.22:242][239]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.22:242][239]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.22:328][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.22:354][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=115 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.22:354][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.22:470][247]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.22:644][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.22:644][253]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.22:644][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.22:644][253]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.22:964][264]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.22:995][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.22:995][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.23:055][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.23:055][267]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.23:055][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.23:055][267]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.23:322][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.23:353][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.23:353][277]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.23:377][278]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.56.23:469][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.23:469][281]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.23:469][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.23:469][281]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.23:469][281]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.23:621][286]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.56.23:621][286]LogStreaming: Display: 0.008 ms for processing 1354 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.56.23:886][295]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.23:886][295]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.23:886][295]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.23:886][295]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.23:970][298]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.23:999][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=143 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.23:999][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.24:312][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.24:312][310]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.24:313][310]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.24:313][310]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.24:343][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.24:369][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=141 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.24:369][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.24:482][316]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.24:712][324]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.24:714][324]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.24:714][324]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.24:714][324]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.24:939][332]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.56.24:939][332]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.56.24:968][333]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.56.24:968][333]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.56.24:971][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.24:999][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.24:999][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.25:113][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.25:113][338]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.25:113][338]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.25:113][338]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.25:343][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.25:372][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.25:372][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.25:487][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.25:516][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.25:516][352]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.25:516][352]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.25:516][352]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.25:917][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.25:917][366]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.25:917][366]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.25:917][366]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.25:974][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.26:003][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=145 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.26:003][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.26:315][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.26:344][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.26:344][381]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.26:346][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.26:346][381]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.26:372][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=143 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.26:372][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.26:484][386]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.26:745][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.26:745][395]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.26:745][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.26:745][395]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.26:978][403]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.27:006][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.27:006][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.27:152][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.27:152][409]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.27:152][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.27:152][409]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.27:325][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.27:355][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.27:355][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.27:468][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.27:553][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.27:554][423]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.27:554][423]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.27:554][423]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.27:955][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.27:955][437]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.27:955][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.27:955][437]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.27:984][438]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.27:984][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.27:984][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.28:337][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.28:367][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.28:367][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.28:368][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.28:368][451]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.28:369][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.28:369][451]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.28:482][455]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.28:780][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.28:781][465]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.28:781][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.28:781][465]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.28:983][472]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.28:984][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.28:984][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.29:193][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.29:193][479]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.29:193][479]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.29:193][479]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.29:340][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.29:367][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.29:367][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.29:484][489]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.29:600][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.29:600][493]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.29:600][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.29:600][493]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.29:977][506]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.30:004][507]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.30:004][507]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.30:005][507]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.30:005][507]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.30:005][507]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.30:005][507]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.30:326][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.30:363][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.30:363][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.30:419][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.30:419][521]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.30:420][521]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.30:420][521]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.30:479][523]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.30:826][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.30:826][535]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.30:826][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.30:826][535]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.30:969][540]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.30:999][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.30:999][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.31:231][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.31:231][549]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.31:231][549]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.31:231][549]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.31:321][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.31:377][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.31:377][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.31:466][557]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.31:641][563]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.31:641][563]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.31:641][563]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.31:641][563]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.31:988][575]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.31:989][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.31:989][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.32:044][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.32:044][577]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.32:044][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.32:044][577]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.32:343][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.32:372][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=84 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.32:372][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.32:463][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.32:463][591]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.32:463][591]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.32:463][591]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.32:490][592]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.32:869][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.32:869][605]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.32:869][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.32:869][605]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.32:984][609]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.32:985][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.32:985][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.33:190][616]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2010 cells
[2026.04.19-15.56.33:278][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.33:278][619]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.33:278][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.33:278][619]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.33:337][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.33:367][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=67 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.33:367][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.33:485][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.33:696][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.33:696][633]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.33:696][633]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.33:696][633]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.33:988][643]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.33:988][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=77 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.33:988][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.34:106][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.34:106][647]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.34:106][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.34:106][647]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.34:341][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.34:369][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.34:369][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.34:487][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.34:519][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.34:519][661]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.34:519][661]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.34:519][661]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.34:927][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.34:927][675]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.34:927][675]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.34:927][675]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.34:983][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.34:984][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.34:984][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.35:333][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.35:333][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.35:333][689]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.35:333][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.35:333][689]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.35:362][690]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=58 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.35:362][690]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.35:478][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.35:738][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.35:738][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.35:738][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.35:738][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.35:969][711]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.35:999][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.35:999][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.36:147][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.36:147][717]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.36:147][717]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.36:147][717]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.36:321][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.36:375][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=112 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.36:375][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.36:463][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.36:550][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.36:551][731]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.36:551][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.36:551][731]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.36:957][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.36:957][745]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.36:957][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.36:957][745]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.36:984][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.36:985][746]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=155 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.36:985][746]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.37:155][752]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.56.37:335][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.37:363][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=157 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.37:363][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.37:363][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.37:363][759]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.37:363][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.37:363][759]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.37:483][763]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.37:778][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.37:778][773]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.37:778][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.37:778][773]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.37:979][780]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.38:008][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=166 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.38:008][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.38:184][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.38:184][787]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.38:186][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.38:186][787]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.38:329][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.38:358][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=167 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.38:358][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.38:474][797]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.38:592][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.38:592][801]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.38:592][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.38:592][801]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.38:974][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.39:006][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=167 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.39:006][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.39:006][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.39:006][815]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.39:006][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.39:006][815]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.39:329][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.39:359][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=157 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.39:359][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.39:416][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.39:416][829]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.39:416][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.39:416][829]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.39:473][831]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.39:824][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.39:824][843]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.39:824][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.39:824][843]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.39:974][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.40:004][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.40:004][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.40:238][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.40:238][857]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.40:239][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.40:239][857]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.40:323][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.40:353][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.40:353][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.40:468][865]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.40:641][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.40:641][871]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.40:641][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.40:641][871]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.40:987][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.40:988][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.40:988][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.41:046][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.41:046][885]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.41:046][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.41:046][885]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.41:340][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.41:368][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=174 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.41:368][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.41:459][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.41:459][899]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.41:459][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.41:459][899]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.41:488][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.41:866][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.41:866][913]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.41:866][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.41:866][913]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.41:981][917]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.42:010][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=175 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.42:010][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.42:273][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.42:273][927]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.42:273][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.42:273][927]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.42:329][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.42:361][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=181 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.42:362][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.42:474][934]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.42:679][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.42:679][941]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.42:679][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.42:679][941]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.42:972][951]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.43:004][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=167 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.43:004][952]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.43:091][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.43:091][955]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.43:091][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.43:091][955]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.43:324][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.43:355][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=162 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.43:355][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.43:470][968]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.43:498][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.43:498][969]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.43:498][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.43:498][969]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.43:906][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.43:906][983]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.43:906][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.43:906][983]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.43:964][985]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.43:993][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=163 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.43:993][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.44:323][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.44:323][997]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.44:324][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.44:324][997]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.44:324][997]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.44:350][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=158 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.44:350][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.44:470][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.44:733][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.44:733][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.44:733][ 11]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.44:733][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.44:965][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.44:995][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=158 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.44:995][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.45:142][ 25]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.45:142][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.45:142][ 25]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.45:142][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.45:320][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.45:377][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=155 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.45:377][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.45:464][ 36]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.45:551][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.45:551][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.45:551][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.45:551][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.45:957][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.45:957][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.45:957][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.45:957][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.45:984][ 54]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.45:985][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=154 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.45:985][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.46:331][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.46:362][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=154 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.46:362][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.46:363][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.46:363][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.46:363][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.46:363][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.46:477][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.46:769][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.46:769][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.46:769][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.46:769][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.46:823][ 83]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.56.46:823][ 83]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.56.46:973][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.47:002][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=153 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.47:002][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.47:175][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.47:175][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.47:175][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.47:175][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.47:321][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.47:349][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=153 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.47:349][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.47:465][105]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.47:580][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.47:580][109]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.47:580][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.47:580][109]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.47:984][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.47:985][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.47:985][123]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.47:985][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.47:985][123]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.47:985][123]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=153 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.47:985][123]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.48:339][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.48:367][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=152 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.48:368][136]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.48:400][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.48:400][137]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.48:401][137]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.48:401][137]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.48:485][140]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.48:805][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.48:805][151]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.48:805][151]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.48:805][151]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.48:980][157]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.49:006][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=153 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.49:006][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.49:211][165]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.49:211][165]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.49:211][165]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.49:211][165]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.49:330][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.49:359][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=153 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.49:359][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.49:475][174]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.49:623][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.49:624][179]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.49:624][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.49:624][179]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.49:982][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.50:011][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=144 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.50:011][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.50:041][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.50:041][193]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.50:041][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.50:041][193]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.50:332][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.50:361][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=144 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.50:361][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.50:449][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.50:449][207]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.50:449][207]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.50:449][207]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.50:480][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.50:858][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.50:858][221]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.50:858][221]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.50:858][221]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.50:973][225]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.51:002][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.51:002][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.51:262][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.51:262][235]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.51:262][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.51:262][235]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.51:323][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.51:351][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=141 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.51:351][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.51:465][242]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.51:667][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.51:667][249]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.51:667][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.51:667][249]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.51:985][260]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.51:985][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=136 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.51:985][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.52:072][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.52:072][263]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.52:072][263]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.52:072][263]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.52:337][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.52:364][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=138 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.52:364][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.52:480][277]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.52:480][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.52:480][277]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.52:480][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.52:480][277]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.52:885][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.52:885][291]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.52:885][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.52:885][291]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.52:972][294]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.53:001][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.53:001][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.53:291][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.53:291][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.53:291][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.53:291][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.53:322][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.53:361][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=161 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.53:361][307]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.53:468][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.53:623][316]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.56.53:623][316]LogStreaming: Display: 0.010 ms for processing 1435 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.56.53:705][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.53:705][319]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.53:705][319]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.53:705][319]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.53:969][328]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.53:997][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=158 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.53:997][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.54:112][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.54:112][333]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.54:112][333]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.54:112][333]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.54:345][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.54:372][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.54:372][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.54:489][346]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.54:521][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.54:521][347]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.54:521][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.54:521][347]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.54:931][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.54:931][361]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.54:931][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.54:931][361]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.54:991][363]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.54:992][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.54:992][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.55:317][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.55:346][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.55:346][375]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.55:346][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.55:346][375]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.55:372][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.55:372][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.55:489][380]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.55:751][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.55:751][389]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.55:751][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.55:751][389]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.55:984][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.55:986][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=144 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.55:986][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.56:162][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.56:162][403]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.56:162][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.56:162][403]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.56:336][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.56:362][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=141 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.56:362][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.56:478][414]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.56:565][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.56:565][417]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.56:565][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.56:565][417]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.56:970][431]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.56:970][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.56:970][431]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.56:970][431]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.56:970][431]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.57:001][432]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.57:001][432]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.57:320][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.57:353][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.57:353][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.57:380][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.57:381][445]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.57:381][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.57:381][445]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.57:467][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.57:787][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.57:787][459]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.57:787][459]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.57:787][459]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.57:989][466]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.57:990][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.57:990][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.58:193][473]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.58:193][473]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.58:193][473]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.58:193][473]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.58:336][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.58:365][479]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=91 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.58:365][479]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.58:479][483]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.58:621][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.58:621][488]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.58:621][488]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.58:621][488]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.58:969][500]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.58:999][501]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.58:999][501]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.59:030][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.59:030][502]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.59:030][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.59:030][502]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.59:319][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.56.59:373][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.56.59:373][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.56.59:433][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.59:433][516]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.59:433][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.59:433][516]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.59:488][518]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.56.59:834][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.56.59:834][530]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.59:834][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.56.59:834][530]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.56.59:983][535]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.00:011][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.00:011][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.00:245][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.00:246][544]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.00:246][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.00:246][544]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.00:335][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.00:364][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.00:364][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.00:481][552]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.00:657][558]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.00:657][558]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.00:657][558]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.00:657][558]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.00:976][569]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.01:003][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.01:003][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.01:062][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.01:062][572]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.01:062][572]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.01:062][572]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.01:323][581]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.01:353][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.01:353][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.01:447][585]LogTemp: Game database saved successfully.
[2026.04.19-15.57.01:447][585]LogTemp: Report 10015 created.
[2026.04.19-15.57.01:450][585]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10015
[2026.04.19-15.57.01:450][585]LogTemp: Callout Location = X=-61162.235 Y=-264935.391 Z=-13994.591
[2026.04.19-15.57.01:470][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.01:470][586]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.01:470][586]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.01:470][586]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.01:470][586]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.01:670][593]LogTemp: Game database saved successfully.
[2026.04.19-15.57.01:670][593]LogTemp: Report 10015 updated.
[2026.04.19-15.57.01:670][593]LogTemp: CalloutAttachment: Initialized callout 10015 (Origin: ECalloutOrigin::Dispatch)
[2026.04.19-15.57.01:871][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.01:871][600]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.01:871][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.01:871][600]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.01:985][604]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.01:985][604]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.01:985][604]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.02:273][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.02:273][614]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.02:273][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.02:273][614]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.02:298][615]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.57.02:298][615]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.57.02:330][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.02:360][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.02:360][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.02:465][620]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.02:699][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.02:699][627]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.02:699][627]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.02:699][627]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.02:989][637]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.02:990][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.02:990][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.03:113][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.03:113][641]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.03:113][641]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.03:113][641]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.03:343][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.03:370][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.03:371][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.03:488][654]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.03:515][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.03:515][655]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.03:515][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.03:515][655]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.03:941][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.03:941][670]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.03:941][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.03:941][670]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.03:970][671]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.03:999][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=172 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.03:999][672]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.04:342][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.04:369][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.04:369][685]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.04:370][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.04:370][685]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.04:371][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=162 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.04:371][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.04:484][689]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.Assistance.TrafficStop Voice=Voice_Central_Kayla_Scenario_TrafficStop Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.57.04:484][689]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.57.04:484][689]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.Assistance.TrafficStop Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.57.04:484][689]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.Assistance.TrafficStop IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.57.04:484][689]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.Assistance.TrafficStop
[2026.04.19-15.57.04:485][689]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.Assistance.TrafficStop Receivers=2 Matched=2 SkippedSender=0
[2026.04.19-15.57.04:485][689]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.57.04:485][689]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.04:799][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.04:799][700]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.04:799][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.04:799][700]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.04:854][702]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.57.04:942][705]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.57.04:971][706]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.04:999][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=143 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.04:999][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.05:225][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.05:225][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.05:225][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.05:225][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.05:342][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.05:371][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=121 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.05:371][720]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.05:486][724]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.05:631][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.05:631][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.05:631][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.05:631][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.05:979][741]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.06:004][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.06:004][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.06:034][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.06:034][743]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.06:034][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.06:034][743]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.06:318][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.06:375][755]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.06:375][755]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.06:464][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.06:464][758]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.06:465][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.06:465][758]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.06:466][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.06:869][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.06:869][772]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.06:869][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.06:869][772]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.06:896][773]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.57.06:896][773]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.57.06:968][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.06:997][776]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=89 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.06:997][776]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.07:283][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.07:283][786]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.07:283][786]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.07:283][786]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.07:342][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.07:370][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.07:370][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.07:485][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.07:686][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.07:686][800]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.07:686][800]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.07:686][800]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.07:974][810]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.08:004][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.08:004][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.08:088][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.08:088][814]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.08:088][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.08:088][814]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.08:311][822]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.57.08:315][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.08:370][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.08:370][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.08:483][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.08:513][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.08:513][829]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.08:513][829]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.08:513][829]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.08:917][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.08:917][843]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.08:917][843]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.08:917][843]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.08:975][845]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.09:002][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.09:002][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.09:319][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.09:319][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.09:319][857]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.09:319][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.09:319][857]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.09:374][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.09:374][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.09:488][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.09:723][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.09:723][871]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.09:723][871]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.09:723][871]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.09:992][880]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.09:993][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.09:993][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.10:131][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.10:131][885]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.10:131][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.10:132][885]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.10:334][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.10:362][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=125 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.10:362][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.10:479][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.10:539][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.10:539][899]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.10:539][899]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.10:539][899]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.10:943][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.10:943][913]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.10:943][913]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.10:943][913]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.10:971][914]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.11:003][915]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.11:003][915]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.11:322][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.11:352][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.11:352][927]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.11:352][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.11:352][927]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.11:352][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.11:352][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.11:468][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.11:758][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.11:758][941]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.11:758][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.11:758][941]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.11:986][949]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.11:987][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.11:987][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.12:159][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.12:159][955]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.12:160][955]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.12:160][955]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.12:328][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.12:356][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.12:357][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.12:470][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.12:582][970]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.12:582][970]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.12:582][970]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.12:582][970]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.12:983][984]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.12:983][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.12:983][984]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.12:983][984]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.12:983][984]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.13:009][985]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.13:009][985]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.13:325][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.13:352][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.13:352][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.13:382][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.13:382][998]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.13:382][998]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.13:382][998]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.13:468][  1]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.13:791][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.13:791][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.13:791][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.13:791][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.13:985][ 19]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.13:986][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.13:986][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.14:215][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.14:215][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.14:215][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.14:215][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.14:328][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.14:357][ 32]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.14:357][ 32]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.14:470][ 36]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.14:640][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.14:640][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.14:640][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.14:640][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.14:988][ 54]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.14:989][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=61 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.14:989][ 54]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.15:047][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.15:047][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.15:048][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.15:048][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.15:332][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.15:361][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=61 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.15:361][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.15:474][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.15:474][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.15:474][ 71]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.15:474][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.15:475][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.15:902][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.15:902][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.15:902][ 86]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.15:902][ 86]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.15:986][ 89]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.15:988][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.15:988][ 89]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.16:310][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.16:310][100]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.16:310][100]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.16:310][100]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.16:339][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.16:366][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.16:366][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.16:483][106]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.16:712][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.16:712][114]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.16:712][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.16:712][114]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.16:968][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.16:998][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.16:998][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.17:114][128]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.17:114][128]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.17:114][128]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.17:114][128]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.17:342][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.17:369][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=80 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.17:369][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.17:483][141]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.17:540][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.17:540][143]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.17:540][143]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.17:540][143]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.17:964][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.17:964][158]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.17:964][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.17:964][158]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.17:965][158]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.17:993][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.17:993][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.18:332][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.18:361][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=84 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.18:361][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.18:390][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.18:390][173]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.18:390][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.18:390][173]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.18:474][176]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.18:755][186]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.04.19-15.57.18:789][187]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.18:789][187]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.18:789][187]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.18:789][187]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.18:967][193]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.18:998][194]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.18:998][194]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.19:200][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.19:200][201]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.19:200][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.19:200][201]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.19:345][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.19:372][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.19:372][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.19:488][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.19:603][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.19:603][215]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.19:603][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.19:603][215]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.19:982][228]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.20:010][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.20:010][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.20:011][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.20:011][229]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.20:011][229]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.20:011][229]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.20:328][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.20:355][241]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.20:355][241]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.20:411][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.20:411][243]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.20:412][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.20:412][243]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.20:468][245]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.20:833][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.20:833][258]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.20:833][258]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.20:833][258]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.20:974][263]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.21:004][264]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=125 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.21:004][264]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.21:262][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.21:262][273]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.21:262][273]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.21:262][273]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.21:321][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.21:349][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.21:349][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.21:465][280]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.21:670][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.21:670][287]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.21:670][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.21:670][287]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.21:982][298]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.22:009][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.22:009][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.22:094][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.22:094][302]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.22:094][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.22:094][302]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.22:324][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.22:352][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=110 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.22:352][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.22:377][312]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.57.22:378][312]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.57.22:466][315]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.22:523][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.22:523][317]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.22:525][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.22:525][317]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.22:947][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.22:947][332]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.22:947][332]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.22:948][332]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.22:977][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.23:003][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.23:003][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.23:343][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.23:370][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.23:370][347]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.23:370][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.23:370][347]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.23:370][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=133 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.23:370][347]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.23:483][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.23:631][356]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.57.23:633][356]LogStreaming: Display: 1.560 ms for processing 9874 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.57.23:794][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.23:794][362]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.23:794][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.23:794][362]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.23:969][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.23:996][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.23:996][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.24:199][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.24:199][376]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.24:199][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.24:199][376]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.24:342][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.24:369][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=121 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.24:369][382]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.24:483][386]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.24:599][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.24:599][390]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.24:599][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.24:599][390]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.24:971][403]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.25:000][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=106 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.25:000][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.25:000][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.25:000][404]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.25:000][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.25:000][404]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.25:343][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.25:370][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=98 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.25:370][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.25:426][419]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.25:426][419]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.25:426][419]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.25:426][419]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.25:483][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.25:843][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.25:843][433]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.25:843][433]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.25:843][433]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.25:981][438]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.26:008][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=98 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.26:008][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.26:243][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.26:243][447]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.26:243][447]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.26:243][447]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.26:328][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.26:360][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=98 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.26:360][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.26:473][455]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.26:647][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.26:647][461]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.26:647][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.26:647][461]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.26:963][472]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.57.26:963][472]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.57.26:965][472]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.26:994][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=112 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.26:994][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.27:052][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.27:052][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.27:052][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.27:052][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.27:338][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.27:365][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.27:365][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.27:453][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.27:453][489]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.27:453][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.27:453][489]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.27:480][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.27:878][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.27:878][504]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.27:878][504]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.27:878][504]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.27:967][507]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.27:997][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.27:997][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.28:287][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.28:287][518]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.28:287][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.28:287][518]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.28:317][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.28:372][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.28:372][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.28:486][525]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.28:687][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.28:687][532]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.28:687][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.28:687][532]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.28:985][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.29:009][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=111 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.29:009][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.29:095][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.29:095][546]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.29:095][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.29:095][546]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.29:334][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.29:359][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.29:360][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.29:472][559]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.29:501][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.29:501][560]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.29:501][560]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.29:501][560]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.29:902][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.29:902][574]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.29:902][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.29:902][574]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.29:963][576]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.29:990][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=142 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.29:990][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.30:306][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.30:306][588]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.30:306][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.30:306][588]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.30:334][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.30:363][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=143 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.30:363][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.30:479][594]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.30:710][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.30:710][602]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.30:710][602]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.30:710][602]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.30:972][611]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.31:003][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=141 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.31:003][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.31:116][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.31:116][616]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.31:116][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.31:116][616]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.31:342][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.31:370][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.31:370][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.31:482][629]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.31:539][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.31:539][631]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.31:539][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.31:539][631]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.31:941][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.31:941][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.31:941][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.31:941][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.31:969][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.31:999][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=121 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.31:999][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.32:343][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.32:344][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.32:344][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.32:345][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.32:345][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.32:370][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.32:370][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.32:483][664]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.32:768][674]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.32:768][674]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.32:768][674]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.32:768][674]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.32:968][681]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.32:995][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.32:995][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.33:193][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.33:193][689]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.33:193][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.33:193][689]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.33:338][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.33:368][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.33:368][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.33:477][699]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.33:600][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.33:600][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.33:600][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.33:600][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.33:965][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.33:993][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.33:993][717]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.34:020][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.34:020][718]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.34:020][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.34:020][718]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.34:339][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.34:365][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.34:365][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.34:422][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.34:422][732]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.34:423][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.34:423][732]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.34:479][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.34:831][746]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.34:831][746]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.34:831][746]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.34:831][746]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.34:974][751]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.35:002][752]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.35:002][752]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.35:254][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.35:254][761]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.35:254][761]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.35:254][761]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.35:341][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.35:369][765]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.35:369][765]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.35:483][769]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.35:658][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.35:658][775]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.35:658][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.35:658][775]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.35:972][786]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.36:003][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.36:003][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.36:058][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.36:058][789]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.36:058][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.36:058][789]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.36:341][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.36:369][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.36:369][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.36:483][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.36:483][804]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.36:484][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.36:484][804]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.36:484][804]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.36:909][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.36:909][819]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.36:909][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.36:909][819]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.36:967][821]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.36:996][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.36:996][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.37:314][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.37:314][833]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.37:314][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.37:314][833]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.37:343][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.37:372][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.37:372][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.37:483][839]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.37:737][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.37:737][848]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.37:737][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.37:737][848]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.37:969][856]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.37:997][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.37:997][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.38:140][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.38:140][862]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.38:141][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.38:141][862]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.38:337][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.38:364][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.38:364][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.38:476][874]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.38:561][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.38:561][877]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.38:561][877]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.38:561][877]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.38:988][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.38:988][892]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.38:988][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.38:988][892]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.38:988][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.38:989][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=206 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.38:989][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.39:326][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.39:354][905]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=244 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.39:354][905]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.39:412][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.39:413][907]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.39:413][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.39:413][907]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.39:469][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.39:834][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.39:834][922]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.39:834][922]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.39:834][922]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.39:979][927]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.40:006][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=273 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.40:006][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.40:260][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.40:260][937]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.40:261][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.40:261][937]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.40:317][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.40:371][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=279 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.40:371][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.40:485][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.40:686][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.40:686][952]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.40:686][952]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.40:686][952]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.40:974][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.41:003][963]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=257 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.41:003][963]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.41:089][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.41:089][966]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.41:089][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.41:089][966]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.41:317][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.41:373][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=198 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.41:373][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.41:486][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.41:515][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.41:515][981]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.41:515][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.41:515][981]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.41:917][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.41:917][995]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.41:917][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.41:917][995]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.41:972][997]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.42:001][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=163 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.42:001][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.42:321][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.42:322][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.42:322][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.42:322][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.42:322][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.42:351][ 10]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.42:351][ 10]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.42:434][ 13]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.57.42:434][ 13]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.57.42:466][ 14]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.42:721][ 23]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.42:721][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.42:721][ 23]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.42:721][ 23]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.42:976][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.43:004][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.43:004][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.43:148][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.43:148][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.43:148][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.43:148][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.43:320][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.43:349][ 45]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.43:349][ 45]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.43:487][ 50]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.43:571][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.43:571][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.43:571][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.43:571][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.43:968][ 67]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.43:995][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.43:995][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.43:995][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.43:995][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.43:996][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=102 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.43:996][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.44:335][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.44:364][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.44:364][ 81]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.44:421][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.44:421][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.44:421][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.44:421][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.44:476][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.44:844][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.44:844][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.44:844][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.44:844][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.44:989][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.44:989][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.44:989][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.45:245][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.45:245][112]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.45:245][112]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.45:245][112]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.45:330][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.45:358][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.45:359][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.45:471][120]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.45:669][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.45:669][127]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.45:669][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.45:669][127]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.45:980][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.46:007][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.46:007][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.46:093][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.46:093][142]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.46:093][142]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.46:093][142]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.46:322][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.46:351][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.46:351][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.46:489][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.46:520][157]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.46:520][157]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.46:520][157]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.46:520][157]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.46:717][164]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2025 cells
[2026.04.19-15.57.46:943][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.46:943][172]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.46:943][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.46:943][172]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.46:971][173]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.46:999][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.46:999][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.47:026][175]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.57.47:026][175]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.57.47:316][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.47:346][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.47:346][186]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.47:346][186]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.47:346][186]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.47:373][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.47:373][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.47:489][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.47:746][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.47:746][200]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.47:746][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.47:746][200]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.47:972][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.48:000][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.48:000][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.48:173][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.48:173][215]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.48:174][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.48:174][215]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.48:343][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.48:372][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=87 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.48:372][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.48:484][226]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.48:595][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.48:596][230]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.48:596][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.48:596][230]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.48:989][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.48:990][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.48:990][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.49:017][245]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.49:017][245]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.49:017][245]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.49:017][245]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.49:328][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.49:357][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=87 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.49:358][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.49:441][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.49:441][260]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.49:441][260]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.49:441][260]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.49:469][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.49:864][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.49:864][275]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.49:864][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.49:864][275]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.49:979][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.50:007][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.50:007][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.50:290][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.50:290][290]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.50:291][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.50:291][290]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.50:318][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.50:372][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.50:373][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.50:485][297]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.50:712][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.50:712][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.50:712][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.50:712][305]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.50:911][312]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2024 cells
[2026.04.19-15.57.50:966][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.50:996][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.50:996][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.51:139][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.51:139][320]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.51:139][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.51:139][320]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.51:342][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.51:371][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.51:371][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.51:483][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.51:540][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.51:540][334]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.51:540][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.51:540][334]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.51:962][349]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.51:962][349]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.51:962][349]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.51:962][349]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.51:963][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.51:992][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.51:992][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.52:337][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.52:364][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.52:364][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.52:366][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.52:366][363]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.52:366][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.52:366][363]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.52:481][367]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.52:769][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.52:769][377]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.52:769][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.52:769][377]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.52:967][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.52:994][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=105 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.52:994][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.53:194][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.53:194][392]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.53:194][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.53:194][392]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.53:341][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.53:366][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=87 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.53:366][398]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.53:481][402]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.53:622][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.53:622][407]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.53:622][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.53:622][407]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.53:656][408]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.57.53:656][408]LogStreaming: Display: 0.009 ms for processing 1499 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.57.53:990][420]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.53:991][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.53:991][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.54:047][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.54:047][422]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.54:047][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.54:047][422]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.54:330][432]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.54:360][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.54:360][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.54:472][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.54:472][437]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.54:472][437]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.54:472][437]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.54:473][437]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.54:898][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.54:898][452]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.54:898][452]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.54:898][452]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.54:987][455]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.54:988][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=84 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.54:988][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.55:326][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.55:326][467]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.55:326][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.55:326][467]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.55:326][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.55:355][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=81 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.55:355][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.55:466][472]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.55:748][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.55:748][482]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.55:748][482]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.55:748][482]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.55:972][490]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.56:003][491]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=80 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.56:003][491]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.56:174][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.56:174][497]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.56:174][497]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.56:174][497]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.56:317][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.56:374][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=80 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.56:374][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.56:489][508]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.56:575][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.56:575][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.56:575][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.56:575][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.56:969][525]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.56:999][526]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2015 cells
[2026.04.19-15.57.56:999][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.56:999][526]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.56:999][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.56:999][526]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.56:999][526]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=101 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.56:999][526]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.57:340][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.57:369][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.57:369][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.57:397][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.57:397][540]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.57:397][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.57:398][540]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.57:483][543]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.57:805][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.57:805][554]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.57:805][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.57:805][554]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.57:974][560]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.58:003][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=148 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.58:003][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.58:228][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.58:229][569]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.58:229][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.58:229][569]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.58:343][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.58:372][574]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=158 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.58:372][574]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.58:486][578]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.58:654][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.58:654][584]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.58:654][584]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.58:654][584]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.58:966][595]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.58:994][596]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=162 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.58:994][596]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.59:079][599]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.59:079][599]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.59:079][599]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.59:079][599]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.59:333][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.57.59:359][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=149 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.57.59:359][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.57.59:471][613]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.57.59:499][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.59:499][614]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.59:499][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.59:499][614]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.59:926][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.57.59:926][629]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.59:926][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.57.59:926][629]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.57.59:982][631]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.00:010][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.00:010][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.00:323][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.00:352][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.00:352][644]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.00:353][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.00:353][644]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.00:353][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.00:353][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.00:464][648]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.00:775][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.00:775][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.00:775][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.00:775][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.00:973][666]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.01:002][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=96 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.01:002][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.01:200][674]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.01:200][674]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.01:200][674]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.01:200][674]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.01:343][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.01:371][680]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=79 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.01:371][680]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.01:486][684]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.01:603][688]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.01:603][688]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.01:603][688]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.01:603][688]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.01:970][701]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.01:998][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=66 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.01:998][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.02:026][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.02:026][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.02:026][703]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.02:026][703]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.02:341][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.02:369][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=62 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.02:369][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.02:454][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.02:454][718]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.02:454][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.02:454][718]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.02:485][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.02:510][720]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.58.02:511][720]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.58.02:863][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.02:864][732]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.02:864][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.02:864][732]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.02:978][736]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.03:005][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.03:005][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.03:288][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.03:288][747]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.03:288][747]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.03:288][747]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.03:316][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.03:373][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.03:373][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.03:486][754]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.03:716][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.03:717][762]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.03:717][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.03:717][762]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.03:970][771]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.03:998][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.03:998][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.04:138][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.04:138][777]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.04:139][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.04:139][777]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.04:337][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.04:364][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.04:364][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.04:478][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.04:565][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.04:565][792]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.04:565][792]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.04:565][792]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.04:966][806]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.04:966][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.04:966][806]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.04:966][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.04:966][806]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.04:995][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.04:995][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.05:340][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.05:368][820]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.05:368][820]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.05:368][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.05:368][820]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.05:368][820]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.05:368][820]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.05:484][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.05:770][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.05:770][834]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.05:770][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.05:770][834]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.05:971][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.05:998][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.05:998][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.06:173][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.06:173][848]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.06:173][848]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.06:173][848]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.06:316][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.06:373][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.06:373][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.06:488][859]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.06:577][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.06:577][862]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.06:577][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.06:577][862]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.06:979][876]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.06:979][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.06:979][876]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.06:979][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.06:979][876]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.07:006][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.07:006][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.07:089][880]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.58.07:089][880]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.58.07:319][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.07:374][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=133 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.07:374][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.07:403][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.07:403][891]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.07:403][891]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.07:403][891]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.07:491][894]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.07:812][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.07:812][905]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.07:812][905]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.07:812][905]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.07:985][911]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.07:985][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.07:986][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.08:218][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.08:218][919]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.08:219][919]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.08:219][919]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.08:334][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.08:361][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=119 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.08:361][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.08:473][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.08:618][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.08:618][933]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.08:618][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.08:618][933]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.08:987][946]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.08:988][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.08:988][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.09:044][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.09:044][948]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.09:044][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.09:044][948]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.09:328][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.09:357][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.09:357][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.09:469][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.09:469][963]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.09:469][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.09:469][963]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.09:469][963]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.09:893][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.09:893][978]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.09:893][978]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.09:893][978]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.09:982][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.10:010][982]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.10:010][982]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.10:300][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.10:300][992]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.10:301][992]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.10:301][992]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.10:327][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.10:355][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.10:355][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.10:467][998]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.10:723][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.10:723][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.10:723][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.10:723][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.10:978][ 16]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.11:006][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=124 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.11:007][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.11:149][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.11:150][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.11:150][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.11:150][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.11:321][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.11:350][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.11:350][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.11:490][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.11:575][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.11:575][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.11:575][ 37]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.11:575][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.11:982][ 51]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.11:982][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.11:982][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.11:982][ 51]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.11:982][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.12:010][ 52]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.12:010][ 52]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.12:323][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.12:350][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.12:350][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.12:406][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.12:406][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.12:406][ 66]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.12:406][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.12:490][ 69]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.12:809][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.12:809][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.12:809][ 80]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.12:809][ 80]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.12:981][ 86]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.13:008][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=138 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.13:008][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.13:212][ 94]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.13:212][ 94]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.13:212][ 94]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.13:212][ 94]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.13:327][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.13:355][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.13:355][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.13:468][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.13:637][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.13:637][109]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.13:637][109]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.13:637][109]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.13:980][121]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.14:008][122]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=125 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.14:008][122]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.14:066][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.14:066][124]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.14:066][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.14:066][124]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.14:322][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.14:351][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.14:351][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.14:464][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.14:492][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.14:492][139]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.14:493][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.14:493][139]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.14:915][154]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.14:916][154]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.14:916][154]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.14:916][154]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.14:977][156]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.15:004][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=147 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.15:004][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.15:319][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.15:319][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.15:319][168]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.15:319][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.15:319][168]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.15:348][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=149 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.15:348][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.15:487][174]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.15:742][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.15:742][183]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.15:743][183]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.15:743][183]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.15:969][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.15:999][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=144 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.15:999][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.16:167][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.16:167][198]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.16:168][198]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.16:168][198]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.16:336][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.16:365][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.16:365][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.16:479][209]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.16:595][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.16:595][213]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.16:595][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.16:595][213]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.16:972][226]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.17:002][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=122 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.17:002][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.17:002][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.17:002][227]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.17:002][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.17:002][227]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.17:341][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.17:369][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=122 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.17:369][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.17:425][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.17:425][242]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.17:425][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.17:425][242]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.17:482][244]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.17:851][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.17:851][257]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.17:851][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.17:852][257]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.17:965][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.17:995][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.17:995][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.18:257][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.18:257][271]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.18:257][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.18:257][271]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.18:345][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.18:373][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=75 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.18:373][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.18:488][279]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.18:660][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.18:660][285]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.18:660][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.18:660][285]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.18:977][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.19:005][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.19:005][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.19:063][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.19:063][299]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.19:063][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.19:063][299]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.19:317][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.19:372][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=55 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.19:372][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.19:486][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.19:486][314]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.19:486][314]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.19:486][314]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.19:486][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.19:888][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.19:888][328]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.19:888][328]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.19:888][328]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.19:972][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.20:001][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=59 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.20:001][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.20:315][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.20:315][343]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.20:315][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.20:315][343]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.20:341][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.20:369][345]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.20:369][345]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.20:482][349]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.20:737][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.20:737][358]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.20:737][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.20:737][358]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.20:968][366]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.20:998][367]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.20:998][367]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.21:141][372]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.21:141][372]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.21:141][372]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.21:141][372]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.21:341][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.21:367][380]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.21:367][380]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.21:480][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.21:564][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.21:564][387]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.21:564][387]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.21:564][387]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.21:962][401]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.21:991][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.21:991][402]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.21:991][402]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.21:991][402]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.21:992][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=91 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.21:992][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.22:335][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.22:362][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=99 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.22:362][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.22:418][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.22:418][417]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.22:419][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.22:419][417]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.22:477][419]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.22:585][423]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.58.22:586][423]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.58.22:845][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.22:845][432]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.22:845][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.22:845][432]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.22:989][437]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.22:990][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.22:990][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.23:248][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.23:248][446]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.23:248][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.23:248][446]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.23:337][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.23:366][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.23:366][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.23:482][454]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.23:656][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.23:656][460]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.23:656][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.23:656][460]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.23:662][460]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.58.23:662][460]LogStreaming: Display: 0.011 ms for processing 1436 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.58.23:967][471]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.23:997][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.23:998][472]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.24:091][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.24:091][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.24:091][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.24:091][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.24:332][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.24:359][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.24:359][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.24:475][488]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.24:511][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.24:511][489]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.24:511][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.24:511][489]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.24:919][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.24:919][503]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.24:919][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.24:919][503]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.24:974][505]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.25:003][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.25:003][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.25:329][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.25:329][517]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.25:329][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.25:329][517]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.25:329][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.25:357][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=122 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.25:357][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.25:472][522]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.25:729][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.25:729][531]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.25:729][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.25:729][531]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.25:985][540]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.25:986][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=116 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.25:986][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.26:157][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.26:157][546]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.26:157][546]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.26:157][546]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.26:326][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.26:354][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.26:354][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.26:467][557]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.26:582][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.26:582][561]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.26:582][561]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.26:582][561]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.26:973][574]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.27:001][575]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.27:001][575]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.27:001][575]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.27:001][575]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.27:001][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.27:001][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.27:168][581]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.58.27:169][581]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.58.27:327][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.27:354][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.27:354][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.27:417][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.27:417][589]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.27:417][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.27:417][589]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.27:477][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.27:824][603]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.27:824][603]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.27:824][603]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.27:824][603]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.27:969][608]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.27:995][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.27:995][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.28:229][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.28:229][617]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.28:230][617]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.28:230][617]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.28:342][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.28:371][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.28:371][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.28:487][626]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.28:634][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.28:634][631]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.28:634][631]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.28:634][631]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.28:979][643]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.29:007][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.29:007][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.29:037][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.29:037][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.29:037][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.29:037][645]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.29:328][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.29:363][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.29:363][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.29:451][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.29:451][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.29:451][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.29:451][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.29:483][660]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.29:865][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.29:866][673]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.29:866][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.29:866][673]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.29:988][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.29:989][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=81 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.29:989][677]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.30:285][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.30:285][687]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.30:285][687]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.30:285][687]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.30:344][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.30:373][690]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.30:373][690]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.30:492][694]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.30:697][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.30:697][701]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.30:697][701]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.30:697][701]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.30:986][711]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.30:987][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.30:987][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.31:104][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.31:104][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.31:104][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.31:104][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.31:343][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.31:371][724]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.31:371][724]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.31:490][728]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.31:523][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.31:523][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.31:523][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.31:523][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.31:933][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.31:933][743]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.31:934][743]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.31:934][743]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.31:965][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.31:994][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.31:994][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.32:342][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.32:343][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.32:343][757]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.32:343][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.32:343][757]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.32:372][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.32:372][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.32:490][762]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.32:764][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.32:764][771]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.32:764][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.32:764][771]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.32:972][778]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.33:001][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.33:001][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.33:179][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.33:179][785]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.33:179][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.33:179][785]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.33:329][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.33:359][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=95 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.33:359][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.33:481][795]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.33:601][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.33:601][799]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.33:601][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.33:601][799]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.33:968][811]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.33:995][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=91 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.33:995][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.34:025][813]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.34:025][813]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.34:025][813]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.34:025][813]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.34:324][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.34:353][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.34:353][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.34:443][827]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.34:443][827]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.34:443][827]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.34:443][827]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.34:470][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.34:864][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.34:864][841]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.34:864][841]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.34:864][841]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.34:983][845]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.35:012][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.35:012][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.35:281][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.35:281][855]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.35:281][855]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.35:281][855]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.35:340][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.35:370][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.35:370][858]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.35:486][862]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.35:698][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.35:698][869]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.35:698][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.35:698][869]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.35:964][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.35:994][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=133 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.35:995][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.36:113][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.36:113][883]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.36:113][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.36:113][883]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.36:325][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.36:353][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=147 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.36:353][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.36:472][895]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.36:531][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.36:532][897]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.36:532][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.36:532][897]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.36:949][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.36:949][911]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.36:949][911]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.36:949][911]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.36:977][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.37:007][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=152 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.37:007][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.37:336][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.37:364][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=151 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.37:364][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.37:364][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.37:364][925]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.37:364][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.37:364][925]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.37:481][929]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.37:784][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.37:784][939]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.37:784][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.37:784][939]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.37:965][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.37:999][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=149 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.37:999][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.38:207][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.38:207][953]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.38:208][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.38:208][953]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.38:328][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.38:357][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.38:358][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.38:474][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.38:624][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.38:625][967]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.38:625][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.38:625][967]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.38:987][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.38:988][979]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.38:988][979]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.39:046][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.39:046][981]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.39:046][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.39:046][981]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.39:340][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.39:367][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=111 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.39:367][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.39:453][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.39:453][995]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.39:453][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.39:453][995]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.39:485][996]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.39:880][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.39:880][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.39:880][ 10]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.39:880][ 10]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.39:969][ 13]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.40:000][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.40:000][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.40:286][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.40:286][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.40:287][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.40:287][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.40:343][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.40:371][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.40:371][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.40:483][ 31]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.40:709][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.40:709][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.40:709][ 39]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.40:709][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.40:964][ 48]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.40:995][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.40:995][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.41:134][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.41:134][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.41:134][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.41:134][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.41:334][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.41:363][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.41:363][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.41:476][ 66]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.41:539][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.41:539][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.41:539][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.41:539][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.41:951][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.41:951][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.41:951][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.41:951][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.41:980][ 83]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.42:012][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.42:012][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.42:337][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.42:365][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.42:365][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.42:365][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.42:366][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.42:367][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.42:367][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.42:484][100]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.42:659][106]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.58.42:659][106]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.58.42:781][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.42:781][110]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.42:781][110]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.42:781][110]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.42:969][116]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.43:001][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.43:001][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.43:205][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.43:205][124]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.43:205][124]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.43:205][124]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.43:328][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.43:362][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=64 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.43:362][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.43:477][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.43:625][138]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.43:625][138]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.43:625][138]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.43:625][138]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.43:980][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.44:010][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.44:010][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.44:041][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.44:041][152]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.44:041][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.44:041][152]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.44:343][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.44:371][163]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.44:371][163]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.44:467][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.44:467][166]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.44:467][166]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.44:467][166]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.44:467][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.44:885][180]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.44:885][180]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.44:885][180]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.44:885][180]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.44:978][183]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.45:008][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.45:008][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.45:307][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.45:307][194]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.45:307][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.45:307][194]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.45:338][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.45:368][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=65 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.45:368][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.45:487][200]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.45:731][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.45:731][208]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.45:731][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.45:731][208]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.45:993][217]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.45:994][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.45:994][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.46:142][222]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.46:142][222]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.46:142][222]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.46:142][222]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.46:340][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.46:367][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=78 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.46:368][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.46:482][234]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.46:564][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.46:565][237]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.46:565][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.46:565][237]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.46:965][251]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.46:965][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.46:965][251]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.46:965][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.46:965][251]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.46:994][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=83 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.46:994][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.47:247][261]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.58.47:247][261]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.58.47:334][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.47:363][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.47:363][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.47:391][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.47:391][266]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.47:391][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.47:391][266]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.47:481][269]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.47:809][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.47:809][280]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.47:809][280]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.47:809][280]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.47:990][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.47:990][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.47:990][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.48:229][294]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.48:229][294]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.48:230][294]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.48:230][294]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.48:347][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.48:377][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=98 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.48:377][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.48:470][302]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.48:650][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.48:650][308]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.48:650][308]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.48:650][308]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.48:967][319]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.48:995][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=94 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.48:995][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.49:052][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.49:052][322]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.49:052][322]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.49:052][322]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.49:343][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.49:374][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.49:374][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.49:462][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.49:462][336]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.49:462][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.49:462][336]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.49:490][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.49:885][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.49:885][350]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.49:885][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.49:885][350]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.49:982][353]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.50:012][354]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.50:012][354]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.50:310][364]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.50:310][364]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.50:310][364]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.50:310][364]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.50:340][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.50:372][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.50:372][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.50:487][370]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.50:731][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.50:731][378]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.50:731][378]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.50:731][378]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.50:972][386]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.51:003][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=147 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.51:003][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.51:151][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.51:151][392]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.51:151][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.51:151][392]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.51:324][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.51:353][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=155 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.51:353][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.51:464][403]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.51:577][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.51:577][407]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.51:577][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.51:577][407]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.51:976][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.52:002][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.52:002][422]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.52:002][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.52:002][422]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.52:002][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=177 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.52:002][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.52:319][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.52:373][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=169 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.52:373][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.52:407][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.52:407][436]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.52:408][436]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.52:408][436]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.52:486][439]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.52:825][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.52:825][451]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.52:825][451]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.52:825][451]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.52:969][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.53:000][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=162 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.53:000][457]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.53:253][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.53:253][466]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.53:253][466]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.53:253][466]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.53:334][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.53:363][470]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=152 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.53:363][470]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.53:482][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.53:681][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.53:681][481]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.53:681][481]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.53:681][481]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.53:688][481]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.58.53:688][481]LogStreaming: Display: 0.011 ms for processing 1361 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.58.53:966][491]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.53:991][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=138 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.53:991][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.54:103][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.54:103][496]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.54:103][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.54:103][496]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.54:331][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.54:361][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.54:362][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.54:471][509]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.54:530][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.54:530][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.54:531][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.54:531][511]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.54:961][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.54:961][526]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.54:961][526]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.54:961][526]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.54:990][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.54:991][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.54:991][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.55:334][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.55:362][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=123 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.55:362][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.55:362][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.55:362][540]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.55:362][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.55:362][540]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.55:474][544]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.55:791][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.55:791][555]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.55:791][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.55:791][555]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.55:989][562]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.55:990][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=118 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.55:990][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.56:221][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.56:221][570]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.56:222][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.56:222][570]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.56:334][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.56:363][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=127 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.56:363][575]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.56:473][579]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.56:642][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.56:642][585]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.56:642][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.56:642][585]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.56:983][597]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.57:008][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.57:008][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.57:065][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.57:065][600]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.57:065][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.57:065][600]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.57:323][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.57:353][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=135 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.57:353][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.57:467][614]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.57:467][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.57:468][614]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.57:468][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.57:468][614]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.57:889][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.57:889][629]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.57:889][629]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.57:889][629]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.57:973][632]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.58:002][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.58:002][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.58:313][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.58:313][644]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.58:313][644]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.58:313][644]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.58:339][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.58:368][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=124 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.58:368][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.58:481][650]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.58:737][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.58:737][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.58:737][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.58:737][659]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.58:971][667]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.58:997][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.58:997][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.59:139][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.59:139][673]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.59:139][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.59:139][673]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.59:338][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.58.59:367][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.58.59:367][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.58.59:480][685]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.58.59:563][688]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.59:563][688]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.59:563][688]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.59:563][688]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.59:969][702]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.58.59:969][702]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.59:969][702]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.58.59:969][702]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.58.59:969][702]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.00:003][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=61 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.00:003][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.00:321][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.00:351][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=60 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.00:351][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.00:381][716]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.00:381][716]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.00:381][716]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.00:381][716]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.00:481][719]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.00:800][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.00:800][730]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.00:800][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.00:800][730]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.00:978][736]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.01:006][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=77 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.01:006][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.01:207][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.01:207][744]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.01:207][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.01:207][744]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.01:324][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.01:353][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.01:353][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.01:409][751]LogTemp: Game database saved successfully.
[2026.04.19-15.59.01:410][751]LogTemp: Report 10017 created.
[2026.04.19-15.59.01:414][751]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10017
[2026.04.19-15.59.01:414][751]LogTemp: Callout Location = X=-26003.704 Y=-343961.361 Z=-16518.957
[2026.04.19-15.59.01:470][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.01:612][758]LogTemp: Game database saved successfully.
[2026.04.19-15.59.01:612][758]LogTemp: Report 10017 updated.
[2026.04.19-15.59.01:612][758]LogTemp: CalloutAttachment: Initialized callout 10017 (Origin: ECalloutOrigin::Dispatch)
[2026.04.19-15.59.01:680][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.01:680][758]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.01:680][758]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.01:680][758]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.01:965][770]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.01:993][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.01:993][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.02:025][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.02:025][772]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.02:025][772]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.02:025][772]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.02:336][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.02:363][784]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.02:363][784]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.02:450][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.02:450][787]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.02:450][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.02:450][787]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.02:479][788]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.02:729][797]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.59.02:729][797]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.59.02:873][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.02:873][802]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.02:873][802]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.02:873][802]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.02:987][806]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.02:989][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.02:989][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.03:293][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.03:294][817]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.03:294][817]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.03:294][817]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.03:324][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.03:353][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=82 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.03:353][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.03:470][823]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.03:722][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.03:722][832]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.03:722][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.03:722][832]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.03:982][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.04:007][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.04:007][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.04:096][845]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=Dispatch.Callouts.ShotsFired Voice=Voice_Central_Kayla_Scenario_ShotsFired Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.59.04:096][845]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.59.04:096][845]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Dispatch.Callouts.ShotsFired Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.04.19-15.59.04:096][845]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Dispatch.Callouts.ShotsFired IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.04.19-15.59.04:096][845]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Dispatch.Callouts.ShotsFired
[2026.04.19-15.59.04:096][845]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Dispatch.Callouts.ShotsFired Receivers=2 Matched=2 SkippedSender=0
[2026.04.19-15.59.04:096][845]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.04.19-15.59.04:125][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.04:125][846]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.04:126][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.04:126][846]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.04:322][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.04:351][854]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=77 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.04:351][854]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.04:465][858]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.04:528][860]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.59.04:528][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.04:528][860]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.04:528][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.04:528][860]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.04:675][865]LogTemp: [RadioReceiver] Playing audio
[2026.04.19-15.59.04:933][874]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.04:933][874]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.04:933][874]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.04:933][874]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.04:968][875]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.04:993][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.04:993][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.05:317][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.05:349][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.05:349][888]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.05:349][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.05:349][888]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.05:349][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.05:349][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.05:469][892]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.05:753][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.05:753][902]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.05:753][902]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.05:753][902]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.05:980][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.06:007][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.06:007][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.06:154][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.06:154][916]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.06:155][916]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.06:155][916]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.06:322][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.06:350][923]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=59 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.06:350][923]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.06:488][928]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.06:572][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.06:572][931]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.06:572][931]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.06:572][931]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.06:969][945]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.06:997][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.06:997][946]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.06:997][946]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.06:997][946]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.06:998][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.06:998][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.07:324][957]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.59.07:324][957]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.59.07:329][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.07:360][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.07:360][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.07:417][960]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.07:417][960]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.07:417][960]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.07:417][960]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.07:475][962]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.07:818][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.07:818][974]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.07:818][974]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.07:818][974]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.07:985][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.07:986][980]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.07:986][980]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.08:241][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.08:241][989]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.08:242][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.08:242][989]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.08:330][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.08:356][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.08:356][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.08:471][997]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.08:664][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.08:664][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.08:664][  4]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.08:664][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.08:983][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.09:010][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=85 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.09:010][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.09:069][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.09:069][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.09:069][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.09:069][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.09:326][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.09:356][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=79 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.09:356][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.09:469][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.09:469][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.09:469][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.09:469][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.09:469][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.09:895][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.09:895][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.09:895][ 47]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.09:895][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.09:984][ 50]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.10:010][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=79 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.10:010][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.10:296][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.10:296][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.10:297][ 61]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.10:297][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.10:324][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.10:355][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.10:355][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.10:471][ 67]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.10:703][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.10:703][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.10:703][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.10:703][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.10:986][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.10:986][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=67 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.10:986][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.11:130][ 90]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.11:130][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.11:130][ 90]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.11:130][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.11:335][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.11:363][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=67 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.11:363][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.11:477][102]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.11:531][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.11:531][104]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.11:531][104]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.11:532][104]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.11:726][111]LogTemp: [TrafficGrid] Rebuilt: 2370 entities (+2370), 2029 cells
[2026.04.19-15.59.11:952][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.11:952][119]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.11:952][119]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.11:952][119]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.11:980][120]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.12:007][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=70 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.12:008][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.12:322][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.12:377][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=73 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.12:377][134]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.12:378][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.12:378][134]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.12:378][134]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.12:378][134]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.12:488][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.12:802][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.12:802][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.12:802][149]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.12:802][149]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.12:970][155]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.12:999][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=101 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.12:999][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.13:223][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.13:223][164]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.13:223][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.13:223][164]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.13:335][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.13:364][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.13:364][169]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.13:478][173]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.13:646][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.13:646][179]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.13:646][179]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.13:646][179]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.13:981][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.14:009][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=158 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.14:009][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.14:065][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.14:066][194]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.14:066][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.14:066][194]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.14:326][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.14:353][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=174 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.14:353][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.14:467][208]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.14:469][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.14:469][208]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.14:470][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.14:470][208]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.14:890][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.14:890][223]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.14:890][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.14:891][223]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.14:980][226]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.15:008][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=209 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.15:008][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.15:296][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.15:296][237]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.15:296][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.15:296][237]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.15:325][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.15:353][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=206 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.15:354][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.15:466][243]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.15:701][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.15:701][251]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.15:701][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.15:701][251]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.15:983][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.16:013][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=191 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.16:013][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.16:123][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.16:123][266]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.16:123][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.16:123][266]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.16:322][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.16:349][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=199 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.16:349][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.16:465][278]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.16:550][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.16:551][281]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.16:551][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.16:551][281]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.16:970][296]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.16:970][296]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.16:970][296]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.16:970][296]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.16:970][296]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.16:998][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=208 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.16:998][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.17:331][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.17:359][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=209 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.17:359][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.17:387][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.17:387][311]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.17:387][311]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.17:387][311]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.17:470][314]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.17:808][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.17:808][326]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.17:808][326]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.17:808][326]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.17:976][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.18:003][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=205 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.18:003][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.18:225][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.18:225][341]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.18:225][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.18:225][341]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.18:336][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.18:364][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=196 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.18:364][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.18:477][350]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.18:647][356]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.18:647][356]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.18:647][356]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.18:647][356]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.18:985][368]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.18:985][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=184 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.18:985][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.19:070][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.19:070][371]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.19:070][371]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.19:070][371]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.19:326][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.19:353][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.19:353][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.19:470][385]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.19:470][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.19:470][385]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.19:470][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.19:470][385]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.19:894][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.19:894][400]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.19:894][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.19:894][400]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.19:983][403]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.20:010][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=187 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.20:010][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.20:318][415]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.20:318][415]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.20:318][415]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.20:318][415]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.20:319][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.20:374][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=190 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.20:374][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.20:487][421]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.20:746][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.20:746][430]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.20:746][430]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.20:746][430]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.20:973][438]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.21:001][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.21:001][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.21:169][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.21:169][445]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.21:169][445]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.21:169][445]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.21:341][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.21:368][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=176 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.21:368][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.21:482][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.21:595][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.21:595][460]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.21:595][460]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.21:595][460]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.21:986][474]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.21:986][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=171 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.21:986][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.22:014][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.22:014][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.22:014][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.22:014][475]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.22:322][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.22:353][487]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=175 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.22:353][487]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.22:433][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.22:434][490]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.22:434][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.22:434][490]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.22:489][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.22:853][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.22:853][505]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.22:853][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.22:853][505]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.22:966][509]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.22:994][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=178 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.22:994][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.23:273][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.23:273][520]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.23:273][520]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.23:273][520]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.23:331][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.23:359][523]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=184 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.23:359][523]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.23:470][527]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.23:692][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.23:692][535]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.23:692][535]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.23:692][535]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.23:699][535]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.19-15.59.23:700][535]LogStreaming: Display: 1.194 ms for processing 12768 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14231->14231) packages and 0 (35386->35386) public exports.
[2026.04.19-15.59.23:974][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.24:001][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.24:001][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.24:112][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.24:112][550]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.24:112][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.24:112][550]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.24:337][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.24:365][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=174 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.24:365][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.24:479][563]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.24:536][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.24:536][565]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.24:537][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.24:537][565]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.24:961][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.24:961][580]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.24:961][580]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.24:961][580]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.24:987][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.24:988][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=161 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.24:988][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.25:328][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.25:355][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=139 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.25:355][594]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.25:383][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.25:383][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.25:383][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.25:383][595]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.25:469][598]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.25:806][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.25:806][610]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.25:806][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.25:806][610]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.25:921][614]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344732 Activity:  
[2026.04.19-15.59.25:922][614]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344732 Executing Activities 98D95226463FA7E4A516F397E6DC5F4C
[2026.04.19-15.59.25:980][616]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.26:006][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=104 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.26:006][617]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.26:233][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.26:233][625]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.26:234][625]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.26:234][625]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.26:315][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.26:372][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.26:372][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.26:486][634]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.26:655][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.26:655][640]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.26:655][640]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.26:655][640]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.26:990][652]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.26:991][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=90 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.26:991][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.27:077][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.27:078][655]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.27:078][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.27:078][655]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.27:330][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.27:359][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=103 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.27:359][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.27:382][666]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147344686] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147344663 Activity:  
[2026.04.19-15.59.27:382][666]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147344663 Executing Activities 4C2FD20644DF640B23CB1EAA488ECF76
[2026.04.19-15.59.27:469][669]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.27:496][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.27:496][670]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.27:496][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.27:496][670]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.27:916][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.27:916][685]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.27:916][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.27:916][685]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.27:973][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.28:002][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=140 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.28:002][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.28:342][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.28:343][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.28:343][700]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.28:343][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.28:343][700]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.28:370][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=156 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.28:370][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.28:483][705]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.28:762][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.28:762][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.28:762][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.28:762][715]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.28:995][723]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.28:996][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=161 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.28:996][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.29:167][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.29:167][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.29:167][729]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.29:167][729]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.29:334][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.29:363][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=175 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.29:363][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.29:477][740]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.29:593][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.29:593][744]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.29:593][744]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.29:593][744]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.29:988][758]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.29:988][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=161 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.29:989][758]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.30:017][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.30:017][759]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.30:017][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.30:017][759]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.30:323][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.30:352][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=157 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.30:352][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.30:436][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.30:436][774]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.30:436][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.30:436][774]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.30:464][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.30:861][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.30:861][789]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.30:861][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.30:861][789]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.30:976][793]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.31:005][794]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=118 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.31:005][794]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.31:286][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.31:286][804]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.31:286][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.31:286][804]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.31:344][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.31:370][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=117 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.31:370][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.31:482][811]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.31:711][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.31:711][819]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.31:711][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.31:711][819]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.31:964][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.31:993][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=112 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.31:993][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.32:132][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.32:132][834]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.32:133][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.32:133][834]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.32:326][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.32:354][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=113 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.32:354][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.32:465][846]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.32:549][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.32:549][849]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.32:549][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.32:549][849]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.32:967][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.32:967][864]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.32:968][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.32:968][864]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.32:968][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.32:997][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.32:997][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.33:339][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.33:363][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=118 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.33:363][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.33:394][879]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.33:395][879]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.33:395][879]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.33:395][879]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.33:476][882]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.33:812][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.33:812][894]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.33:812][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.33:812][894]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.33:979][900]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.34:006][901]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=120 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.34:006][901]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.34:231][909]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.34:231][909]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.34:231][909]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.34:231][909]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.34:343][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.34:371][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=126 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.34:371][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.34:485][918]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.34:658][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.34:658][924]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.34:658][924]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.34:658][924]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.34:978][935]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.35:004][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=138 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.35:004][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.35:062][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.35:062][938]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.35:062][938]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.35:062][938]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.35:342][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.35:369][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=137 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.35:369][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.35:482][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.35:482][953]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.35:482][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.35:482][953]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.35:482][953]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.35:908][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.35:908][968]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.35:908][968]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.35:908][968]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.35:967][970]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.04.19-15.59.35:993][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344765 DistTarget=132 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.35:993][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344732]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.36:334][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344780 No threats active or valid.
[2026.04.19-15.59.36:334][983]LogTemp: [BP_AI_Controller_Civilian_C_2147344732] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.36:334][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147344765 No threats active or valid.
[2026.04.19-15.59.36:334][983]LogTemp: [BP_AI_Controller_Civilian_C_2147344663] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.04.19-15.59.36:335][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147451872] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482180 DistTarget=23068 DistVeh=125 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.04.19-15.59.36:361][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147344780 DistTarget=119 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.04.19-15.59.36:361][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147344663]  -> None (no vehicle=1 or no keys=1)
[2026.04.19-15.59.36:474][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=0 | TasksInCallout=3 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
